RimWorld

RimWorld

Mashed's Bloodmoon
128 Comments
IngvarJackal 18 Jul @ 5:44pm 
lovely werewolf mod <3
Zohfur 18 Jul @ 4:29am 
I absolutely loved MorrowRim - Bloodmoon, so cool that you've made a 2.0!
it wasp me all along 18 Jul @ 3:51am 
this mod is great
BarbsFury 17 Jul @ 11:34pm 
@SirMashedPotato i was refering to the blood i can get to speed up turning my pawn thx
✠ DFSpecter 17 Jul @ 9:44pm 
I genuinely miss the Rim of Madness: Werewolves mod, because it actually tried to do something unique by giving the person 4 other different forms (which itself was borrowed from Werewolf: the Apocalypse - the same guys that wrote Vampire: the Masquerade, which, to be frank, does werewolves and Gothic monsters so well, that it's impossible to go back to other Gothic fiction monster media because it's just that peak in comparison).

Originally this comment was going to be longer, but it was mostly just me complaining on how over 90% of werewolves in media can be summed up as "you gain a furry equivalent of Super Saiyan 1".


Coding is pain, so anyone getting anything done whatsoever is always great, and I wanted to compliment you on that.

I refuse to complain/10 :steamthumbsup:
SirMashedPotato  [author] 17 Jul @ 2:02pm 
@BarbsFury, the drug, the altar, the research, or do you mean the werewolf blood item you get from butchering feral werewolves?
BarbsFury 17 Jul @ 11:02am 
how do i get the wolfsblood?
TheForbiddenCornBread 17 Jul @ 8:40am 
Ah, good to know.
Well can't wait to try it out then.
SirMashedPotato  [author] 17 Jul @ 1:39am 
You can disable the huntsmans moon entirely in the mod settings.
TheForbiddenCornBread 17 Jul @ 1:12am 
Would it be possible to disable the werewolf raids in the settings?
I always loved the idea of the original and now this new mod, but if one just wanted to play as a random werewolf jobber for a play through, you would always have to deal with random werewolf raids.
Very fun for a Halloween monster mash themed play through, but kinda ruins the immersion in other themed runs.
kowkillar 16 Jul @ 9:51pm 
Good to know
SirMashedPotato  [author] 16 Jul @ 9:32pm 
@Tilldays, considering the incident has a min re-fire days of 30, it's definitely not.

@kowkillar, only pawns with dormant lycanthropy are forced to transform during a huntsman's moon.
kowkillar 16 Jul @ 8:45pm 
Will babies with the wolf gene transform during the moon event?
High Tinker Mekkatorque 16 Jul @ 8:33pm 
AWOOOOOOOOOOOOOO
BABY IM PREYING ON YOU TONIGHT
Tilldays 16 Jul @ 8:07pm 
I had maybe a bug, two blood moons two nights in a row and 4-5 feral werewolf raids per night? I don't think it's intended.
SirMashedPotato  [author] 16 Jul @ 7:46pm 
@chrisque1, it should not destroy artificial body parts etc.
chrisque1 16 Jul @ 6:53pm 
Does the transformation destroy the articifial limbs and organs? Epic mod tnxs for ur work!!! :8bitheart:
Director Wane 16 Jul @ 3:38pm 
Thanks.
Vagineer1 16 Jul @ 2:58pm 
Makes me hope that with the quality of this mod, we might sometime in the future get upgraded versions of your other ES mods, like the Skooma one for example
SirMashedPotato  [author] 16 Jul @ 2:08pm 
@Helios, that's the kind of change that sounds simple on paper, but requires me to rework a decent sized chunk of the mod, with the potential of bricking saves. There's already a setting to multiply the number of consumed hearts gained that may interest you.

@Director Wane, added a patch for VE Medieval 2.

@Twiggymc please make sure you're on the latest version of the mod. There was an issue related to feral werewolf pack quests that was fixed a few days ago, existing quests will not be retroactively fixed.
Twiggymc 16 Jul @ 12:14pm 
None of the quests are appearing on the map for feral werewolves on the world map, there's no jump to button nor can i find them on the map any were
Paolini 16 Jul @ 5:38am 
Ahhhh yes another DLC quality mod
Director Wane 16 Jul @ 2:50am 
When Using World Tech Level on The Medieval Setting The Research For The Elixirs Does Not Appear. Meaning They Cannot be Crafted. i Did Not Explain This Well in my Previous Comment. Sorry.
Helios 16 Jul @ 2:43am 
if making it auto would be complicated then maybe split things up, add the consume heart as a permanent buff to add more time transformed and convert kills into points to upgrade.
SirMashedPotato  [author] 15 Jul @ 9:04pm 
@Vexacuz, yes.

@Director Wane, they should've already been craftable at the draught labs.
Vexacuz 15 Jul @ 8:28pm 
Nice, glad to have this back, according to the decription i get that they are now playable ? (Like Rim of Madness ?)
darthdud0 15 Jul @ 7:11pm 
cool! might make a space wolf inspired faction. i'm going to have a lot of fun. :)
SirMashedPotato  [author] 15 Jul @ 6:06pm 
@darthdud0, have not tested but I'd imagine it should just work.
darthdud0 15 Jul @ 5:35pm 
if armor effects werewolves what happens if they were wearing a warcasket from the pirate mod?
koimono 15 Jul @ 4:05pm 
played with grav ship got demolished by over what i assume over 50 feral werewolves and they destroyed all my mechanoids and gravship..... 10/10 would recommend
Special Lizard 15 Jul @ 1:40pm 
@SirMasheedPotato

You legend, Plotting out my next run now :D
SirMashedPotato  [author] 15 Jul @ 1:32pm 
@Special Lizard, yes.

@Myphicbowser, I'm planning to when I have some more free time.

@Helios, I doubt that would be a simple addition, so we'll see.

@name Jeff, please submit a proper bug report with a hugslib log and very specific steps to replicate.

@小石子, yes but also no. The feral werewolf faction won't be automatically added, which will prevent certain parts of the mod from working. VE Framework will prompt you if you want to add the faction, make sure you add it.

@darthdud0, no problemo :zaggrin:
Special Lizard 15 Jul @ 1:11pm 
Do Genes, armor, or implants/bionics affect wereform?
Myphicbowser 15 Jul @ 12:45pm 
Is there a non-dev mode way to see the next Huntsman's moon? I know it sounds dumb but I'd like to create little RP scenarios around the upcoming Moons so I can also infect people with lycanthropy and put them in safe areas before the moon comes out, you know?
IYeetForTheEmperor 15 Jul @ 9:17am 
@SirMashedPotato , i just figured out the reason why. i usually spend all consumed hearts on upgrade before saving and exiting, thus i didnt realise that it also consumed the added stress bonus. that one is on me
Helios 15 Jul @ 7:55am 
Any chance of seeing an auto cast for consume hearts? it gets tiresome when you finish a major raid with lots of dead bodies to use the skill on each body one by one

aside from that this is a really great mod! thanks for this!!
name Jeff 15 Jul @ 3:04am 
work priorities get wiped when transforming back
小石子 15 Jul @ 2:45am 
Can I add it midway?
darthdud0 15 Jul @ 2:25am 
it worked! thanks for being an awesome mod maker! i hope you have a great day!
darthdud0 15 Jul @ 2:06am 
yup had to unsub and resub since it said 1.0.1. and now is 1.0.3. thanks for helping with that.
SirMashedPotato  [author] 15 Jul @ 1:47am 
It's in Stats_Lycanthrope. Make sure steam actually updated this mod to 1.0.3, if it hasn't you might need to give it a prod.
darthdud0 15 Jul @ 12:28am 
where is the stat def? i couldn't seem to find it.
SirMashedPotato  [author] 15 Jul @ 12:02am 
@darthdud0, just the stat def.

@Director Wane, I'll take a look later.

@Frickingweeb It shouldn't be conflicting with that.

If you click the open debug logging menu dev button, click future incidents, the huntsmans moon one, then open the debug log it'll tell you when the next ones are meant to be.
Frickingweeb 14 Jul @ 10:58pm 
I haven't gotten a blood moon at all after 84 days. Is there maybe an incompatibility with VRE-Sanguophages?
Director Wane 14 Jul @ 10:06pm 
Could The Elixirs be Patched to Work With The Medieval 2 Draught Lab?. i am Using World Tech Level But Since The Elixirs Require Drug Production i Can't Make Them.
darthdud0 14 Jul @ 9:58pm 
cool! is that a mod menu option or just a def? either way thank you very much! :D
SirMashedPotato  [author] 14 Jul @ 9:39pm 
@darthdud0, new update includes the Mashed_Bloodmoon_LycanthropicStressGain statDef.
Macal Media 14 Jul @ 9:05pm 
I FEEL LIKE A MONSTER
Epik_Pulsar 14 Jul @ 8:55pm 
the good furry mod
SirMashedPotato  [author] 14 Jul @ 5:26pm 
@IYeetForTheEmperor, will look when I can, is this while transformed?