Distance

Distance

Storm Realm [Omega Redux]
31 Comments
-Ω-  [author] 5 Mar, 2019 @ 4:42pm 
Should be
Ninety 5 Mar, 2019 @ 4:14pm 
Is this compatible with the latest patch?
HiredIceSpecter 16 Jun, 2018 @ 7:28am 
The track looks awesome, but I'm confused. How do I deal the the lightning strikes near/in the lgihtning dome? I seem unable to tell where and when theay will strike and how to avoid them.
Raze Silverwing 22 Jun, 2017 @ 7:19pm 
also i want to race you
-Ω-  [author] 19 Jun, 2017 @ 7:48am 
They're on my to-do list. I'm taking a little break from realm creation - I've also got a bunch of other side-projects I'm working on.

Check out my channel if you're at all curious ...

https://www.youtube.com/user/milleniem0gamer
Raze Silverwing 18 Jun, 2017 @ 9:26pm 
dear omega if you see this please do the wind, chrome,warped ,blizzard, and monument realms
Dropkick 27 Feb, 2017 @ 8:37pm 
Magic. Magic is what's holding it up. Either that or the Accelerons.
-Ω-  [author] 14 Jan, 2017 @ 8:25pm 
After all this time, we still don't know.
Puppet 14 Jan, 2017 @ 7:14pm 
Does anybody know what's holding this track up?
Teku Squid 4 Nov, 2016 @ 9:54pm 
its all cool:steamhappy:
-Ω-  [author] 4 Nov, 2016 @ 10:24am 
I can only resubmit the track to Alex Chosen, as it's his realm, and my improvements would be minor and ambient. It's up to him whether or not he wants to publish it.

And regarding obstacles, these tracks are more in the way of recreations of the racing realms than actual distance tracks; any obstacles they have will be in tune to the "challenge" of the realm, and I am currently working on an updated version of the Water Realm with all the obstacles removed, to improve the overall aesthetic and give them more of a focused feeling. I will, of course, add more cutaways, in order to shift the challenge of the track.
Teku Squid 3 Nov, 2016 @ 6:24pm 
plus the 1st wall ride is still backwards

Below:On the cavern realm
Teku Squid 3 Nov, 2016 @ 6:23pm 
And PLEASE fix the acceledrome. it took me 15 minutes to get to the actual realm
-Ω-  [author] 30 Oct, 2016 @ 7:55am 
The cavern realm is a little tricky. The beginning of the realm wasn't shown in the micro-episodes, so while I might end up giving it a cosmetic rework, I doubt I'll be changing any of the obstacles or the track layout.
Teku Squid 29 Oct, 2016 @ 9:28pm 
I would prefer some obstacles, but not too many like the cavern realm. Speaking of that...


It is REQUIRED you redo that one because it doesn't look that good, albeit being a faithful and true design. Dubs on that.
-Ω-  [author] 17 Sep, 2016 @ 5:36pm 
I've fixed a couple issues, and I thought that I updated the track, but there might be a bug. I'll see if I can mess with that a little bit, I'll post any updates.
Nubsy 17 Sep, 2016 @ 2:44am 
Nice, you did an amazing job improving the old Storm Realm track!
I just have a few minor points:

-The checkpoint after the first long wall ride starts is facing the wrong way
-one part near the ball of lightning shoots too much lightning. I know, storm realm and all that, but I had some difficulty seeing when the camera was shaking that violently. I'm not saying remove the lighting, just spread it out some more so it's not so densely packed in that on section.
-This may just be a case of me needing to git gud, but that flip from wallride back to the ground after exiting the ball of lightning throws me every time, and I find it easier to just let it fling me off and use the thrusters to skip a section of the track and slowly nudge myself back on shortly before the path splits and criss-crosses in that ceiling ride.
-Ω-  [author] 12 Sep, 2016 @ 12:09pm 
I'll fix that as soon as I find time, thanks for the feedback!
Xiooo  [author] 12 Sep, 2016 @ 7:42am 
Finally got to playit. And oh wow, this is awesome.
Some Criticism: Some checkpoints face backwards; Once you get detroyed the speed bonus you get in the drome at the start no longer applies to you, making the track feel tedious because you go so slow.
-Ω-  [author] 9 Sep, 2016 @ 1:29pm 
There's some redos in roblox, but this game is by far the best fit.
End_eR 9 Sep, 2016 @ 12:58pm 
Wait.

So I wasn't the only one that played this game and immediately thought of Acceleracers?
-Ω-  [author] 1 Sep, 2016 @ 5:33am 
Just letting you know, Alex is already doing an ice realm, but I do plan on redoing the metro realm (using one of Alex's old prototypes)
Comrade Amoni 31 Aug, 2016 @ 5:00pm 
Omg man, PLEASE redo more of his tracks! Maybe if you're up to the challange fix up the Junk Realm and Ice Realm?
-Ω-  [author] 30 Aug, 2016 @ 10:03am 
"AAAH there's no track!"
Edragon 29 Aug, 2016 @ 7:22pm 
the portal at the very start puts you way in the air wheres the track?
-Ω-  [author] 26 Aug, 2016 @ 11:17am 
I'll get to fixing that, thanks for the feedback!
Meowt 26 Aug, 2016 @ 6:12am 
tracks good but i noticed something glaring:all the checkpoints are backwards XD
still a good track though, smoother than the other version i personally believe
Xiooo  [author] 25 Aug, 2016 @ 10:25am 
Thanks for remaking this track. I added it to the Collection!
I won't be able to check it out for a few weeks but am looking forward to it :)
limb0 25 Aug, 2016 @ 2:25am 
As I suspected. Amazing
limb0 25 Aug, 2016 @ 2:16am 
I haven't even played it and I know it will be amazing. God I love HW.
Straw 25 Aug, 2016 @ 2:05am 
Dang, takes me right back to my childhood. Thanks for making this ;)