Master of Orion

Master of Orion

369 ratings
5X UCP Compatibility Mod (5XCPC)
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1.230 MB
3 Nov, 2017 @ 7:14pm
29 Feb, 2024 @ 8:58pm
32 Change Notes ( view )

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5X UCP Compatibility Mod (5XCPC)

Description
This mod is for people using 5X - The Ultimate Balance Mod with WhatIsSol's Unofficial Code Patch. The base 5X mod is designed to run without UCP. The purpose of this mod is to re-optimize 5X to run with UCP and to take advantage of additional modding features added by UCP. This mod shouldn't be used with 5X Lite.

You should load the mods in the following order:
  • 5X - The Ultimate Balance Mod
  • Unofficial Code Patch
  • 5X UCP Compatibility Mod
  • All other mods*
(*Note, the current version of the mods Diverse Specials and Massive Planets (v2.5) and Mike's New Races (v2) need to be between Unofficial Code Patch and 5X UCP Compatibility Mod in the mod order in order to function properly.)

Here's some of the changes to 5X this mod makes in order to make it work with UCP:
  • Telepathic training now gives 50% missions XP and stealth suit gives -25% missions risk. (UCP fixes a bug where telepathic training would give a missions risk bonus in addition to the XP bonus, so original 5X has the names switched and has telepathic training at -25% mission risk and stealth suit -25% risk,-25% XP.)
  • Pollution tolerance for planets varies based on size: -50%/-25%/+25%/+50% for tiny/small/large/huge respectively. Matter converter removed because it's no longer needed.
  • Missiles have all mods restored (Original 5X removes eccm, fast, heavy armor because they're bugged, but UCP fixes the bug)
  • Fighters come in groups of 4 (previously 5) because UCP makes fighters more effective
  • AI will use stellar converter, black hole generator, energy absorber, and rangemaster targeting unit on some of their blueprints. (Without UCP the AI won't use the first 3 techs in combat and rangemaster is totally bugged).
  • Rangemaster targeting unit added back in (removed in original 5X because it's bugged).
  • Toxic condenser now gives a percentage pollution reduction available on every planet instead of the several dozen variants original 5X has. Advanced toxic condenser removed.
  • Corrected tooltip for max damage leader bonus and removed imperfect bug fix for leader combat bonuses from original 5X because UCP has a better fix.
  • Restored MIRV missile splitting distance to its original amount since with UCP star bases don't get ridiculous range on PD.
  • Restores the Elerians' mind control trait which was removed in 5X because they can't use it and get stuck invading, but UCP fixes it.
  • Restores the intended Stealth Suit and Psionics bonus (used to be + per spy without UCP instead of a flat bonus as intended)
  • Restores the credits bonus for difficulty settings.
  • Bulrathi and Sakkra uber buildings now have max population bonus, Biospheres added back in with max pop bonus, and the wildlife reserves uber buildings give a max pop bonus.
  • Research treaties now last 40 turns.
  • High gravity perk cost adjusted to reflect UCP change.
  • Minor civ leader bonuses updated
  • All 5x resources available as home planet resources
  • Auto build queue presets. These overwrite the UCP ones. Make your own mod with the autobuildqueue.yaml file loaded after 5XCPC to make your own changes or edit the 5XCPC ones in the local workshop files (steamapps\workshop\content\298050\1190572281).
  • Full integration of other UCP features as they are added.

Let me know if you run into any issues.
Popular Discussions View All (3)
7
29 Aug, 2020 @ 7:39pm
Custom Race Title Screen
AnthonyJan
1
24 Jul, 2020 @ 8:54am
A minor bug?
GIGA
0
2 Feb @ 12:04pm
Odd bug
Chickens
216 Comments
Spud Dastardly  [author] 21 Apr @ 12:21pm 
@Rickdaily12 Likely the culprit is More Perk Points which reverts all global settings back to their default, including spy levels. More Perk Points is not compatible with most mods because the mod author did not trim the file to only include the line controlling perk points.
Rickdaily12 21 Apr @ 6:17am 
Hey Spud! This mod is amazing, it really invigorates the replay value of the game, so thanks for making this. I did want to ask though: are your Spy changes still working? My spies no longer level up past level 5 anymore, and I don't think I have any mods that would conflict with espionage?

Mods I'm using are: 5X -> UCP -> UCP Steam WS -> DSMP -> 5XCPC -> Custom 5XDSMP -> Even Bigger Planets -> More Perk Points -> Stronger Ships Remastered -> AI Can't Ignore you

I liked your spy changes before, they really made Spies still worth using after the AI starts building security upgrades, so any input about this would be appreciated!
Arkan 18 Nov, 2024 @ 7:36pm 
Very essencial mod to play the game right now. With this mods, we will probably never go back to vanilla nor released version of the game. Thank you so much for this one. It will enable us to implement and install even more mods based in this compatibility. But , in the other hand, we will be very carefull to select mod loading order and just including new mods that only include and add new ships and new planets. Not remove nor overhaul any deep & complex systems from the game to avoid bugs. :ACODC_Crest:
Spud Dastardly  [author] 16 Sep, 2024 @ 11:43am 
Based on your install order, i still do not see that you have two copies of UCP present, which would indicate that you did the manual installation process including running the Java installer. You can verify that UCP is installed correctly by checking that the UCP version menu is present at the top right in the main menu.
Azyreal 16 Sep, 2024 @ 11:41am 
Just to list the things I am experiencing in case it is helpful for you in future developments.

The game will rarely be able to go beyond turn 50-100 after that it just locks up even when I turn off all auto build. Which has been the most common problem.

im using in this order that I am understanding to be proper.

5x
ucp
Diverse specials -5x/ucp
5x ucp compatibility

I couldn't find any others that seemed necessary. Let me know if I am in error
Azyreal 16 Sep, 2024 @ 11:40am 
Just to list the things I am experiencing in case it is helpful for you in future developments.

The game will rarely be able to go beyond turn 50-100 after that it just locks up even when I turn off all auto build. Which has been the most common problem.

im using in this order that I am understanding to be proper.

5x
ucp
Diverse specials -5x/ucp
5x ucp compatibility
Azyreal 16 Sep, 2024 @ 11:35am 
yeah it just sucks that i spent so any precious hours trying to make it work. This has been a great lesson to never use 3rd party platforms for anything. I was so much better off doing things on my own
Spud Dastardly  [author] 16 Sep, 2024 @ 8:20am 
Technical issues suck, especially when you only have a limited time to play. Sorry you couldn't make things work. These mods do function properly, but sometimes the installation process isn't easy for some people or there are technical issues with Steam.
Azyreal 15 Sep, 2024 @ 3:47pm 
I appreciate that.
Regretfully nothing on steam works for me anymore, I followed your directions to the best of my understanding and nothing seems to work.

If it does work the game locks up after 50+ turns making the game pointless.
Especially for me since I prefer the long game.


I was put in the hospital earlier this week and just hoped to play a couple games while I was healing. I have sadly spent this whole week troubleshooting steam and nothing works. Not even games I bought outside of steam. I bought new computer for this and everything,

Oh well, all the more reason for me to end my steam account and figure out a smarter way to play games if I ever end up in the hospotal again.

The level of stress trying to get a dumb half built game from 2017 is incredibly far too high


I appreciate everything that you have tried to do for this game. I loved it so much growing up.
I hope that your vision pushes the game to the next stages
Spud Dastardly  [author] 14 Sep, 2024 @ 6:24pm 
Make sure you follow the manual instructions for installing UCP, as found on that mod page. It requires more than just subscribing. Beyond that, you need your mod order right in game, so go to the mods menu and check that you have your mods in the order listed near the top of this mod's description. If you need further help, there are guides for getting started with mods in the Mods section https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2100282005