RimWorld

RimWorld

5,113 ratings
Animals Logic
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731.647 KB
2 Aug, 2017 @ 9:45am
14 Jul @ 11:28pm
46 Change Notes ( view )

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Animals Logic

In 1 collection by ignis
Ignis' Rimworld Mods
7 items
Description
Adds animal-related quality-of-life enhanсements.

Features
  • More info about production for pawn info window (milk/eggs/wool/reproduction)
  • Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
  • (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). This function is broken by the last update, so you would need a workaround mod: this allows animals to use dispensers as before, or
    this adds feeders that automatically dispenses itemized paste meals (you can use both).
  • (Optional) Medical emergency alerts for animals.
  • (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).
  • (Optional) Configurable tameness decay threshold.
  • (Optional) Configurable training decay speed.
  • (Optional) Converts any ruined eggs into unfertilized chicken eggs.
  • (Optional) Allows harvesting wool from animal corpses upon butchering.
  • (Optional, default off) Converts any generic meat into chicken meat upon butchering.
  • (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
  • (Optional) Prevents animals from eating random non-food stuff.

Powered by Harmony
It is safe to add to existing saves, and even safe to remove.
All changes are via dynamic patching — no new entities, no memory or CPU overhead.
Compatible with all known animal mods. And probably all unknown too.

License
All original code in this mod is licensed under the MIT license[opensource.org].
Frijjid from preview belongs to the Vulpine Race Pack.
Spirit Wolf from preview belongs to the Animal Collab Project.
Housekeeper Cat from preview belongs to the HousekeeperAssistanceCat.

Known issues
  • Some mod-added furniture items are recognized as animal beds, which can possibly break things for them. That's because internally they ARE animal beds.
  • Mods altering animals hauling efficiency (like Hardworking Animals) can conflict - AL already has this functionality and you should not use them together.

Compatibility
  • Multiplayer — compatible with patch.
  • Hardworking Animals — incompatible, conflicts with a same built-in function.
  • RimThreaded — unknown, but likely to have problems.
  • RocketMan — no known issues.
  • Pawnmorpher — no known issues.

Recommended mods
Animal Controls - adds a lot of extra functions, like food restrictions for animals or option to prevent animals from running away during training.

Credits
53N4 - Spanish translation.
Vulnoxx - German translation.
XeoNovaDan - medical emergency alerts.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com] (source code, non-steam and old versions there)
Ludeon forum[ludeon.com]
Popular Discussions View All (14)
6
21 Jul @ 1:31am
Errors alongside VEF 1.6 release
moo
109
18 Jan, 2024 @ 6:51am
Requested Features
Davadin
11
13 Dec, 2022 @ 2:40pm
error help?
Azraile
1,339 Comments
ignis  [author] 21 Jul @ 9:29pm 
No spawn rate effects here, this mod does not change specific animals.
ignis  [author] 21 Jul @ 9:28pm 
As for predators, their logic is kinda weird. Turrets should target them, but it not always works.
ignis  [author] 21 Jul @ 9:27pm 
Nutrient paste also needs a patch that allows animals to eat from impassable feeders. I personally would recommend VE nutrient paste and kibble patch for it.
The Synx 21 Jul @ 7:44pm 
It seems animals still cannot take nutrient paste by themselves, overall I still greatly enjoy this mod!
OhBrod 21 Jul @ 3:39pm 
I don't know if its an issue with my mod list but while predators are considered enemies by my colonists, my turrets still ignore them which is really unfortunate. Would it be possible to make turret also target predators ?
smitty_the_smith 21 Jul @ 9:55am 
Does this mod affect the spawn rate of certain animals? Yahoo Yahoo! [search.yahoo.com] said that you did, but I didn't see that function mentioned here.
Ki_Shadow 21 Jul @ 7:17am 
I get an error on start up with this mod and the void mod
ignis  [author] 18 Jul @ 1:33am 
0, it means no delay between hauling tasks.
bashnako 17 Jul @ 9:39pm 
How to make animals haul more often? Hauling MTB 0 hours, or 3h?
ignis  [author] 17 Jul @ 5:23pm 
Still strange, load order should not matter.