Arma 3
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Max_Alien
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Data Type: Mod
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Opdateret:
59.305 MB
25. juli 2018 kl. 1:10
7. nov. 2021 kl. 8:08
13 ændringsbemærkninger ( vis )

Abonner for at downloade
Max_Alien

Beskrivelse




MAX_ALIEN by Maxjoiner

This Mod adds Xenomorphs, FaceHuggers, PredAlien, Xeno Eggs and Xeno Queen.
You can Find them in OpFor Faction only the Eggs are in Empty\Alien Eggs.
The Aliens units will attack automatically the Humans and also all the vehicles.

notes:
If You Enjoyed with my Mod Like To Support My Content Click This Link:
https://www.paypal.com/paypalme/maxjoiner1970
Subscribe at my Youtube Channel:
https://www.youtube.com/user/maxjoiner

LICENSE OF USE:
It's possible to use only the page of download authorized by author,
re-upload elsewhere is not allowed.
It's not possible to modify my MOD without my permission.
It's not possible to use parts of my MOD without my permission.
It's not possible to use my MOD in private servers (ex.Stratis life or Altis life)
without my permission.
It's not possible to resign my MOD without my permission.
For information contact me:
70max.bevilacqua@libero.it

Commands lines to manage Aliens Units:
to stop egg blow effects: name_egg setvariable ["not_egg_blow", true];
to stop Alien attacks: name_alien setvariable ["not_Alien", true];
to reactive Xenos Attacks: nul = [name_xeno] spawn alien_FNC_Xeno;
to reactive Queen Attacks: nul = [name_queen] spawn alien_FNC_Xeno_queen;
to reactive FaceHugger Attacks: nul = [name_FaceHugger] spawn alien_FNC_FaceHugger;
to stop Acid blood effects for xenos and queen: name_alien setvariable ["not_acid_effects", true];
to stop the aliens attacks only on an unit:
name_unit setvariable ["Alien", true];
name_unit setvariable ["Bad", true];

How to use the Alien Motion Tracker:
nul = [name_unit] spawn alien_FNC_MTA;
To active/Deactive use key 3

595 kommentarer
Maxjoiner  [ophavsmand] 22. mar. kl. 9:28 
subscribe it and then install it using arma3 launcher
Dantehell_215 13. mar. kl. 22:22 
Hey there, question I am trying to access the alien mod how do I get to play it?
Maxjoiner  [ophavsmand] 16. jan. kl. 9:27 
Sorry mate I haven't time
Commissar Yarrick 28. dec. 2024 kl. 18:51 
Hey could you update it to add more types of xenomorphs? Such as Drones, Warriors, Prowlers, Spitters and also make the queen larger? and.. maybe add chest bursters if possible
LEE O C 17. dec. 2024 kl. 6:00 
does the motion tracker work? cant see any aliens on it
LEE O C 17. dec. 2024 kl. 3:57 
ooooo thank u very much sir, i'll be trying this mod, im going thru a alien faze again ha
Maxjoiner  [ophavsmand] 4. nov. 2024 kl. 14:16 
Thanks for your help! It's much appreciated! :steammocking:
Beerbellygod 4. nov. 2024 kl. 0:55 
BUG Workaround: This mod doesnt work with Dedicated Servers. The aliens wont aggro if placed in editor or Zeus. The best workaround is using marker spawns via script OR Ryans Zombies Spawner modules. Put in the class name and they work just fine.
Arkana :> 23. okt. 2024 kl. 12:37 
To make it kinda compatible you have to put this in the initServer.sqf of your mission:

ace_medical_selections = ["Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg"];
publicVariable "ace_medical_selections";
Maxjoiner  [ophavsmand] 23. aug. 2024 kl. 21:28 
Not at moment