Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Realish Economy
19 Comments
Actalo  [author] 8 Jul @ 10:58pm 
Merchant gold is part of inventory presets and many other mods interact with the gold amount so I have no plans to touch those, with compatibility in mind. If you want a harsher economy, as in higher prices, cheaper sales, and lower merchant gold, there are already mods for that.
Gnomemann<Cc> 8 Jul @ 5:11pm 
Or for example if you go around lockpicking merchant chests, will they not have way too much money?
Gnomemann<Cc> 8 Jul @ 5:10pm 
Ok i see, but what about when you come across a bunch of money hidden somewhere in the woods? Won't you just be able to buy anything you want if those are not lowered?
Actalo  [author] 8 Jul @ 12:10pm 
No. I felt quest rewards are already rather low, and with this mod, quest rewards actually feel meaningful.
Gnomemann<Cc> 8 Jul @ 11:16am 
Does this mod also adjust quest rewards? Like adding a multiplier of 0.2 to all rewards or similar?
Actalo  [author] 21 Jun @ 9:23pm 
You don't need access to my profile to see my KCD2 mods. And f you don't think my mods are "realish" enough to be 'Realish', well, you know, that's just, like, your opinion, man.
Marty 20 Jun @ 5:02pm 
well its not realish. if you do a rework, consider every item please. for now its not relevant for me. But id really wanna take a look at your other mods, please make your profile accessible so i can look through your workshop mods
Actalo  [author] 2 Jun @ 11:20am 
There are thousands of items in the xml files, hundreds of those are armor pieces. Every color variant has an individual price. It's unreasonable to expect me to price each item individually, according to historical documentation.
Vanzann 2 Jun @ 7:11am 
Actually, if you wanted to make economy more realistic, you should keep or even rise up prices of weapons and armours. True, 1-1.5 groschen was daily wage of skilled labourer (depends on trade), but i.e plate armour from Milan or Nuremberg costed 200-300 marks (grivnas). 1 mark was worth 60 groschen (very simoplified).
Actalo  [author] 21 May @ 9:30pm 
Any NPC interaction dependent on the price of something, will be affected by this mod - good or bad. There's no way to fix this without changing how NPCs perceive monetary value. As of right now, I've been unsuccessful in modifying the file I believe is responsible.
Actalo  [author] 21 May @ 1:06am 
That's not exactly true. Horses like Crow, who is not the most expensive horse, never gets such comments. I don't know what the price cut off is... but it's probably above 1000Gr.
Krimbatul 20 May @ 2:11pm 
found another (minor) thing: since you changed the values of horses, even expensive ones are still insulted by townsfolk as "old mares"
Geeks On Hugs 20 May @ 7:46am 
Wish this was available when I restarted for hard core mode.

Well I’ll favorite it for my next new playthrough down the road. Thanks!
Verona 18 May @ 12:31pm 
I said 'bug' just as a casual term (I know zero about modding lol), but since you're already aware, great! Just wanted to flag it in case it helps.
Actalo  [author] 18 May @ 12:24pm 
It's not really a bug, She only accepts an expensive dress. Since this mod devalues all items, she won't accept anything. "Expensive", I believe, is based on the values set in "money_change" game file, which I've yet to figure out how to modify and get the game to read properly.
Verona 18 May @ 10:58am 
Hi! Love your mod's concept, but I found a possible bug during the 'Ill Repute' quest:

Issue: When delivering the dress to the maid, she rejects it as 'ugly' despite it being the correct type.

Suspected Cause: Might be related to the item's price (it's lower than vanilla).

Note: Haven't tested other quests yet, but this might need further checks.

Let me know if you need more info (game version/screenshots). Thanks for your hard work!
Husper 17 May @ 5:56pm 
If I remember it well, Brabant said something like "500 groschen is the income of this whole village for several years" when He saw the abandoned village. So maybe it's kinda right that everything is expensive :TheRooster:
Stoque 17 May @ 9:14am 
Ironic how this is the way you get more money from merchants.
Joshua 17 May @ 8:30am 
dude it's the mod I've wanded for a looooooong time! great job!! It makes me feel so bad in the game when I see henry's savings enough to buy a damn castle!!!