Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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BFE Enhanced
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939.767 MB
22 Mar, 2018 @ 3:49am
13 Jul @ 11:15am
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BFE Enhanced

In 1 collection by Biomechanoid
Just Another Serious Sam Fusion Mod Collection
140 items
Description
Now available for Serious Sam Fusion.

BFE Enhanced is a custom campaign that aims to bring back the classic SS1 action and feel to the BFE campaign.

This new version of BFE Enhanced features updated models, retweaked enemy spawns in some sections, better looking levels, more secrets and new powerup items!

For those who aren't a fan of the idea of powerups in BFE, you can disable them in any of the BFE Enhanced levels with a simple button combination. To disable them, press and hold Right Ctrl and Insert at the same time and they will disappear. If you want to re-enable them again, just press and hold Right Ctrl and Insert again and they will simply reappear in the level. However, this has to be done everytime you launch the map. This feature also works on cooperative modes, but only the host can enable/disable them.

Other features in this campaign include:

- The return of some of the old baddies from SS1 (They also have updated models to fit better with the BFE setting)
- New clone soldier enemy type that acts very similar to the zorgs from TSE
- Netricsa descriptions for all of the BFE Enhanced exclusive enemies
- More extra multiplayer enemies for more intense coop action
- More weapons and ammo in the levels
- New secrets to be discovered, and some old secrets were modified
- New time of day lighting in the levels, so it's not just broad daylight 95% of the time
- New Sam quotes by John J. Díck himself
- Sniper Rifle and Lasergun are no longer secret only, and can be found throughout the levels
- Player running speed is no longer decreased in certain parts of the levels
- Adds some gates and doors in some parts of the levels to slow down rushers


Keep in mind that this does not modify the original BFE campaign, so you can play both the regular BFE campaign and the BFE Enhanced campaign.

If you need help with finding some secrets in the mod, you can check out the guide by clicking here.

Anyway, I hope you enjoy it and stay serious!

Credits:
- Croteam for the original levels
- All the people who beta tested it
- John J. Díck for the new Serious Sam quotes
- NSKuber for making the power up hotkey script
- Solais, Ryason and NSKuber for helping me with scripts
- tf3dm.com for a couple of models
- Valve for the boomer bile model
- id Software for the power up and new cloned soldier variant sound effects
- Croteam and Soulmyr for the TLH laser rifle model
- Dead_Kadath for the new custom level tracks
Popular Discussions View All (3)
3
6 Apr @ 7:53am
VR Support?
Sapphire Prime
6
14 Aug, 2024 @ 5:32pm
Broken Spawns Report and Other Stuff
Tayzor Azul
0
22 Mar, 2024 @ 8:38pm
PINNED: Regarding a certain bug
Biomechanoid
363 Comments
CrusaderTheFirst 20 hours ago 
@Biomechanoid Makes sense, it just seemed really out of the ordinary so it was worth asking about.

If I were allowed to make any changes, not saying you should, just thinking out loud, I'd have it so it'd be similar to other enemy alternate attacks on serious difficulty. First shot is the standard attack, destructible by a few means and longer lasting, the second shot that's more deeper red is truly indestructible and lasts shorter.
Biomechanoid  [author] 21 hours ago 
@CrusaderTheFirst That's intentional. They now use a different projectile type that makes them immune to player projectiles which is similar to the ones in TSE Classic. The reason it was changed was because BFE's weapon arsenal made them a little too easy. They did however also received a nerf to their lifetime duration so that you would spend less time avoiding their projectiles.
RushHour99 23 hours ago 
почему музыка кастомная ре работает?
CrusaderTheFirst 22 Jul @ 3:46am 
Retpiloid demons projectiles are indestructible even by the lasergun, devestator, and cannon, this needs a fix.
Biomechanoid  [author] 14 Jul @ 5:26pm 
There's a link to the secrets guide for the mod in the description. Check there.
flügegeheimen 14 Jul @ 6:07am 
Somebody find 14 secret in The Silent Riddle?
F0F4N 16 Jun @ 10:54pm 
Ok
Biomechanoid  [author] 16 Jun @ 2:33pm 
That's because they now use their own separate puppet parameters in the mod instead of the vanilla ones. You'll have to ask the mod author to update their mod so that it replaces those ones too.
F0F4N 16 Jun @ 7:34am 
After updates, there is no more reptiloids from SS4 spawned at any level, only reptiloids from BFE, could u fix it?
Biomechanoid  [author] 14 Jun @ 10:31am 
A guide for all of the secrets in the mod has been released. You can check out the guide here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3491630653