Easy Red 2

Easy Red 2

Taking the City [Mission]
22 Comments
midnight777 20 Jun @ 6:26am 
I think i'll just subscribe to all of your missions
NETSCAPE 31 May @ 8:46am 
You should use the Stug III B mod for this mission instead of the vanilla Stug III F. Other wise awesome topography to battle in. I know it is unlisted due to copyright but we can get ya a link :)

I am a simple man. unpopular opinion but, I love using the Pz II and early Stugs for support.
Ramp  [author] 15 May @ 6:56pm 
@usfxman Thank you!!! More to come!
usfxman 15 May @ 2:31pm 
wow defitnitely one of the best custom missions I played keep up the great work
Ramp  [author] 15 May @ 12:38pm 
@Juvus44. Thanks man! It's in the works right now. Just ironing out the pacing and flow before I release
Juvus44 15 May @ 11:37am 
Also AI rework great idea, default AI is trash
Juvus44 15 May @ 11:36am 
I love it :steamthumbsup::steamthumbsup::steamthumbsup:
Any estimate on mission 5 release date?
Ramp  [author] 13 May @ 6:14pm 
I have reworked the last portion of the mission and expanded it by 2 phases. Once the center of Brody is taken by the Germans in the 4th phase, the 5th phase simulates a Russian counterattack to regain control of the center of the city. Germans must hold, plus they gain access to artillery in this phase (indicated by a prompt is shown on screen.) After the counterattack, the final phase is to capture the south eastern portion of the city where the last Soviet holdouts remain.
Ramp  [author] 11 May @ 6:59pm 
Large changes made that include more scripted positioning added for the defenders to fill out the gaps in the lines between points. To compensate for this, I've lowered total default soldier numbers (should also help performance.) That said, I think I've been able to make it work in its current state and find it pretty fun now. As always, any/all feedback is welcome.
Ramp  [author] 11 May @ 7:27am 
I may scale back the objectives.. i dont think multiple objectives suit this game very well with how the AI behave.. Curious what everyones thoughts are on this.
Ramp  [author] 11 May @ 5:34am 
@JcDent thank you!!
JcDent 11 May @ 4:49am 
I like your emphasis on AI/feel for the game, very nice.
Ramp  [author] 10 May @ 1:37pm 
Some reasonably large flow/pacing updates are in the works on this one. I'm starting to be satisfied with it, but it's not quite where I want it, yet. It's starting to come together though.
Ramp  [author] 9 May @ 9:14am 
Some small fixes coming tonight
Ramp  [author] 8 May @ 11:21am 
Full detail pass coming to the town area.
Ramp  [author] 8 May @ 5:40am 
@Bcarreon93 Appreciate it. I plan to revamp those campaigns and rerelease as well, with the scripting included, and then maybe retire from the game.
Bcarreon93 7 May @ 9:12pm 
I'm so happy to see you making maps and missions again :) I hope you'll do another series for the Western Front/Hurtgen Forest like before.
Ramp  [author] 7 May @ 9:56am 
@Hexagoros I don't know about that but I appreciate the kind words!!
Hexagoros 7 May @ 9:49am 
Your missions and maps are the best by far.
Ramp  [author] 6 May @ 5:29am 
@circa Currently working on the next one :)
cyrca 6 May @ 2:11am 
more pls
Ramp  [author] 5 May @ 6:32pm 
Expect some larger updates to this over the course of the week.