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Other relevant information:
Rod is not bonded to anyone
Pawn #1 is incapable of violence and cannot equip the rod as a tool
Pawn #2 is capable of violence and cannot attempt to equip it as a sidearm (this pawn can equip it as a weapon as per normal however)
i have a issues the pawn wont use automatic gun auto-aim for hostile, single fire gun is fine. i try to click single pawn to use gun still not work. sometimes the automatic gun, pawn only shot 1 time
Right clicking to forget weapons doesn't work anymore. I can left click to change a preferred weapon and the hovertext shows right click to forget but right click interacts with whatever is under the button.
I don't know if this is an issue with SS specifically because I've noticed if I have a colonist selected and try to right click dismiss notifications it'll issue move orders. If I have an object selected or no selection, right click clears the notification.
It definitely helps in confirming that I'm not blind and there's more to the issue. :]
Started quick 5% world game with Gravship start, landed in modded Alpha Biome, ordered some stuff, drafted, shot some walls, nothing seems to be out of the ordinary. This is probably not what you are looking for, but I cant reproduce this bug too, maybe It still will be of help.
https://gist.github.com/HugsLibRecordKeeper/29d480d8734e10e5d5e3c838fd781266
I get no issues with just VEF and those stack traces don't include mod lists, so I can't replicate. Would appreciate a full log. In the meantime I wrapped the VEF compat code that seems to be erroring out in a try-catch, but that's just a bandaid.
https://pastebin.com/1X9fHMLB
I cant actually command them to drop those weapons tho
(only use the vanilla pack)