The Killing Antidote

The Killing Antidote

YCR - Spy Mission 2
43 Comments
Yusufu  [author] 5 Jul @ 12:12pm 
There are 2 boats that take you to two different paths.
roadsterv6 3 Jul @ 6:46am 
Did anybody know you can use cable car and ride the boat to avoid get caught ?
roadsterv6 3 Jul @ 6:45am 
Translation :
在第一棟房子裡,第一位操作員說:
沉沒的計算機房裡有一張卡片。軍事前哨站裡有一張卡片,還有一張在仍然有人駐守的核電廠區域。
你需要收集所有卡片才能聯繫到我們位於反應爐深處的特工取得樣本。
當您試圖過橋時,第二個操作員告訴您,如果您試圖過橋,您將被抓住。
roadsterv6 3 Jul @ 6:39am 
A very good and well thought out mission. So many ways to start and finish the mission !
Minatsuki 25 Jun @ 7:28pm 
我沒什麼好說的,我看不懂怎麼玩,沒有文字提示,語音聽不懂,繞來繞去也不知道要幹嘛...
Yusufu  [author] 25 Jun @ 12:36pm 
Doesn't seem like anyone is having the same problem, that's very bad feedback btw. at least specify when exactly that happens.
d_wolfz 25 Jun @ 9:06am 
Worst workshop ever. there are too many glitches. every time i'm halfway through, my character Jodi will either fall through the floor and died or got stuck inside the floor unable to go anywhere.
Doomed 10 Jun @ 7:45am 
So far I think your better at making indoor maps also the npc interactions were a surprised. I had fun. Might need to remove the lobby npc when leaving with the package because he just sits there while zombies are walking around.
Minatsuki 6 Jun @ 9:23am 
看不懂這個要怎麼玩...
SPREAD THE SALT! 6 Jun @ 7:32am 
Underground area brightness is back to normal, thanks!

In the room with the passcard and the respawn point (the one with floor wiring), there's something odd with the floor hitbox, in a way that a grenade explosion will not hit the crawler(s) that spawn at the door. Its possible to hit them, but the grenade must land at a very specific angle for the explosion to hit them.

One more thing that I may suggest, if possible, is skippable cutscene. For the 1st playthrough, its fine, but subsequent playthrough, it would be nice to be able to skip them cutscenes.
evgeniiplita 6 Jun @ 6:43am 
This is a great idea, I would like to see it developed in a humorous spy-action like No One Lives Forever with Jodi in main role :steamthumbsup:
Proxy 5 Jun @ 2:53pm 
when you get off the raft in the beginning theres a little ally way at the nearest wall that actually just drops you outside the map to fall to your death.
Hatsune Elissu 5 Jun @ 11:10am 
No damage and all destroyed in the ending cutscene! Ganna love the TKA enemy spawn!
https://www.youtube.com/watch?v=9DldDn26j6Q
Yusufu  [author] 5 Jun @ 7:22am 
@Kowloon thanks for reporting the bug
SPREAD THE SALT! 5 Jun @ 6:05am 
Something with the latest update made the underground area too bright. It also caused you to fall into the abyss more often once you get the sample from the undercover guy in the reactor room. Not sure what exactly, could be me taking items when the guy is talking.
Eocene 5 Jun @ 5:28am 
Seems cool, but too sprawling and unfocused.
Proxy 5 Jun @ 3:40am 
bruh are we playing as the GOC?
ColdPussy 5 Jun @ 1:37am 
cool map! good fps, big map. map is interesting also because filled with stuff.
1213171872 5 Jun @ 1:15am 
作者在开局轨道尽头放了一个服装包:steamthumbsup:
Yusufu  [author] 4 Jun @ 10:05pm 
last two didn't have update notes, it's just the exposure issue, where your screen goes black at random angles outisde
Dysz 4 Jun @ 9:24pm 
What has been updated?
Hatsune Elissu 4 Jun @ 2:21pm 
good map and all but once u got the stuff and have to return to the jet then the enemy spawn goes nuts!
AvrorA 4 Jun @ 10:50am 
Objective is unclear. Im not native english speaker and was circling around whole facility after got both pass cards. Worker in the end were talking about some samples, but nothin interactive on that basement to collect.
Yusufu  [author] 4 Jun @ 9:44am 
Bug fixes patch just released. new password cabinet near reception added. you can walk with less obstacles on the way like cables.
JohnsonCDzy 4 Jun @ 7:57am 
good mod
Dysz 4 Jun @ 7:03am 
Take a boat ashore, turn right and walk down a narrow road. There was no collision on the ground and it fell directly outside the map.
aquachka 4 Jun @ 5:24am 
good map! wait next!
SPREAD THE SALT! 4 Jun @ 3:23am 
The staircases near the locked cabinet are a bit weird when going up, it seems like there's some invisible wall on the right side at the end of each stairs. Going on your left seems to have no issue.

There is also a spot right after the boat where you just fall endlessly into the abyss, its in the narrow passageway right after when the boat takes you over.

The building lighting is too blinding, its way too bright from the outside when you are close to it. Once you are inside, its back to normal.

Is it possible to not make the wiring inside the reactor room area have a hitbox? Feels a bit weird to traverse through, since she won't be walking smoothly.

Lastly, can make the giant reactor chamber doors closed? I went into one, and it took ages to get out, since you can't just step on the elevated part, you need to somehow jump onto the railing, and mash roll out.

Other than that, pretty unique and nice campaign.
Dysz 4 Jun @ 2:02am 
Including recording videos, I have only played it 3 times. I know the route, but I am not familiar with it. Subconsciously, I want to go back.
Yusufu  [author] 4 Jun @ 1:41am 
If you play next time, you can try the 2 alternative routs to the bridge. You missed a few secrets with Gift Boxes at least 3. On the way back try not taking the lift, instead use the underground prison path.
Yusufu  [author] 4 Jun @ 1:38am 
@Dysz thank you for posting the video, it is amazing not even I finished the hardest difficulty.
馥儿 4 Jun @ 1:22am 
密碼解謎非常有趣。很不錯的構思。
三两米粉 3 Jun @ 11:51pm 
nice bro!!!!!!!!!!!:steamthumbsup:
radic.kk 3 Jun @ 10:04pm 
Отличная карта, спасибо.
Dysz 3 Jun @ 9:33pm 
I have deleted the video of the falling bug, as it is my ultimate difficulty level to complete.

【致命解药 间谍任务2 超高难度通关】 https://www.bilibili.com/video/BV1PN7izqExP/?share_source=copy_web&vd_source=4dbf4be940d7dbe294dc6082a5b1a970
Yusufu  [author] 3 Jun @ 9:22pm 
Thanks guys. If any of you recorded any playthroughs make sure to post me the link here. I love to watch them!
Dysz 3 Jun @ 8:54pm 
The light at the main entrance is too bright, and when you enter, you can't see anything.
Dysz 3 Jun @ 6:42pm 
When talking to the last worker and taking the bullet at the same time, the protagonist will keep falling. When caught holding a handgun after serious injury, the character will become the first person to view and cannot be rotated with the mouse. You need to squat down and step on it to recover.
Star Commander 3 Jun @ 4:33pm 
Needs polish, but the concept and map are really great. I enjoyed playing, but there are some confusing things like knowing when I need to actually activate something vs. just walking up to it. Love what you've got going and looking forward to seeing how you improve upon it.
Proxy 3 Jun @ 4:13pm 
"alternative"
Dysz 3 Jun @ 3:36pm 
The map is over 2 GB, a bit large.
Dysz 3 Jun @ 3:33pm 
The design of the map is very good, but there are no prompts for interactive things, such as ventilation ducts. The right side of the stairs will block the protagonist, and thick wires will also block the protagonist. The space capsule is too small and easy to enter, but difficult to exit. The container has no sound of walking. The unlocking prompt for the cabinet in the container was not found, and it has only been run once so far. That's all I know.
Yusufu  [author] 3 Jun @ 1:39pm 
Leave a review guys. I want to know how you feel about the map.