MADNESS: Project Nexus

MADNESS: Project Nexus

Tower of MADNESS [DEMO]
114 Comments
mrsteal 15 Jul @ 3:36pm 
thanks, I'll try that out orange
Orange (-  [author] 15 Jul @ 9:40am 
Thx for the report mrsteal!

Yeah, that's a bit of a strange one. I've heard about NEM messing with the camera and whatnot, but I've never really used NEM so I can't say for sure whether or not that's the cause. I'd say give validating the files a try and if that doesn't work, try until installing and reinstalling the game. Regardless, it'll definitely be something I'll be looking into.
almighty 15 Jul @ 6:20am 
most fun I've had playing project nexus :steamhappy:
mrsteal 15 Jul @ 1:26am 
for some reason whenever I try to boot up the level my camera gets all stuck and it focuses the road
even if I interact with the sewer grate thing it just breaks and doesnt take me anywhere
I have the NEM pack addon but I dunno if its conflicting with something and have dunno how to remove it :steamhappy:
Unit: 13 Jul @ 10:27am 
heh, idea. make dame dame guy in the arena mode and go up the tower with that.. (also god imagine if there was a tower scaling madness rougelite)
Orange (-  [author] 13 Jul @ 12:33am 
I have absolutely no clue. I haven't been able to trigger the glitch in a good little while, but I'd say throw stuff at enemies and execute them with broken weapons at your own risk.
Sans with Pancreatic Cancer 12 Jul @ 9:55pm 
is the throwing glitch fixed?
Unit: 12 Jul @ 12:36pm 
honestly, i'm scared. 100 floors, geez this is some madness right here.
Christian0h 11 Jul @ 9:37pm 
Sheriff, 2 Revolvers, [Normal Mode]

Just flat out an amazing mod despite there only being 15 floors so far. "Only" makes it sound like it ISN'T an entire hour's worth of content somehow. That is genuinely insane you could even do that! Every arena is damn awesome! Some of which I will admit look 10x cooler than anything we ACTUALLY got in MPN. What's more amazing is you had so little to work with and yet it all comes off as so genuine and original, the enemy types compliment the arenas (Odium in the pit arena gave me a straight run for my money). They actually have unique geometry and layouts! Stars above lava, Mags shooting at you from afar whilst you duck for cover.. God this is perfect.

Also I love John Hireling, he is funny as hell and I hope he's either the final boss or the reason you DEFEAT the final boss. This is actually my new favorite mod of all time and it isn't even done. Thank you for making this and even if you never finish it, this will still always be my #1
PUPSIK 9 Jul @ 10:05pm 
Because you deserve it.:mpn_agent:
Orange (-  [author] 9 Jul @ 8:02pm 
Holy crap! thanks for all the Rewards man!
PUPSIK 9 Jul @ 2:45am 
i give you reward
PUPSIK 6 Jul @ 7:13am 
I give you reward again:mpn_abom:
PUPSIK 6 Jul @ 7:12am 
I give you reward again:mpn_hank:
PUPSIK 4 Jul @ 5:42am 
I give you reward again:mpn_engi:
PUPSIK 4 Jul @ 5:40am 
I give you reward again:mpn_soldat:
Frostwalker 26 Jun @ 6:11pm 
This is great!
Defender 24 Jun @ 1:19pm 
FINALLY i found something to challenge my arena character with 42 imprints! I really enjoyed this addon and i greatly anticipate the next update, so have a like.
Orange (-  [author] 22 Jun @ 7:46pm 
Thx for the big report somebody, and I'll keep your suggestion in mind as I continue to develope this!
Somebody 22 Jun @ 6:13pm 
I found a bug in the 14th floor that could easily kill someone (even if they're at max corpus). When near a door, if one the bigger enemies hit you and ragdoll you, you can get launched into a door and start automatically pathing towards it. If any enemies get between you and the door, you'll be unable to move or attack (because of the auto pathing).
Somebody 22 Jun @ 3:47pm 
This was genuinely some of, if not the most fun I have had playing this game in at least a year. Each stage having a completely different feel, both in vibe and game play, made what would have otherwise been a neat idea that would have eventually been a bit of a slog into something that I enjoyed throughout its entirety.

One suggestion I have is to have bunches of themed levels in the full version, like 2-3 merc related floors followed by some AAHW floors or something.

Also I have the intensive urge to try making custom levels again.
PUPSIK 21 Jun @ 4:44am 
I give you reward again:mpn_deim:
I want to tell you that it was really fun, in fact I loved everything and I hope to play it again once it's finished. The experience was really good :steamhappy: :steamthumbsup: :steamthumbsup:
Lore3921 20 Jun @ 4:57am 
So that sucks... Otherwise this is fun and amazing.
Lore3921 20 Jun @ 4:56am 
I did everything you said not to and it didn't break... But it crashed because I wanted to change music.
PUPSIK 14 Jun @ 8:38am 
I give you reward again:mpn_soldat:
PUPSIK 8 Jun @ 10:28pm 
I give you reward again:mpn_engi:
Glazed_Cheese 8 Jun @ 10:23pm 
Oh dear. This is gorgeous.
Orange (-  [author] 5 Jun @ 10:06am 
Unfortunately, the TOM players are stuck as what they are until I can find a way to change them in-game. For right now, they can only be changed with either MadCardMaker or a mod menu that lets you do that kind of stuff.
._Fish_. 4 Jun @ 11:19pm 
does this allow teammates (as in hirelings)
PUPSIK 4 Jun @ 4:07am 
I give you reward again
PUPSIK 3 Jun @ 8:55am 
I give you reward again:GDNormal:
Orange (-  [author] 1 Jun @ 7:22pm 
NEW UPDATE RELEASED!!! if anyone comes across any bugs or other issues, don't hesitate to bring them up!
Orange (-  [author] 28 May @ 4:39pm 
I appreciate the bug reports Infernalthing! I'll get them fixed for the next update!
infernalthing 28 May @ 2:41pm 
Falling into the spike pits of the Slaughter Time room doesn't hurt the player and neither the enemies. They just come back unharmed.

And I think the camera in the N51 room needs some readjusting, you can't see anyone who is close enough to it.
Orange (-  [author] 28 May @ 5:01am 
Hey darkSignal, I appreciate all the feedback!

AI pathfinding and remodeling the rooms are currently on my list of stuff to do in developing this custom level, though it may take a little bit to get them finished and pushed into an update.

As for the enemy count inside the rooms, I do plan on lowering the enemy count inside some of the floors as more new floors get developed, but it's currently low priority as of right now.
DarkSignal 27 May @ 8:40pm 
If you're aiming to go for 100 levels, you need to trim the fat on some of these. Overall, the rooms are way too big for their own good. There's too much negative space for the player or AI to know what to do with.

You want to have it so that you can see enough of the entire room in your camera space because the AI depends on being within camera (and simply within range) to designate targets. Otherwise you have to tediously hunt them down yourself. Furthermore, you'll need better waypoints to help them navigate.

And if you really are going for 100, you may want to trim the number of enemies per floor, or make more of them come out at once. Starting off with that many is already a chore at its current pace.
Jormun97 24 May @ 8:06pm 
100 levels? lets see if mi 100 endurance go3lm massive can beat this then.
Orange (-  [author] 23 May @ 6:33am 
Interesting. I'll have to look more into this. Thanks for getting back to me on this.
LambdaFan 23 May @ 6:14am 
It didn't, that's unfortunate as I was able to play this mod before it got updated.
Orange (-  [author] 23 May @ 5:47am 
Validate your files and see if that fixes it. I've had this happen to me when I installed the LUA for the cars mod. Lemme know if this helps.
LambdaFan 23 May @ 5:31am 
Trying to access the stage just leads to a black screen, anyone else have this issue?
Orange (-  [author] 21 May @ 8:09pm 
Thx for the feedback dummy cat!

That shouldn't be too big of a problem to deal with. I was actually thinking about remodeling some of the rooms to make them better, so this good to take into consideration, Though it'll probably be a little bit before the remodeled rooms get put into the demo.
Dummy Cat 21 May @ 12:17pm 
I feel like this stage inside the tower is waaaay too big, and I really wish the stage size was reduced. Something around the size of a 'murder room' would be perfect. :steambored:
lafambulo 20 May @ 12:56pm 
where do i access this stage exactly
Mafia Boss Heavy 18 May @ 11:56am 
I wonder its got any update in this week when I offline?
NCSR_Volk 18 May @ 1:31am 
Uh,I mean you can put a radio in every room.
NCSR_Volk 18 May @ 1:20am 
And one more, you can add some music in it (yeah I said it before:mpn_tricky:
NCSR_Volk 18 May @ 1:17am 
This is the greatest mod I never meet before in MPN2 for now. Thanks for this mod, it makes me pick up this game again.:steamthumbsup:
Katyusha 17 May @ 4:28pm 
Thank you, i look forward to this update