Team Fortress 2

Team Fortress 2

Wound Duty
19 Comments
↟CH!LL!KO ↟↟↟↟  [author] 18 Jun @ 9:43pm 
Anyways....
i like my works so much, because i put soul and lots time in it
↟CH!LL!KO ↟↟↟↟  [author] 18 Jun @ 10:08am 
but it's also targeted by specific group of people with their steam accounts specificly prepared for this, i suspect PW and zesty behind nonsense hate messages that i need to moderate,
↟CH!LL!KO ↟↟↟↟  [author] 18 Jun @ 9:57am 
Make an art and expect nothing in return, i get it.
Being artist nowadays sucks,
people prefer to be scammed.

Like it was with battlebit over battlefield 3/4.
But Battlebit died quickly and this was expected, because how much quality and work it was lacking.
no future in this way of things.
Battlefield is now on the hype again, and i hope will be later again and again.
↟CH!LL!KO ↟↟↟↟  [author] 17 Jun @ 11:55pm 
i didn't removed team color, i can recognize which team it is and so will do you.
PocketSpade 17 Jun @ 10:22pm 
With this set you removed almost all team color from soldier aside from a small patch on his chest, this could really benefit from adding much much more team coloring. (The team color should be visible from all angles ideally)
Fugitive Heatmiser 17 Jun @ 11:20am 
I looked at the name a bit more and I cant tell what theme your going for is it wizard is it urban warfare why are the pants multiclass, you should have it follow 1 consistent theme and pull 1 or more inspiration from that rather than whatever your going for here
Fugitive Heatmiser 17 Jun @ 11:16am 
The ghillie suit is a good idea but the execution takes away too much from the soldier due to taking way too much about what makes soldier look like soldier. I've looked through your work I can tell you don't have experience on making cosmetics so here's some criticism

1. Taking away too much team color on the body cosmetics

2. The way soldier stands in the game has his arms and rocket launcher block the tiny red/blu box (even worse if he looks down or leans down to reload)

3. Making the hat a wizards hat was a bad idea and doesn't match the theming of the cosmetics

4. The detail on the hat is too small making it look bad from afar

5. You wouldn't be able to tell this is soldier without the rocket launcher

6. Misleading screenshots putting him in idealize poses where the tiny amount of red gets shown
Trumpet Player 17 Jun @ 10:58am 
While for a first model it's nice, but it clearly makes Soldier into something unrecognizable. Also while he still has team coloring, he's lacking it on the most important bits, most notably the arms as they are the parts you see first, especially when holding the rocket launcher. I would say, keep trying and don't give up, eventually you'll make something everyone can agree is great and wouldn't mess up team and class identification.
TheApoleon 17 Jun @ 9:44am 
The concept of a ghillie suit for the soldier could be interesting, only the style used.... It doesn't fit well with the cartoonish style of TF2.

This looks more stylized, like Half Life style.
DudeTheNinja 17 Jun @ 9:34am 
I think model-wise this is really nicely-done.
However, it feels like it was designed for a completely different game.
With the rest of the set, it just looks like a completely non-TF2 character, not containing a single bit of the soldier's colour palette or silhouette. Plus, making the majority of his colours bland and neutral is not a good idea.

The textures and way you promote this make it look like something from a completely different game, but I'm not sure what that "completely different game" is. It's gritty, grainy and rough. Really cool-looking, but not at all TF2-y.
↟CH!LL!KO ↟↟↟↟  [author] 17 Jun @ 2:32am 
i mean i've done my concept ideally, it's just concept 1-1 implementation. I like my idea and work anyways, i've put enough quality in these items to be it.
You will not do the same work that i did ever, because how hard it was for me.
And with trend of no official updates i don't see that someone else will try make same thing.

it's easier to make anything else but something new & unique, all alone.
Mbarthemuel Jollyiest II 17 Jun @ 1:31am 
Final Comment:
Look, fam, I genuinely did like your warpaints, and I hate that the Workshop is incapable of submitting work with no clear intent, like telling Valve, "Hey, I’m a big fan of the game and just wanted to model this fun concept with no expectation of it getting added."

But as it stands, every submission is a valid attempt at trying to get their work officially added to TF2, and in terms of stylistic and quality standards, I don’t find this sufficient enough to get added.

Please don’t feel discouraged or insulted by any of these comments. I do wish you the best of luck and encourage you to work with others (or even on your own) while keeping a tighter focus on retaining the game’s art style.

Much love and best of luck.
↟CH!LL!KO ↟↟↟↟  [author] 17 Jun @ 12:33am 
thanks, i always trying to make something new and unique.

All textures are carefully painted to match materials _soft and hard fabric, synthetic material. I just don't wanna it being too busy and overdetailed with even more texturing like cartoonish
some stroke brushes like on black box, so i've just stick with a bit more simplicity,
Archimedes 17 Jun @ 12:16am 
Im sorry but it doesnt look the best. The textures are pretty low quality and it doesnt really fit the game, but not in the way that the banana hat or other stuff do
↟CH!LL!KO ↟↟↟↟  [author] 17 Jun @ 12:01am 
Thx, i've really tried to make it looks good so i'm tired and wanna chill now, like go outside touch the grass, play some games, watch movies, live a 𝓯𝓻𝓮𝓪𝓴𝔂 life. All this stuff takes too much time, hope it was worth something, worth doing it.
Greygoosester 16 Jun @ 11:49pm 
What would the paint regions be like if its going to be a thing? (if you were to implement it, you could have it colour the undershirt sleeves on the forearms)
Also, i think the red version could benefit from a larger, dulled colour region (on the vest) on the front like how the blue variant is shown as i think it'll make it feel more suited to the game rather than just overwhelmingly green.

Other than those two points though you did a great job so don't put yourself down especially since this is your first project and there's definitely worse out there.
↟CH!LL!KO ↟↟↟↟  [author] 16 Jun @ 11:27pm 
be constructive,
↟CH!LL!KO ↟↟↟↟  [author] 16 Jun @ 11:27pm 
Art
Mbarthemuel Jollyiest II 16 Jun @ 11:15pm 
What am I looking at?