Conan Exiles

Conan Exiles

Austerity - Loot Reduction Mod
22 Comments
Sinathor  [author] 11 Jul @ 9:46am 
@Griimm. Thanks for the comment! Glad you're enjoying it! I'm currently working on 2 more survival mods, the other one overhauling the progression, and the other one making modifications to the Exiled Lands to emphasize survival.

I plan to create a series of mods that together create the ultimate Conan survival experience!
Griimm 11 Jul @ 5:34am 
@Sinathor This is an excellent mod, I like the approach. I run a cluster of 5 maps each one using your "....Hardcore Survival Mods" and a few other mods which add great survival challenges, along with great reward. Of course great rewards just makes the world more unforgiving : )

Keep it up!
Sinathor  [author] 23 Jun @ 11:12am 
@Draugheru. Lockpicking is an interesting idea! I'd like to implement something like that if I can find a way to do it. As for poison, I would like to do something about that but it'll be in another mod. This mod is strictly about loot!
Draugheru 23 Jun @ 5:07am 
Maybe you could look at it but poison from things like spiders and such seem pretty weak nearly no damage at high levels, easy to simply shrug it off.

Also just a thought on chests maybe the ones with loot are locked most of the time, it would make more sense that way and mods that add lock picking or tools will have more use.
Arresvay 21 Jun @ 4:28pm 
THANK YOU! Funcom needs to address the survival aspect of its game, it's starting to get ridiculous
Onii-ChanFL 20 Jun @ 11:05am 
@Sinathor do you got a Discord for providing feedback?
Think its easier than comments😅
Sinathor  [author] 20 Jun @ 7:14am 
@Moonsdown. I am planning on making a separate mod that addresses food and water. What you suggested is something I would absolutely want to implement but I'm not yet certain how easy it would be to do, but I am absolutely going to look into it. Other things I will change will be food buff balance, and the ease of getting food, etc.
Moonsdown 20 Jun @ 4:27am 
Oh this is awesome! Talking about food and such, no way would the water be safe to drink AT ALL. It has to be salt water, not to mention the nasty swamp muck you can also drink. It wouldn't have to be a complex system to keep the game feeling 'arcade' and fun. Just a couple simple changes, abstract, of cooking or preparing the food/water before you consume it. Make getting a container or pottery useful for something lol.
Sinathor  [author] 20 Jun @ 3:43am 
@Everyone. Thank you all so much for the nice comments and solid feedback! I'm glad you've been enjoying the mod! I'll be releasing a new update hopefully today, addressing all of the issues found! Keep the feedback coming! :DerketoMask:
Sinathor  [author] 20 Jun @ 3:26am 
@Lawrence. I lowered them so that more emphasis would be on capturing thralls (Again, no free items/thralls was the design), but I never thought about the bartenders... I'll see what I can do about that. I'd like to find a balance for that. Thank you for the feedback! :DerketoMask:
Lawrence (bpopa27) 20 Jun @ 1:07am 
The drop rate on the Jailor keys is atrocious. Can't get a Bartender out for the life of me
Onii-ChanFL 19 Jun @ 8:18pm 
I love that you just published it a few days ago.
I just started playing again on a clean coop world and damn it was waaaaaaaaaay to filled with loot. It is easier to just run around and grab steel, op weapons like star-metal swords etc. So crafting really is kinda useless and it annoys me that the moment I got all stuff for steel setup, I basically just use hardened-Steel tools already.

So bless you that you created this so crafting feels rewarding again and necessary.
Keep up the nice work :steamthumbsup:
Dani.B 19 Jun @ 11:15am 
It sounds perfect to me, I want to make Sepermeru alive, becoming a civilian surviving for money by exploiting resources to sell it, but with all this looting I earn a lot of coins, which makes me rich easily.
Sinathor  [author] 17 Jun @ 4:56pm 
@Gavener. I just found a Falcata as well. I'll try to fix these for the next update! Thank you for reporting! :DerketoMask:
Gavener 17 Jun @ 3:44pm 
Found a Falcata on my 3rd kill after 30m of game play and a hour later that Hydanka Bow both items are like 34+ to learn to craft but had them at level 7, ya the loot needed a fix, Thank you
Sinathor  [author] 17 Jun @ 5:16am 
@Turbo-Laser Ninjadragon. This is something I plan to look into with my other mods. Currently I am working on an xp/feat/attribute rebalancing mod. I don't know the extent of what can be done with diseases but it's certainly something I'm interested in changing.

It is out of scope for this particular mod though, as I am trying to keep the mods separate and modular, so that people can pick and choose which effects they want, rather than having to commit to 200 changes that they might not want.
GhostInAShell 16 Jun @ 8:57pm 
this will be great , i have a harder server made , extreme weather and all that so this will fit nicely
Turbo-Laser Ninjadragon 16 Jun @ 6:21pm 
Eggs can also be eaten raw and it's completely safe. There is some salmonella SOMETIMES on the outside of the shell but that's pretty easy to manage with rinsing.
Turbo-Laser Ninjadragon 16 Jun @ 6:18pm 
Have you considered other realism based design decisions like removing the risk of food poisoning from most raw meat (except for Pork [which would give you worms not food poisoning] and all reptile meat [which absolutely is just covered in salmonella] ) ?

Or....Have you any idea what would happen to you if you drank a bottle of even very weak aloe extract?...lets just say you wouldn't be sitting down for a while.
saph0704 16 Jun @ 3:21pm 
Some boxes just be empty. That's completely natural. So thanks.
Lawrence (bpopa27) 16 Jun @ 12:13am 
FInally, Yes!
Nhevoz 15 Jun @ 11:43pm 
HAHA I just started siptah xd, the description cut my inspiration, but good mod