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-- Feet of the Jackal: Texture mod with black paws (and possibly black legs, too), in line with the black jackal that makes up the upper body. Golden wrist bands to accentuate the feet of the jackal.
-- Face of the Gorgon: The Medusa's face is hardly visible, so maybe a golden crown/tiara to underscore her status as Medusa Matriarch, plus golden body armour as a texture mod.
Also a very nice job.Thanks.
In the meantime, what MU is next on the agenda? :)
Your structure might work, but bronze is not a good color to represent reinforced steel, which is what the volcanic forge's description says it is.
There are no flail, birth, death, attack, repair, or recover animations for the cinematic automaton, so it would be a ton of work to animate all of those.
I'm not sure how to tackle it.
none/Hephaestus Revenge: NONE
------none/Volcanic Forge: NONE
------------standard model.
------none/Volcanic Forge: VOLC
------------standard model with bronze texture.
none/Hephaestus Revenge: HEPH
------none/Volcanic Forge: NONE
------------cinematic model.
------none/Volcanic Forge: VOLC
------------cinematic model with bronze texture
Another idea I had was about the Automaton upgrades. Hephaestus' revenge would activate their cinematic model, while Volcanic Forge would change the texture to one of those cool metallic effects you have on the colossus, maybe the bronze. (We would need new textures for both the normal and the cinematic model.) Only problem here is that the cinematic model lacks a lot of animations, so not sure how feasible this is. The bones are in the GRN, but they’re completely loose without links or hierarchy.
Not sure about the dark textures. There could be other reasons as well (material settings, textures etc) but for now I'd recommend 7.0 regardless, just to be safe on that particular bug.
I agree, it would allow players to quickly know if the upgrade has already been researched or not. The right hand attach point was the worst to do, so I felt like taking a small break and releasing what I had done right away.
Sure, we could collaborate. Have you already started adding attachpoints to Monkey King?
Hmm, that's weird it looks like the problem my farms had at first that made them so dark, but I didn't downgrade AMP to 7.0, so how did it fix itself?
I know it says he's hiding the staff but I think for gameplay/visualisation purposes it'd be nice to have him carry the staff openly - if you want I can do the attachpoint work for you, so you can focus on the next MU!? :)
By the way I think I found an AMP bug in version 7.2 that might explain the dark textures that you encountered, so you might want to go back to AMP 7.0 until it's fixed: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=19&tn=29352&st=228#post229