S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

No Armor for Mobs by sdwvit
11 Comments
SpicyMonkey 14 Jul @ 2:41pm 
Great mod! The mutants were ridiculously grindy for someone with limited time for gaming.
sdwvit  [author] 3 Jul @ 1:17pm 
Señor ImLudey, I can send you a pak which you would need to install manually. Steam doesn’t allow branches, forks, or tags. Напиши в тг, я скину.
sdwvit  [author] 3 Jul @ 1:14pm 
Tom, it shouldn’t. I would be very surprised if it does
Tom 3 Jul @ 12:35pm 
does this conflict with better balistics
Señor ImLudey 3 Jul @ 7:36am 
Can you do a version with deer having armor (coz he has canonicaly, armor on model) and pseudogiant as well, but less? these 2 mobs seems like armored tanks, and canonicaly very sturdy
sdwvit  [author] 3 Jul @ 7:01am 
@Señor ImLudey yes, all mutants don't have armor. Unless there will be another deer introduced by DLC that overrides Strike defence points.
Señor ImLudey 3 Jul @ 6:25am 
Is mutated Deer with armor also has no armor?
sdwvit  [author] 2 Jul @ 12:26pm 
So expansive ammo becomes truly the best for killing mutants
sdwvit  [author] 2 Jul @ 12:18pm 
With this mod both FMG and AP ammo do the same damage to mutants. (IIRC same as in stalker gamma)
Forgotten One 2 Jul @ 11:10am 
by AP you mean Armour ? or their attack do 0 ap Dmg????
Spadde 2 Jul @ 8:18am 
So with this mod the hollow point ammo is best for mutants?