Stellaris

Stellaris

((( NSC3 - Season 1 )))
18,623 Comments
CaptainX3  [author] 18 Jul @ 8:20am 
Stepover34 - We have not done anything with Bioships yet other than adding some extra weapon/utility slots to make them competitive with NSC ships.

At this time, the NSC dev team is on a break and is not actively working on the mod. Bioships are on our list when development resumes.
Stepover34 18 Jul @ 7:26am 
i think all the fallen empire bioships are broken, could you please look into this
Stepover34 18 Jul @ 7:22am 
the quandary weaver cannot select a power source
Stepover34 18 Jul @ 6:53am 
is it this mod or the shipset addon that changes what slots maulers have?

anyway Cipher Maulers are just worse than Elder Maulers with these mods

same weapon slots but edler has 2 medium 2 small instead of 4 small
elder has 9 small Utility slots and 2 A slots while cipher has 8 small slots and 2 A slots
John Helldiver 16 Jul @ 8:17pm 
This seems super cool, and maybe I can't read and it's stated somewhere but does this have compatibility with real space and space battles? O|
CaptainX3  [author] 13 Jul @ 11:51am 
hydra - Absolutely! If you need anything from me, feel free to join the NSC Discord and tag me in any channel or send me a PM on Discord, my username there is the same as on Steam.
hydra 13 Jul @ 8:46am 
@CaptainX3 would i be able to include this mod and its discord for a recommendation in a mod guide for 4.0 im creating?
CaptainX3  [author] 13 Jul @ 4:28am 
Nameless - The NSC dev team is currently taking a break from modding for awhile, but bioships are next on our list when we resume work on the mod.
Nameless 13 Jul @ 2:19am 
Any plans on adding more ship classes for meat ships?
Winter 12 Jul @ 7:27am 
NSC reminds me of aircraft company in africa
DocHolliday 12 Jul @ 4:41am 
its also caused by the United Fleet NSC patch, both of these are out of date unfortunately.
DocHolliday 11 Jul @ 2:47pm 
I found the culprit, for anyone else who may be curious, "Sins of the Prophets Updated" is causing this unfortunately.
DocHolliday 11 Jul @ 2:18pm 
Thanks, I'll do that!
CaptainX3  [author] 11 Jul @ 2:17pm 
DocHolliday - Run a test by turning off all mods except NSC and the UI mod, then start a new game (or load your save, just make sure you don’t save over it) and check to see if you can build the NSC ships. If not, then Steam didn’t download the mod properly, follow the reset instructions under the red banner above.

If everything is working, you have a mod conflict or load order issue, follow the steps under the blue banner above.
DocHolliday 11 Jul @ 2:13pm 
I have everything necessary including the unique station segments needed for ships like the dreadnought, but they are simply grayed out and cannot be constructed.
DocHolliday 11 Jul @ 2:09pm 
I am having a bug where I have met the requirements but I cannot build certain ship types. This includes explorers, battlecruisers, normal cruisers, carriers, dreadnoughts, and even the holy flagship................ Not sure why it's those specifically, but I am also not using any mods I didn't use before coming back to stellaris not too long ago, and it worked fine then, does anyone know what might cause something like this?
Escape 10 Jul @ 10:53pm 
Is the mod menu for customization up or still in dev?
ALiteralPenguin 9 Jul @ 7:19pm 
Never mind It fixed itself after I switched resolutions to a different one and back so ignore my other comment lol. Thanks for the help otherwise.
ALiteralPenguin 9 Jul @ 7:12pm 
I ended up testing a few things out along with the things you mention but nothing seems to fix it which is fine but once again was just wondering if NSC actually needs the UI mod for anything or if its just recommended.
CaptainX3  [author] 9 Jul @ 3:47pm 
ALiteralPenguin - That’s not the UI mod, you’ve got a mod conflict somewhere. The UI mod would not affect ship models or the weapon slots. Run through the steps on this page to troubleshoot, especially trying to run NSC and the UI mod only to make sure Steam downloaded it properly.
ALiteralPenguin 9 Jul @ 2:11pm 
When I go to the ship designer Tab all it shows is the space background but there isn't any buttons to design a new ship, any existing designs or anything else.
ALiteralPenguin 9 Jul @ 2:08pm 
No I mean I cant design any ships while the UI mod is active, corvettes, destroyers etc. I just wasn't sure if there was a fix for that somewhere or if that's something I f'd up on my end.
CaptainX3  [author] 9 Jul @ 1:22pm 
ALiteralPenguin - You won’t be able to manually design the Flagship or see all of the starbase slots without it. Make sure you’re using the right mod linked on this page.
ALiteralPenguin 9 Jul @ 11:27am 
I got a issue where the ship designer wont show with the UI Mod, it seems the mod works fine without it and I can still play it with no issue, I was just wondering whether or not the UI change is needed for anything important in the mod or if im ok to play with out it.
Joshua Grigartis 8 Jul @ 7:07pm 
Belay my last. I figured it out. Hopefully a lower resolution than UIOD recommends isn't an issue later, but for now, I want moar ships.
Joshua Grigartis 8 Jul @ 6:23pm 
Might be a dumb question, but I have to ask. I am on a monitor with a display that UI Overhaul Dynamic doesn't perform well with. Basically, I can't use it. Do I have to have UOD to use this NSC? Or is it just a QOL recommendation?
AmbitiousRam 6 Jul @ 3:26pm 
Ahh okay that makes sense! I'll leave it then cheers :)
CaptainX3  [author] 6 Jul @ 7:43am 
Tendertail (Synge) - Bioships have not been integrated into NSC yet, that'll happen in a future update. I'm not sure why the stations don't have models in the designer I've seen screenshots that show them working fine after our recent update.

AmbitiousRam - Yes it is, and you can remove it by editing a certain file. However, if you haven't used NSC before, you'll find that you will need that +20, as larger NSC classes take up a lot of fleet capacity. It's also necessary to make sure the AI will build larger ships as well.
CaptainX3  [author] 6 Jul @ 7:43am 
LungeVilkas - That shouldn't be possible, Explorers are science class ships and cannot join military fleets. If you have that happening, it sounds like another mod is changing the Explorer to a military class ship or something like that.

InvIzIble - We do not have any starbase reactors in NSC that give 5500 energy. That sounds like the level 5 vanilla reactor. We have a reactor in NSC that gives 100,000 power that should be automatically equipped by the designer, but we have no way to guarantee or force it to be used though.

Tacopowered - The Solar Panels are NSC components, the Solar Panel Networks are vanilla. However, we added our solar panels before vanilla added the network. We kept them in because if you build the Solar Capacitors building, then our panels generate more energy.
AmbitiousRam 6 Jul @ 5:42am 
Is it this mod that adds +20 to anchorages? Can I remove that? It's seriously OP
Tendertail (Synge) 5 Jul @ 10:26pm 
No bioship explorer it seems, can't get battleship tech as well, so all those wrecks in space go untouched, and some of the starbase stations still lack models, but seemingly only in the designer?
Tacopowered 5 Jul @ 5:35pm 
fantastic mod overall tho
Tacopowered 5 Jul @ 5:35pm 
i noticed theres solar panels and solar panel networks, seems kinda redundant.
InvIzIble 5 Jul @ 12:11pm 
Is starbase reactor supposed to only give 5500energy? any mod's 6th+ tier reactor gives more, and 5500 is definitely not enought to support upgraded starbases(
LungeVilkas 4 Jul @ 4:45am 
I'm having exploration cruisers only go to military fleets now.. Sadness.
Vortek Gamer 3 Jul @ 2:30pm 
I have re-enabled the mod and had to start a new world because It was not working mid-save adding and was showing the a class empty and trying to select to a section cause a crash. but when trying a new save, it keep on crashing after Day 5. I am using Kasako's mod and it happen a day after I set the settings. just want to ask is there any known compat issue with other mods I could have?
Willem 3 Jul @ 1:44pm 
@Cjwhite17 @lordav Thats because the shipsets are not updated to the latest version of NSC3.
lordav 3 Jul @ 12:14pm 
Yeah, seeing the same issue with the Star Wars Empire Ships 4.0 NSC3
Cjwhite17 3 Jul @ 10:43am 
getting kind of a weird issue im using the Star Wars Sith Empire Ships 4.0 NSC3 Edition and the strike cruiser is using a vanilla model but all the other ships are working perfectly
CaptainX3  [author] 2 Jul @ 6:07pm 
Mod updated with some needed bugfixes.
Vortek Gamer 2 Jul @ 1:24pm 
really sucks that this mod is on hold, even during bug fixes that we may need right now due to 4.0 updates. Really going to miss this mod if it dose not come back working again. Just a heads up you should put a notice in the description just in case any new users for the mod and does not have to find out by scrolling down to comments
Harry the Hutt 30 Jun @ 11:14am 
Not sure if this is welcome here, but the mod "NSC Unlimited Titans and Flagship (Balanced)" is breaking the NSC3 reactors at the moment, so they won't generate any power.
Since the mod page has comments disabled, i decided to post it here, in case someone else is running into the same issue.
CaptainX3  [author] 30 Jun @ 1:17am 
Due to an unexpected loss of a very important dev team member and other real life issues, development on NSC is on hold until further notice. We will upload bug fixes here and there, but no new features are planned for the mod at this time. Development will likely resume in the future, but we don’t have a timeline for that right now - the dev team is stepping back and taking a break for a while.
Tendertail (Synge) 29 Jun @ 12:28am 
Does the organic shipset get an explorer with this mod? I can't seem to build one despite the game saying I got the tech
thecrimsonxkid 26 Jun @ 11:05pm 
does anyone know who i can commission to make a ship-set?
BTGbullseye 26 Jun @ 2:13pm 
All the NSC added reactors don't have any power generation right now.
son-goku 25 Jun @ 11:27pm 
@o0mpALoompA , it's definitely compatible with Giga and ACOT, but I don't know what ASB is, so I can't say there.
o0mpALoompA 25 Jun @ 11:06am 
Does anyone know if this is compatible with ACOT, Gigastructures, or ASB? I was experiencing crashes on a specific day, disabled half the mod list before I got to this mod and it was the culprit.
Xefanro 25 Jun @ 10:16am 
@CaptainX3 Love your mod, wondering if there are any plans to modify Cosmogenesis ships to have advanced features...?
daskolonel 22 Jun @ 7:48am 
Hello, I'm having problems with reactors. Cant power up some ships and defense platforms. Have tried changing the lord order and reinstalling mods also but that hasnt worked. Didnt know what else to do, was wondering if its a known bug? Thanks