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One piece of critique, don't place runners on the saloon second floor.
Last area i needed to check, open the door.
3 spitters, 2 normal and 2 runners.
I died in 5 seconds and lost all progress.
This should be the benchmark for other modders on how to make a objective-based custom challenges. Really well done.
I might try test with some of the houses here if i make them big enough
glenn3e if you remember or have a screenshot of the specific place, i might be able to fix that spot
TKA devs could learn a thing or two from your map. At the very least for the main campaign levels. Time trial, survival maps and tower defense shenanigans are entertaining and all (for side content), but something like this is way more compelling.
Crafting more memorable rooms with stuff like ambushes or enemies in interesting positions or spawns based on triggers truly makes for a much better experience than the random zombie spawns.
Seriously good map. Probably the best one so far on the workshop
If steam download the lastest version, the loading screen should say 4 keys, earlier versions said 3 keys and that was a typo
The description here still says 3 keys so thanks for letting me know, i updated that
I'm currently running around the entire map looking for a sixth because the door won't open.
It's a great map, but I'm just having a hard time figuring out where the 6th items is.
the lighting is just right, most mods are too dark are too bright
you did it perfectly
couldn't find shotgun
Being able to freely switch between day and night is very practical from a gameplay perspective.
The level design is excellent — searching for actual keys to unlock gates is fun, not too hard, and never boring.
The playtime is just right — not too short, not too dragged out — making it perfect for a casual experience.
The map design clearly shows the creator’s experience, and I really hope they continue making more mods.
I think the houses need to be more specious because i couldn't see enough with the flashlight only lighting up a tiny space in front (because geometry is always this close given building are crammed)
Maybe you can select all and upscale assets? i wouldn't know.
For visibility, definitely place light sources diagonal as to illuminate a larger area indoors.
Ammo Crates like the Devs place in their maps would be much more preferred with the amount they give. Less clicking and more benefit for each click~
There is no Clothing pick ups, Do you not have access to them? :o
The movement and cycling through the map worked well for me.
i hit max Monitor frames most of the time (165).
Thanks for sharing!