Team Fortress 2

Team Fortress 2

Adaptive Killer
15 Comments
Daniel 14 Jun @ 11:54am 
woah
Simply  [author] 21 May @ 5:11pm 
It's true but he shouldn't say it
Real Reality (Real) 21 May @ 4:51pm 
warborn mk ii with stupid gradients stuff because you had to have a gimmick
🌑Trimatix 19 May @ 11:40am 
don't usually comment on workshop items. this is sick, awesome job
hüligan 18 May @ 1:49am 
10/10, no notes. Valve needs to add custom coded war paints already, for gods sake!
Myahster 18 May @ 12:50am 
oooh~ with random patterns? hell yeah
Real Reality (Real) 17 May @ 10:35pm 
And even then the groupings and secondary are very different
Real Reality (Real) 17 May @ 10:33pm 
Actually I’m not sure that a combination that looks like red bear is possible, and if it is it’d prob be infeasible to get multiple war paints with a close enough seed
touchpadslav 17 May @ 3:02pm 
If this paint comes out, I may not buy poker night for the "iron curtain", but I will buy this paint. Then I can turn all shotguns like the old "red bear" skin.
Dr. Bread, PHDenied  [author] 3 May @ 6:32pm 
i tried setting up a guide on how the select texture worked, while using the least amount of words possible.

tldr: black = 1st texture, white = 2nd, and the white & black are dictated by the RED values of the groups that get typed into the paint, and those that don't
prairie dog go wahoo 3 May @ 4:34pm 
i need a degree to understand this war paint
Dr. Bread, PHDenied  [author] 2 May @ 4:05pm 
hmm!
Girth Control 2 May @ 2:58pm 
Should have called this natural selection
Dr. Bread, PHDenied  [author] 30 Apr @ 9:32pm 
yeah.
we made the primary metal texture look like the stock Rocket Launcher's metal, so every weapon has a neutral tone.
Real Reality (Real) 30 Apr @ 8:20pm 
this has textures right?