Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Logic Gates
   
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Modules: Regular Module
File Size
Posted
Updated
2.166 MB
4 Apr, 2018 @ 7:32am
2 Sep, 2019 @ 12:17am
12 Change Notes ( view )

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Logic Gates

Description
Regular module for KTaNE.

Manual:
https://ktane.timwi.de/HTML/Logic%20Gates.html
https://ktane.timwi.de/PDF/Logic%20Gates.pdf

Module by @Groover#1027.
Models by @Maca#6774.
Find us on Discord.

Module ID: logicGates
7 Comments
MrChampion671 22 Sep, 2024 @ 1:31pm 
I don’t understand that very last part. There’s always multiple right answers.
Plastique45 - Legend 23 Nov, 2019 @ 4:22pm 
Terrible idea. This takes forever and is completely wrong for this game. Would be great in a science game with no time limit, but with a bomb timer and other modules it's completely wrong.
LordZarovich 18 Apr, 2019 @ 12:14pm 
@Groover Excellent, thank you so much!
Groover  [author] 18 Apr, 2019 @ 5:59am 
@Eugene The buttons cycle through input configurations. A configuration is a certain state of the 8 input LED's on the left. E.g. 10010011 (1=on, 0=off) The 4 outputs of gate A through D will be on or off based on the input and the gate type. The first step of solving the module is to determine the gate types of A through D.
LordZarovich 14 Mar, 2019 @ 10:36am 
Would it be possible to see a ten-second or so clip of this module in action? I don't yet understand the function of the PREV/NEXT buttons.
zdaysavior 10 Jul, 2018 @ 10:41am 
Gates are a bit easy to do once you learn them, but can be a bit confusing at first, gates with only two inputs like these are pretty simple, once you get into ones with 3-4+, then it gets hard
Ricky O'Shae 7 Jul, 2018 @ 7:10am 
This makes my head hurt. i never could understand gate logic