RimWorld

RimWorld

Humanoid Alien Races
5,234 Comments
erdelf  [author] 17 Jul @ 3:04pm 
then you get the same answer as eggcelent..
Show a log or nobody can help.
Jacob the night fury 17 Jul @ 3:00pm 
the anthro heads are flat out not showing up. and im getting the same problem that @Eggcelent is getting (this comment is a continuation to my previous comment)
erdelf  [author] 17 Jul @ 1:32pm 
right.. well with that lack of information I can do absolutely nothing.. especially given only you have it.
nick1wasd 17 Jul @ 1:29pm 
I know its this mod because out of the 80-90 I had installed, I removed this mod and no other, and the save became stable and stopped crashing. There was a specific moment that would 100% crash with your mod around, which was a Royalty caravan leaving. I kept everything else, they leave, no crash. Process of elimination is that this mod, or this mod's interaction with someone else's mod (of which, i am not certain), is causing the issue.
erdelf  [author] 17 Jul @ 11:14am 
how... did you verify that exactly? Especially given I just had a kid in a growth vat in my own save
Tekeren 17 Jul @ 7:16am 
Hi, i'm here to report a bug, in 1.6. I'm playing with Hugs Lib, CE, alpha gene and some others.
The bug is quite terrible : when a children has entered a growth vat one time in his life, growth moments does not appears anymore.
I verified, and it's because of this mod.

Thanks for your work ! You're amazing.
erdelf  [author] 16 Jul @ 10:30pm 
I do kind of doubt that. Given just how many people would've had it.
What makes you think it's this mod ?
nick1wasd 16 Jul @ 9:47pm 
Hey, after much tinkering and trial and error, I found that this mod is causing a random crash on garbage collection a few hundred days into my save. I don't know why, since I haven't encountered any pawns that use your mod's data yet. I can post my save/player.log somewhere if you want, but the crux seems to be trying to access forbidden memory.
Ayomi 16 Jul @ 9:17am 
That was quick! Thanks!
erdelf  [author] 16 Jul @ 8:35am 
just pushed a fix for that.
Ayomi 16 Jul @ 8:07am 
I found an odd issue with outfit stands that seems to try to access a folder that does not exist. This appears to cause some issues with outfit stands later in the game as well when they are interacted with. I've tested this with no other mods installed other than harmony and base HAR and the error still occurs. I've included my logs and findings in the bug reports discussion thread.
erdelf  [author] 15 Jul @ 7:10pm 
I would need to know why you can't. A log would be helpful.. like your first comment said you would provide ^^
Eggcelent 15 Jul @ 6:19pm 
Hi, you said your mod got fixed for 1.6, but for some reason with mine it won't let me generate a planet, and did all the standard troubleshooting to find its your mod, but not even redownloading works. If you could fix whatever is causing this I will be that'd be cool, all that I yearn for in this cold and unforgiving world is to enjoy the funny mouse people.
Magna Stercore 14 Jul @ 2:50pm 
Tiptop, vielen Dank für die Antwort, die Mod und vor allem deinen schnellen Support - ganz grosses Lob! :)
erdelf  [author] 14 Jul @ 10:33am 
Nur andere rassen zählen. Einige mods machen xenotypen und nennen sie rassen.. das verwirrt leider alle. Am einfachsten sind rassen mods zu erkennen daran wenn sie diesen mod brauchen.
Magna Stercore 14 Jul @ 8:40am 
oh, ich glaube, ich sehe das Problem mit dem Star Wars Mod, der arbeitet nicht mit deinem Mod zusammen - dennoch die Frage, was würde denn zählen?
Magna Stercore 14 Jul @ 8:38am 
Kann theoretisch sein, aber auch Ewoks, Gungan, etc aus dem Star Wars Outer Rim zählen nicht. Erleuchte mich, was müsste ich effektiv versklaven, damit es klappt? ;D
erdelf  [author] 14 Jul @ 8:35am 
Kann es sein, dass du Xenotypen (kenne den deutschen namen nicht) mit rassen verwechselst ?
Magna Stercore 14 Jul @ 8:15am 
Hi erdelf - Ich habe eine Kolonie gestartet mit dem Xenophob Meme, aber keine der Xeno-Rassen, egal ob modded oder nicht scheint dafür als Xeno zu gelten und meine Kolonisten jammern, dass ich keine Alien-Sklaven habe - hast du eine Idee, woran es liegen kann? Danke im Voraus ;)
erdelf  [author] 13 Jul @ 10:49pm 
.. meaning? disappearing is meaning what here exactly ? what does not displaying properly mean ?
hachin 13 Jul @ 9:47pm 
This module causes equipment on the outfit stand to not display properly. In some cases, removing the equipment from the stand may cause it to disappear entirely.
erdelf  [author] 13 Jul @ 5:31pm 
I'll set my top team of analysts on discovering what this detailed bug report could entail.
Jacob the night fury 13 Jul @ 5:04pm 
this mod is not working for 1.6 for me
kaelumkennedy 13 Jul @ 12:27am 
someone should make a list of every mod that uses this, if there is a way to look already i had no clue
erdelf  [author] 12 Jul @ 8:53pm 
the first part is intentional. HAR just makes it an option on the other stand to make it to a kid one.

But the error, can you post it in the bug reports ?
M 12 Jul @ 8:01pm 
I'm not sure if this mod was intentionally designed this way, but I ran into a strange issue while using it. On July 11, everything was working fine, but the next day when I logged back into the game and tried to build a "kid outfit stand," that option was gone. Whenever I try to build an "outfit stand" now, I get an error message in the clipboard. I noticed the mod received an update, so I'm wondering if this is a bug or an intentional change. (I removed all other mods to confirm the error is caused by this one.) Either way, thanks for the early 1.6 update
erdelf  [author] 11 Jul @ 6:51pm 
@AFunnyMan, neat.
@Fiur and that issue is ?
AFunnyMan 11 Jul @ 4:30pm 
Might have fixed itself
AFunnyMan 11 Jul @ 4:22pm 
Having an issue with downloading it, the only other workshop thingy I have downloaded is harmony. When i try to start the game it doesn't respond/crashes. no clue if this is an issue on my end or how to fix it.
Fiur 11 Jul @ 3:29pm 
There seem to be some issues with the Shashlichnik Animated Pawns Framework.
erdelf  [author] 11 Jul @ 2:16pm 
Well, some initial pointers on the rimworld community discord. Beyond that, just slowly learning over time. Trying to solve a problem and trying to find ways to solve it.

Now the wiki has a good few articles, Plague Gun especially is a nice entry into the general stuff.
Dulo 11 Jul @ 1:31pm 
Hey erdelf if you ever see this. I wanted to ask you where/how you learned to mod Rimworld. I am looking to seriously learn how to mod. I haven't found many good tutorials, most are not current.
reznor8 11 Jul @ 12:28pm 
I have a bad case of diarrhea
Snail🐌 11 Jul @ 8:42am 
@Myphicbowser had a problem some days ago, no clue if it's related to yours, but I've had problems where textures didn't show on custom pawns if you have BetterLoading in your modlist (which is a broken mod btw as said by the official mod author of betterloading, do not use), since then it's working
Myphicbowser 10 Jul @ 4:23pm 
Thanks Erdelf, not good news but still a reply
erdelf  [author] 10 Jul @ 4:22pm 
Character Editor does what it wants and is specifically taking steps to avoid others offering compatibility or even finding out what it does. I have not the slightest clue what it does, and why it would have problems.

Can't help.
Myphicbowser 10 Jul @ 4:05pm 
If I can ask, why does this framework make it so you can't select any head in Character Editor? No matter how I've tried to work with it, this is the only mod that locks Heads you can select to the default heads for their gender (Which means I can't use xenotype heads, creep joiner heads, etc)
TurtleShroom 9 Jul @ 8:53am 
FANTASTIC! Thank you for the update!
月羽狐 7 Jul @ 11:27pm 
OMG, it's HAR 1.6!
GOMIN 7 Jul @ 10:25pm 
1.6 thank you !
Baskerville 7 Jul @ 9:59pm 
Thank you for maintaining this framework.
SaltyStoryteller 5 Jul @ 1:15am 
Gotcha, thanks man :) Great mod, no idea how you do this wizardry.
erdelf  [author] 4 Jul @ 9:07pm 
alien is relative to the pawn perceiving it.
SaltyStoryteller 4 Jul @ 4:08pm 
No I mean... if a faction composes solely of aliens and I give their ideology 'xenophile' will they perceive regular humans as 'aliens' and thus gain a relations boost with them (and consequently my colony), or will they see anyone not of their specific type of alien as alien TO THEM and thus gain the bonus to relations with them?

Basically, is 'alien' relative to the pawn perceiving them, or is it from OUR perspective?
erdelf  [author] 4 Jul @ 11:35am 
there are several layers to the xenophilia memes, but some of them are just for social relations yes.
SaltyStoryteller 4 Jul @ 8:50am 
So wait, if a faction is composed solely of aliens, does the xenophilia or xenophile traits apply to THEM, or does it dictate their feelings toward people who are NOT of their species? Like if I change their ideology to be xenophilious, would that make them easier to make friends with, or is that only from my end?
erdelf  [author] 3 Jul @ 7:08pm 
you can update mods with the dev version linked below.
TurtleShroom 3 Jul @ 6:34pm 
I look forward to being able to update my Mods that use this! I hope that it won't be as much of an overhaul as previous updates. I've already been subjected to Hell on the earth because Oskar and friends hate compatibility and renamed EVERY SINGLE COMP IN THE VFE FRAMEWORK MOD .
Engineer Gaming Part 3 27 Jun @ 5:13pm 
ahh alr
erdelf  [author] 23 Jun @ 6:28pm 
the dev version linked below works mostly. As soon as the last major bug is fixed, this will be updated too..