Stellaris

Stellaris

Alpha Centauri Improved
47 Comments
Athena 18 hours ago 
Possible to have one faction start on alpha centauri and another on sol? Say if I have two premade empires and one has the sol starting system and another alpha centauri? they'd be one system apart but it'd be fun to have diverse human factions in a small area.
csrr  [author] 9 Jul @ 3:43pm 
@Ha_konZ - it does not, so far as I've managed to test it. There may be some wierd edge cases, though.
Ha_konZ 8 Jul @ 9:04pm 
Did this mod overwrite or conflict with your Improved Mars mod ?
csrr  [author] 6 Jul @ 6:12am 
@Nathaniel Herapen the Third - Thank you! I'm honestly surprised no one made a similar mod before.
It's funny how this never crossed my mind before. Of course our first stop would be Alpha Centauri System. Thank you for this!
youtubitz 24 Jun @ 2:15pm 
oh, as it turns out my game lags at the start of every new month and takes a lot longer to load in and start a new game so i'm going to not play for a while anyway, unfortunate.
csrr  [author] 23 Jun @ 11:44am 
@youtubitz - unfortunately, the technical limits of the game prevent that from happening. Every non-player empire has to be either manually coded in - something which takes quite a bit of time to do- or randomly generated.
youtubitz 21 Jun @ 8:27pm 
Now if You might add custom Empire's in Sol and alpha centaurie you would make my day, if it is not beyond what you want to do with this.
csrr  [author] 20 Jun @ 12:31pm 
Made a major update, including a fix for the 'remnants' origin.
hydra 19 Jun @ 11:47am 
Take all the time you need
csrr  [author] 19 Jun @ 11:37am 
And yes, I'm still working on an update. Some parts are taking longer than I expected they would to write, and Real Life is interfering.
csrr  [author] 19 Jun @ 9:26am 
@TotallyAccurate - 2200 by who's calendar, though? XD
There's a very old sci-fi trope of 'this actually happened millions of years ago', and that particular start plays on that trope.
Zaire82 18 Jun @ 2:28pm 
@hydra Doing code on Paradox games is hard even if you know coding beforehand. The syntax is weird and the tools aren't good. I've made attempts but nothing went well. I find it amazing how many people make mods for these games.
hydra 18 Jun @ 12:47pm 
@Big [REDACTED] Marty True i wish i could mod without having to learn anything or do code hahaha
TotallyAccurate 18 Jun @ 11:26am 
Is there any explanation for the pre-Cretaceous Earth being in the year 2200? Just curious how you'd explain that 143.1-million-year developmental lag
Big [REDACTED] Marty 17 Jun @ 4:07pm 
@hydra closest to that currently in game would be the federation starts, you just disband the faction day 1, and go from there

but a cluster of Human empires in nearby systems would be really fun for theme'd playthroughs

might be stretching the scope of this mod though
hydra 17 Jun @ 12:10pm 
Just to clarify this mod cant be used to spawn an empire in alpha centauri for a sol play through


Or can i create an empire using the Centauri start and then play as an empire with Sol start?

Maybe a suggestion for the future that would be pretty cool to do, Ive always wanted to have colonies around Sol already there ready to be conquered
csrr  [author] 17 Jun @ 7:53am 
@Big [REDACTED] Marty - it uses it's own version of the Sol system, but most locations still have the stock Sol flags, so it MIGHT create conflicts?
Big [REDACTED] Marty 16 Jun @ 5:29pm 
does this mod conflict with mods that make changes to the Sol system, or does it use it's own version of the Sol system
csrr  [author] 16 Jun @ 2:35pm 
@FluffyBoi_Aeris - thank you!
csrr  [author] 16 Jun @ 2:35pm 
@ Tophat, A Dumb Furry - thank you for informing me. I'll try to fix it!
Tophat, A Dumb Furry 15 Jun @ 9:13pm 
Found a little bug.
Remnants origin will not spawn you on a relic world in any of the system versions (Earth will become a relic world specifically with space faring system type.)

I hope you fix this soon, it is my favorite origin type. Anyways, keep up the good work :3
FluffyBoi_Aeris 15 Jun @ 1:21pm 
This, now this is beautiful.

I can't wait to see what's in store
csrr  [author] 15 Jun @ 8:16am 
@Pietas- Thank you! I noticed that myself, but I'm in the middle of coding a major update (making the anomalies issued by an on_game_start event rather than by the system initaliser, enabling a more complex Sol system) so I can't fix it just yet. Sorry!
csrr  [author] 15 Jun @ 8:13am 
@Lazy Author - Thank you for informing me about the bug. I'll look into it, but I don't intend to merge any mods right now. I like the granularity, since it prevents the mods from getting too large in scope, and it enables the end user to pick and choose what elements they want.
csrr  [author] 15 Jun @ 8:08am 
@paulo - Yes, but then everyone would want a custom name set, and I've got big enough fish to fry as is. XD
paulo 15 Jun @ 6:14am 
Hehehehehe! You could have used the chance of publishing this mod to name your planets in homage to the worlds and moons in Starfield's Alpha Centauri system.
paulo 15 Jun @ 6:08am 
Thanks for publishing this mod!
Lazy Author 14 Jun @ 8:05pm 
Hello, seeing how your improved mars mod and this mod have a little bit of conflict. I think that having the improved mars, Venus mod and this mod merged into one would be a good idea
Pietas 14 Jun @ 12:36pm 
Really cool content, especially with how it branches based on portraits.

Hate to be a bother, but I think you dropped an unmodified vanilla file (anomalies/02_anomaly_categories.txt) in the mod by accident, that could cause trouble with future updates.
Vietnam 14 Jun @ 1:50am 
its arleady in the mod
Vietnam 14 Jun @ 1:50am 
yes
Lotl 13 Jun @ 8:13pm 
can we get one where proxima is the start?
The_Illusive_Man22 13 Jun @ 7:16am 
If you can make the worlds of Alpha Centaury named Vekta and Helghan, you will have a point
Wayjourner 13 Jun @ 6:36am 
Awesome mod. As a suggestion, would it be possible if we could get a version without the custom Sol content - it would be for so we can force spawn our own custom empires there or if we just want to start in Aphla Centauri with a random Sol situation?
Irving 12 Jun @ 3:04pm 
You have no idea how long I've been waiting for something like this.
youtubitz 12 Jun @ 12:57am 
Take as much time as you need of course but the Ability to spawn both a custom sol and Alpha Centaurie empire would be awesome if you feel like it's something that you want to do
csrr  [author] 11 Jun @ 10:39am 
I've got a lot of other mods (as well as finishing the 'dead earth' archeology options for this one) I'm trying to work on/update at the moment, but I'll add it to the list of ideas.
Sedmeister 10 Jun @ 11:55pm 
Thank you so much. I really appreciate it. I was thinking of a custom Sol based Empire, not the default UNE.

Can I be really cheeky? Feel like doing one for Sirius?
csrr  [author] 10 Jun @ 2:19pm 
@Vietnam - I managed to get your request as well!
csrr  [author] 10 Jun @ 1:56pm 
@Sedmeister - you have your wish! Just be aware that the UNE, even without any buffs, is aggressive in expansion. You've got your work cut out for you.
csrr  [author] 10 Jun @ 12:46pm 
@Sedmeister - I'll see what I can do!
@Vietnam - That might be a little trickier, but I'll try.
Sedmeister 10 Jun @ 5:27am 
Any chance there can be another option? If love to start as humans on Alpha Centauri whilst being able to force spawn another human nation in Sol. So Alpha Centauri can be a competing human nation.
youtubitz 10 Jun @ 1:20am 
@csrr- Those all seem to be either ancient and Outdated and/or Have an origin restriction.
all 2 that i could find with a search for "alpha centauri"
Vietnam 10 Jun @ 1:05am 
there should be more options added (spawning on Proxima Centauri B or spawning on a moon of a gas giant)
csrr  [author] 9 Jun @ 3:05pm 
@youtubitz- Not with this mod. This is just for starting as Alpha Centuari. I think there are other mods (and the Common Ground/Hedgemon origins from the Federations DLC) that let you do that, however.
youtubitz 9 Jun @ 2:48pm 
Can you play as a human empire on Earth and have aliens spawn in Alpha Centauri