Halo: The Master Chief Collection

Halo: The Master Chief Collection

Remember Reach - Halo 3: ODST Firefight Pack
36 Comments
Ryno  [author] 5 Jul @ 5:27am 
Elites spawn by changing the wave properties in the custom game settings
Where do the elites spawn lol? I love fighting elites
matthewmcnaughton 20 Jun @ 7:29pm 
Awesome!
EmmiCake 19 Jun @ 1:38am 
🙏
Elite 18 Jun @ 6:19pm 
vanilla versions please!!! 🙏🙏🙏
colony 16 Jun @ 5:21pm 
Installation 04 was pretty fun, would love to see your mod's balancing on the vanilla ODST maps.
EmmiCake 16 Jun @ 1:42pm 
kiva* oops!
EmmiCake 16 Jun @ 1:42pm 
oh my gosh id love that. id love to make map mods like you and kiba.
Ryno  [author] 16 Jun @ 8:47am 
There's a couple of things I could try, it's all still a work in progress for sure. Lighting is unfortunately a time consuming process on Halo 3. More maps are planned, the entirety of the original Reach Firefight roster will be in. Certain multiplayer and campaign sections will also be made, and remixes of existing Reach maps in the Night style from ODST will also be in eventually.

I'm planning a youtube tutorial series on setting up Firefight levels!
zcxb 16 Jun @ 8:32am 
It's mostly just the lighting in halo 3 like u said. Is there a way to fix it? Yes the gear thing is like not casting a shadow. It's a good mod, just wondering if you could tweak it. If you would add more maps too from Halo reach, that would be great. It's fun. Also have you seen the halo 3 combat evolved mod? Maybe you could mess with that and mix them together, cause then we could have like a kinda halo 1 fire fight. I'd like to get into modding myself, but I do not know how you learned it.
Ryno  [author] 16 Jun @ 6:42am 
Tempest and Highlands are going to be a part of this mod! Both are in-game and are waiting to be setup for Firefight. There used to be a good Pit Firefight mod on here but I don't see it anymore, must not be updated.
EmmiCake 16 Jun @ 3:26am 
its nice to meet someone else whos passionate! i guess that factors into why i like things vanilla too- its what im used to and comfortable with :)

its just very interesting because i only do marksman/pp in reach! i never feel pigeonholed into that combo in odst. our experience differences are very funny

also youve done such an amazing job, you really have!! i wish i had your talent, there are so many maps id like to bring to firefight too, such as the pit, tempest and highlands.
Ryno  [author] 15 Jun @ 7:45pm 
So the only enemies I've re-balanced are the Elites, which normally are not a part of the base ODST experience. The only adjustment to the Brutes are the addition of the unused melee, and an increased rate of fire for the Brute PR. The ODST Elites are incredibly lacking, and mostly these new ones borrow from Halo 2 in terms of behavior. Some health and shields are using Reach values for the Elites only. All other enemies remain the same.

I'm also very passionate about the Halo 3 sandbox! So much so that I spent over a year bringing Reach maps over because I hate the way Reach plays lol After spending hours and hours back in the day doing the Vidmaster I grew a bit tired of the PP/Automag combo.
EmmiCake 15 Jun @ 4:12pm 
oh ill also say. youve also rebalanced the enemies to makes them harder, which generally only further serves to “meta”-fy the plasma/pistol combo. the beauty of odsts difficulty is you can dance around much more graciously than in reach!
EmmiCake 15 Jun @ 4:10pm 
odst isnt as lightning fast or streamlined as reach, and especially without infinite ammo crates and infamously tanky elites, it really lets the sandbox shine in a way its hard to appreciate on reach. in that game its just sit at the best camping spot with an ammo box and spam spam spam…

sorry for the essays, im just very passionate about 3/odsts sandbox and genuinely find it to be very well rounded- unlike reach :)
EmmiCake 15 Jun @ 4:08pm 
@Ryno its interesting you say that as personally i find any weapon combination, even in odst, to be viable on legendary. yes even smg, base assault rifle and base plasma rifle!

a lot of it just comes down to positioning. if youre using for example the assault rifle and shotgun, grenades can be used to funnel enemies into desirable locations and split up crowds so you can focus on one elite with either the ar from distance, or shotgun up close. the assault rifle is generally quite well rounded and can do a lot against a crowd of enemies, shielded or not, while the smg is really good against drones but it can also pepper shields, also at a much larger distance than the assault rifle. the plasma rifles can do the same thing, and are incredibly effective weapons for team play as they allow you to rapidly shield strip crowds of enemies for your teammates to follow up on- at a much faster rate than the pistol too
Ryno  [author] 15 Jun @ 5:26am 
I generally find the Silenced SMG and Automag an unneeded stepping stone in the sandbox. And on Legendary especially, you're pretty much always going to have the same two weapons: Automag and Plasma Pistol. I wanted to break that monotony and give viable weapons for Legendary, without them being the only thing that you would feel compelled to use.

Once I determine the best way to manage two sets of tags I will be releasing a vanilla version though.
Ryno  [author] 15 Jun @ 5:26am 
The idea with the AR/Magnum start is to provide weapons that aren't best in class, but still useful enough that if the player wanted they could only use those weapons until their ammo stores are depleted. The AR can shred groups of Grunts, Jackals, and Drones and can also strip Brute shields but a full clip on Heroic and above won't be enough to take one down completely. It's inaccurate unless fired in short controlled bursts, but doing so actually gives it quite a lot of range. The Magnum packs a punch but it's inaccuracy when fired wildly, small magazine, and close to mid-range with scope can make it lose out to a Carbine. But still provides a choice that can be used, as it can 4-5 shot most Brutes on Heroic.
AlphaBenson 14 Jun @ 7:42pm 
I'd really like to see this mod with the original Silenced SMG and Automag back as the starting weapons. I feel like they're pretty fundamental to what made ODST's firefight as solid as it was. With the Silenced SMG being the best flyswatter in the game, and the Automag's non-existent damage against shielded Brutes providing players with the incentive to seek out a second weapon dedicated to shield stripping.
Ryno  [author] 14 Jun @ 1:29pm 
Can you be more specific by broken? I'm aware of lighting issues on certain objects like the spinning gear (just a quirk of H3 making it bright in the shaded area) and certain objects like trees and rocks not casting shadows in some parts.
zcxb 14 Jun @ 1:05pm 
Lighting is broken on some of these, especially installation 04 on the shaded side of the forerunner structure.
THEEMADSPARTAN 12 Jun @ 11:55am 
This looks so surreal and im here for it!
Direbit 10 Jun @ 7:44am 
something i would absolutely love is to port *some* reach weapons into here like the dmr, focus rifle, needle rifle, and plasma repeater. and some more reach firefight maps ported into here. other than that, this is my absolute favorite halo mod of all time. :steamthumbsup: :steamthumbsup: :steamthumbsup:
Unholy Maniac 9 Jun @ 3:38pm 
would be neat to throw the reach jet pack in for the odst bullfrog nostalgia
𝓗𝓪𝓻𝓻𝓲 9 Jun @ 3:21pm 
i busted it on the screen when i saw this
Ryno  [author] 9 Jun @ 9:35am 
That's very strange. Does it happen with any other ODST mod? Is your install of MCC unmodified, no .dll additions or reshade or anything? Trying to think of what could cause that. Just went through full rounds on each map using only the downloaded files.
Corbman 9 Jun @ 9:29am 
NUT
Hazard 9 Jun @ 8:37am 
Just solo in the Classic FF mode. I'd always get to like the 3rd wave and it would crash
Ryno  [author] 8 Jun @ 7:42pm 
Definitely not married to any of the changes I've made in terms of balancing. I used a mix of Halo 2 and Halo Reach stats for the changes to Elites, and I'm a bit of a masochist when it comes to difficulty lol but it felt right to me that everything would absolutely shred an ODST compared to a Spartan. Perhaps I might just keep the whole thing vanilla unless enough people like the changes.
AleGA117 8 Jun @ 7:32pm 
I must say I love the changes, but I feel like the Elites in Heroic are very difficult and a bit unbalanced. Maybe you can try lower their firerate. But the maps work 100% and are very fun.
Ryno  [author] 8 Jun @ 6:16pm 
Oh no! :( Can you give more details? What game modes? Number of players?
Hazard 8 Jun @ 6:13pm 
A lot of crashing issues for each map. Always happens around 4 or 5 minutes in
ReaperSamurai 8 Jun @ 3:52pm 
FINALLY! a good mod
EmmiCake 8 Jun @ 1:50pm 
thatd be amazing, thank you so much. i just like maps haha not balance changes or content additions. thats just me though! :)
Ryno  [author] 8 Jun @ 1:45pm 
@EmmiCake I hope you enjoy! I'm considering options for the vanilla weapons. I'll probably make it a separate upload so folks can pick the experience they'd prefer.
EmmiCake 8 Jun @ 1:20pm 
oh my gosh this is amazing! thank you so much for porting these maps to my preferred game!
do you think versions without the balance changes would be possible, so the maps fit into the vanilla experience?