Caves of Qud

Caves of Qud

Oozes Animated
28 Comments
Mosni  [author] 26 Jun @ 9:41am 
One day the whole world will become animated, mark my words...
Lexyvil 25 Jun @ 9:56pm 
That's so cool! I don't typically mod games, but this almost makes me want to. I probably would if all enemies were animated and not only oozes, but still this is amazing looking for a game with static sprites.
Deth 28 May @ 11:42am 
this shit is fucking nuts it's such an obviously fitting thing for qud yet i haven't even thought of animated sprites once
Mosni  [author] 28 May @ 1:18am 
yup
Moss 27 May @ 5:44pm 
safe to add mid save?
Mosni  [author] 23 May @ 9:22am 
I think after the third pack, we can start merging them — I’m all for keeping the mod list shorter too.
_tr 23 May @ 2:54am 
once you've neurally-animated all the various creatures, would you ever consider doing a like, mod pack/bundle which has *all* the animations consolidated? just an idea for user convenience (*and people who only want to download individual creature packs are still able to do that)
Mosni  [author] 22 May @ 1:02am 
Thanks, guys! I'm glad we all enjoy it.
Klomn 21 May @ 8:23pm 
This is indeed an absolutely incredible edition, you and your small team of pixel artist friends are so incredibly talented for this. They all feel so alive, and the zero jell does an excellent job of feeling oozy, but also different and less affected by gravity as other jells are. The humors too feel really wriggly for lack of a better word, and just like with the animated flyers it completely changes how I view certain enemies. Thank you for incredible work as always Mosni!
funerarium 21 May @ 4:19pm 
duuuuuuude the zero jell throbbing is S.I.C.K
Radinator9000 21 May @ 12:48pm 
the humors look so good!! I'm also a big fan of the wedge and the jells/ameoba
Mosni  [author] 21 May @ 12:19pm 
Humor wiggling was the last update in this mod. The whole jelly crew is here! See you in the next mod!
Mosni  [author] 14 May @ 1:27pm 
haha we are soooo far from this)
Doe W 14 May @ 10:59am 
I look forward to mass animation of Qud
Cosmic Muse 14 May @ 4:30am 
Heheheheheh wiggle wiggle
h3lp3r 13 May @ 9:25am 
I think both this and your previous animated mod are beautiful. Keep up the good work!
StandAlloy 12 May @ 12:14pm 
Essential game-changing mod. 10/10 it saved my grandmother's life.:steamhappy:
Mosni  [author] 10 May @ 11:07am 
I also feel a lack of brutality in this game, but I'm afraid I'm not capable of that at the moment((
flemingluiz 10 May @ 9:57am 
Mod idea. Add more death animations like death from corrosive gas,being frozen.
Mosni  [author] 9 May @ 9:41am 
I don't look that far ahead. But since there's demand for such mods, I think animated mods will continue to appear; however, I can't say what faction will it be. One thing I do know for sure is that I try to animate creatures that aren't encountered in large groups, because of synchronized animations (seeing 5–7 creatures moving identically is wierd). As soon as the script for desynchronizing animations is ready, we'll start working on larger groups. Unfortunately, I don't know how to work with scripts myself, so we'll have to wait for a lucky chance.
funerarium 9 May @ 9:21am 
May I ask if you intend to animate other factions and if yes, which ones next ? The issacharis would be incredible 🤲🤲🤲🤲 thanks in advance
RozetaMeteor 8 May @ 4:40pm 
Bro the community don't stop with the good mods, it's so cool open the workshop and see more of these. Tysm
Ghost6z 8 May @ 4:07pm 
hell yeah, slim shlorms shmoovin an groovin:happyheck:
turkler 8 May @ 12:54pm 
jiggly slime!
funerarium 8 May @ 10:53am 
This is peak, we want more, more !!!! thanks from the bottom of my heart
YASD 8 May @ 10:44am 
Commence the jigglin'!
Mosni  [author] 8 May @ 9:48am 
Merci and thank you my dear listener)
LitLuigi73 8 May @ 9:40am 
You are god tier modder Mosni.