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@Parker_TheGhost: No, the Odyssey search only looks for landmarks
Honest question I am not trying to be pushy. @SargBjornson
Could not resolve cross-reference: No RimWorld.TileMutatorDef named Pollution_Increased found to give to SmartOdyssey.MutatorAndIcon SmartOdyssey.MutatorAndIcon
I think this is maybe because I don't have Biotech?
full errors here:
https://pastebin.com/jzm3n30v
Thanks for this mod Sarg! Literally checking for every single map cell
PD: I know there is a mod to search for a feature, IDK which one, but it searches out of the gravship range anyway
A: AAAAAAAAAAAAAAAAAAAGHHHHHH
WTF does this mean? If the author can't communicate clearly, remove the useless ambiguous information.
Hope the icons aren't too much hassle to implement (:
Cheers!
I like the animal and plant icon though
Thanks for all your ongoing hard work Sarg!
The top row you already know by virtue of the tile you clicked on - river, mountain, coast etc. Can skim over.
The second row is interesting, as it might shape your colony in a special way, i.e. wild Psychoid will be wonderful for waster starts, decreased plant life can be a rough modifier, etc - you can't tell them by where the map is located, they're specific to that particular tile so you need to pay attention to this row.
Third row is all the special "exploration stuff" - old garrisons to explore, old warehouses and stuff like that. They're already marked on the map and have a huge impact on the map.
Keeping them split up like that makes it easy to tell at a glance what is going on. Currently I find it a bit "busy" to read the icons since they are all just lumped together.
To give an example of what I mean. Listed in the top row are common things like: Mountain, Lakeshore, Coast, River. I.e. the things that you know are guaranteed depending on where a tile is.
Next row is rare things, like Decreased Plant Life, Caves, Cecropia Tree Grove, Wild Cotton, Sunny and such.
Last row would be the rare things, like Ruins, Ancient Uplink, Ancient Garison, Ancient Warehouse.
Added Geological landforms compatibility, with 15 new icons
Fixed one of the icons needing Biotech
...
Kidding! Kidding!
Seriously dude, great feature. Thanks.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHHHHHHH