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Yeah, that's a bit of a strange one. I've heard about NEM messing with the camera and whatnot, but I've never really used NEM so I can't say for sure whether or not that's the cause. I'd say give validating the files a try and if that doesn't work, try until installing and reinstalling the game. Regardless, it'll definitely be something I'll be looking into.
even if I interact with the sewer grate thing it just breaks and doesnt take me anywhere
I have the NEM pack addon but I dunno if its conflicting with something and have dunno how to remove it
Just flat out an amazing mod despite there only being 15 floors so far. "Only" makes it sound like it ISN'T an entire hour's worth of content somehow. That is genuinely insane you could even do that! Every arena is damn awesome! Some of which I will admit look 10x cooler than anything we ACTUALLY got in MPN. What's more amazing is you had so little to work with and yet it all comes off as so genuine and original, the enemy types compliment the arenas (Odium in the pit arena gave me a straight run for my money). They actually have unique geometry and layouts! Stars above lava, Mags shooting at you from afar whilst you duck for cover.. God this is perfect.
Also I love John Hireling, he is funny as hell and I hope he's either the final boss or the reason you DEFEAT the final boss. This is actually my new favorite mod of all time and it isn't even done. Thank you for making this and even if you never finish it, this will still always be my #1
One suggestion I have is to have bunches of themed levels in the full version, like 2-3 merc related floors followed by some AAHW floors or something.
Also I have the intensive urge to try making custom levels again.
And I think the camera in the N51 room needs some readjusting, you can't see anyone who is close enough to it.
AI pathfinding and remodeling the rooms are currently on my list of stuff to do in developing this custom level, though it may take a little bit to get them finished and pushed into an update.
As for the enemy count inside the rooms, I do plan on lowering the enemy count inside some of the floors as more new floors get developed, but it's currently low priority as of right now.
You want to have it so that you can see enough of the entire room in your camera space because the AI depends on being within camera (and simply within range) to designate targets. Otherwise you have to tediously hunt them down yourself. Furthermore, you'll need better waypoints to help them navigate.
And if you really are going for 100, you may want to trim the number of enemies per floor, or make more of them come out at once. Starting off with that many is already a chore at its current pace.
That shouldn't be too big of a problem to deal with. I was actually thinking about remodeling some of the rooms to make them better, so this good to take into consideration, Though it'll probably be a little bit before the remodeled rooms get put into the demo.