Left 4 Dead 2

Left 4 Dead 2

L4D2 Styled Rangemaster (L4D2 Animations)
60 Comments
Demoman tf2 26 Jun @ 11:54am 
oke
Ceno  [author] 26 Jun @ 11:44am 
Yeah, just got busy and forgot to update this.
Demoman tf2 26 Jun @ 11:34am 
so uh you gonna revert the helping hand sound change?
Demoman tf2 22 Jun @ 11:29am 
sports
Ceno  [author] 22 Jun @ 10:12am 
a
Demoman tf2 22 Jun @ 10:01am 
e
₮Ø₱ 17 Jun @ 10:11pm 
because I think this mod will be perfect if you add this mod
₮Ø₱ 17 Jun @ 10:10pm 
@ceno because some shotgun mod use mod fix view models. Like @Gary mod
Ceno  [author] 17 Jun @ 5:19pm 
I mis-read the mod, will quickly revert that, it was already at 1.
Demoman tf2 17 Jun @ 5:13pm 
like the fix mod has it playing during the movement of the hand like other weapons (on frame 1)
Demoman tf2 17 Jun @ 4:44pm 
cloth sounds for helping hand dont play until after the hand has moved
Ceno  [author] 17 Jun @ 3:56pm 
I tweaked some of the things that mod also changed that I felt worked better, so I moved the deploy sound events up a frame, moved the pump sound up a frame to better match with the animation, moved the helping hand sound events up, and moved the shell sound event three frames back.
Demoman tf2 17 Jun @ 2:13pm 
yeah i think he wants you to use fixes from that mod in this one
Ceno  [author] 17 Jun @ 9:30am 
Add a completely different mod? I can see about modifying the mod to add some of these fixes but I can't just outright use that mod as is.
₮Ø₱ 17 Jun @ 2:31am 
Ceno  [author] 12 May @ 2:59pm 
Ok, I've fixed it and possibly improved other things considering I somehow lost the animations and had to redo them.
Ceno  [author] 12 May @ 1:09pm 
I'll take a look, I don't recall seeing an issue like that when I was testing.
Demoman tf2 12 May @ 12:17pm 
whenever i shoot a shell clips out of the bottom of the gun and when i reload its clipping through the barrel too
Ceno  [author] 8 May @ 9:03pm 
PSDs and model sources are now linked in the description!
Ceno  [author] 5 May @ 9:30am 
It is yeah, the L4D2 design is way bulkier.
Eery Jan 5 May @ 6:27am 
The model is amazing, but... why does it look way smaller than the vanilla shotguns? Was the L4D1 rangemaster just smaller in general?
Ceno  [author] 23 Apr @ 3:14pm 
You can now re-skin by making a "reskins" folder in the shotgun's folder. It will read the texture in that folder over the original.
Pingu 20 Apr @ 1:46pm 
I checked the animations again, they look way better now!
CapitanReagan007 19 Apr @ 12:54pm 
To be honest, I can't wait to see much more reborned weapons! Your idea looks amazing and comfy with game texture and I wishing best on other projects!
Samuels' Chili Shop 18 Apr @ 4:53pm 
Perspective really does change a lot.
Ceno  [author] 18 Apr @ 4:49pm 
Ok, so just compared. It is higher, but not further to the left. Not a hard tweak at all.
Samuels' Chili Shop 18 Apr @ 4:43pm 
Must be, as I have your old version saved, and they are definitely different.
Ceno  [author] 18 Apr @ 4:34pm 
I didn't change the overall position of the animations, just the hands. Looks fine to me personally, but I might have to double check later cause I used the pre-TLS sources and maybe they changed the positions.
Samuels' Chili Shop 18 Apr @ 4:30pm 
The new animations position the gun too far up and to the left.
Ceno  [author] 16 Apr @ 3:54pm 
I have finished the updated animations, going to release them once I re-record the gifs.
Ceno  [author] 15 Apr @ 3:32pm 
Currently working on tweaked animations using the sources. Going to look much better when I'm done.
Ceno  [author] 15 Apr @ 1:31am 
Kinda what I had to do without modifying the animations, I'll probably modify the animations myself tomorrow. But the L4D2 design and the L4D1 design are completely dfferent sizes and proportions.
Pingu 15 Apr @ 1:18am 
Very nice rangemaster, but the viewmodel doesn't look to be pointed towards the center, it looks like it's pointing slightly below the center.
Ceno  [author] 14 Apr @ 4:29pm 
Ah, right. I only fixed the L4D1 version, one moment.
Ceno  [author] 14 Apr @ 4:25pm 
Weird, I thought I had fixed that earlier.
banana mayo sandwich 14 Apr @ 4:25pm 
Found another issue. The flashlight beam and laser sight don't come out of the flashlight in first person. https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3464132145
Drag0n 14 Apr @ 4:20pm 
Thanks for looking into it!
Ceno  [author] 14 Apr @ 3:56pm 
@Drag0n Update, I attempted to do so, but got the retail reload and have no clue why as I'm 100% there's a modified animation. I downloaded it myself from the workshop and it worked on its own, maybe Chimi changed something that I'm un-aware of. But for the moment I'll have to put that on hold.
Ceno  [author] 14 Apr @ 3:40pm 
There's now a PNG mask in the files to help with retexturing.
Ceno  [author] 14 Apr @ 3:39pm 
Yeah, I can do that! Forgot about those animations. But no, since L4D1 had a completely different flashlight design I remade the mesh and texture-work. It also had unique branding.
Drag0n 14 Apr @ 3:34pm 
I love this! Two questions though; does this incorporate the "better quality flashlights" flashlight model, and could put them on these animations https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3456881294 (Literally vanilla but with the pump at the end)
Ceno  [author] 14 Apr @ 3:01pm 
Alright, should be all good now. This definitely won't happen in the future, it was my numbskull not realizing there were differences between the worldmodels in L4D1 and L4D2. (Having made this for L4D1 first in mind.)
Ceno  [author] 14 Apr @ 2:41pm 
Oh for fuck sake, one last thing.
Ceno  [author] 14 Apr @ 2:06pm 
I'll check it out, probably missed a bone that was added to the L4D2 model.
banana mayo sandwich 14 Apr @ 2:04pm 
Something is up with the world model when it's held by someone. Looks fine otherwise. https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3464078111
Ceno  [author] 14 Apr @ 11:20am 
I dunno about the CS:S guns, but if I were to do them, I'd probably just use the CS:GO Alpha SG552, and Scout. Wouldn't be sure about the rest.
Kagarino Kirie 14 Apr @ 10:56am 
great mod... I looking forward for L4d2 style Colt and L4d2 style css guns...
Cuba 13 Apr @ 11:53pm 
Anacrusis claims another