RimWorld

RimWorld

6,305 vurderinger
Snap Out!
5
2
25
21
5
2
5
2
3
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
1.654 MB
3. mar. 2018 kl. 18:29
6. juli kl. 17:29
43 ændringsbemærkninger ( vis )

Abonner for at downloade
Snap Out!

Beskrivelse

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Populære diskussioner Vis alle (14)
9
3. mar. 2020 kl. 19:00
Mod won't work for me ;-; (FIXED)
Just Jemes
7
4. mar. 2020 kl. 20:08
Errors 1.1 Harmony problem?
Capitalist Overlord
8
26. apr. 2019 kl. 12:21
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
777 kommentarer
mosseph 21. juli kl. 6:21 
Love love love this mod, thank you for sharing! It seems well balanced as it is but I appreciate the flexibility that’s built into the settings.
Weil  [ophavsmand] 15. juli kl. 9:28 
That was about the colonists walking out mid-talk. As for the success always failing, you can tweak that in the settings. Pawn skills aren't the only thing that matters, as the opinion between the pawns can also influence the chances.
Weil  [ophavsmand] 15. juli kl. 9:26 
Not able to reproduce this on fresh game install without other mods. Could you share with me your mod lists so I could take a closer look?
Auspician 15. juli kl. 7:16 
Sadly I've removed this mod from my load order. It seems broken for now as it is unable to keep the mental breaking pawn in place long enough to try to to snap them out.
❄ Demi ❄ 13. juli kl. 7:37 
In like 70 tentative to calm down a char, none succeded, doesn't matter which type of breakdown they have...
Auspician 12. juli kl. 20:14 
Most recently sad wandering.
RogueCmdr 12. juli kl. 11:34 
Always tantrums
Weil  [ophavsmand] 12. juli kl. 9:09 
What mental break were they having?
Auspician 12. juli kl. 7:42 
Pawns having mental breaks won't listen to my rank 20 Social colonists trying to snap them out, walking away mid-talk requiring infinite restarts until the mental break naturally ends.
RogueCmdr 11. juli kl. 14:53 
I been playing and I cannot seem to break anyone out of their mental states. ive had about 10 since playing the past couple hours