Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Expanded Mod Core
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23.681 MB
16 Jul, 2019 @ 12:31am
4 Sep, 2024 @ 11:33pm
92 Change Notes ( view )

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Expanded Mod Core

In 1 collection by XLightningStormL
Expanded Mod - Complete
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Description
History and Mythology Become One!


The most definitive mod for Age of Mythology brought to life! The Expanded Mod vastly overhauls the game with new units, techs, maps, aesthetics, balance fixes and more in the first mod that blends cut content from AOM's development history with overflowing brand new content and more! The Expanded Mod also cultivates ideas from the mainline Age of Empires games to give AoM an even more classical feel.





Features of the Expanded Mod:

Consult with the mighty Oracle atop her mountainous shrine, and she may tell you the same ideas about what the mod has to offer...


  • Massive Scale Battles!
    With an increased 500 population count, and tweaked unit cost values, take grand armies to armies to war in full scale battles and warfare. With dozens of new units and weapons, pick your favourites and crush your enemies!

  • New Techs and Units!
    Each civilization has 20-30 new units, as well as almost a dozen new buildings, housing roughly just over 200 new technologies. Some techs offer great bonuses, while some offer 'tradeoffs' for specific players who want to take advantage of their units or civ. Take the game even further with tweaked and a few new god powers!

  • Conquest around the World!
    Take your battles far and wide with 49 new random maps, ranging from lowland hills, to the frigid Alps! Hone your skills in playable single player against AI, or get together to play online with friends!

  • A Scenario Designer's Toybox!
    Expanded Mod boasts the greatest sandbox for scenario editors to date, featuring hundreds of exclusive editor units, buildings, and embellishments; from cannons to Roman architecture. The editor also includes content left on the cutting room floor of the original AoM.

  • Overhauled Ambiance
    Watch the forests sway, or listen to the sounds of the desert, or maybe even the ocean, with dozens of new sounds, and natural effects that are present even in a skirmish match.







Future Updates and Mod Plans:


The primary bulk of the mod is completely finished, and playable without many big complications. The biggest point to work on is finishing the Chinese, but after that, EM is mostly looking to polish things up and generally finish tidying.
Do your part by leaving your feedback about the mod! If you are reporting a bug, please review the discussion at least slightly, as not to incur repeat reports about issues in the mod.

Translators are Wanted!

Spanish the most wanted translation desired for EM! Don't be afraid to reach out if interested!

Community Links:


[discord.gg]



Popular Discussions View All (25)
199
4 Apr @ 9:41am
PINNED: Bug Reports
XLightningStormL
37
22 Feb @ 4:45pm
PINNED: Suggestions
XLightningStormL
1
8 Aug, 2020 @ 3:11am
PINNED: Alternative Mirror
XLightningStormL
294 Comments
_caesarj_ 22 Jun @ 10:09am 
Tnx for this masterpiece, bro S2
XLightningStormL  [author] 12 Jun @ 1:55am 
Yes. But it will be seen once the EM Campaign is completed.
CyborgParrot 23 May @ 5:10pm 
Do you think you might take some notes/borrow some ideas from Retold's Immortal Pillars expansion pack for the reworked Chinese Pantheon in this?
Cerealguy64 23 May @ 9:27am 
Amazing mod!
XLightningStormL  [author] 4 May @ 8:42am 
If I recall correctly; the AI will attempt to build larger armies across the board as Venlesh did make adjustments to their maximum army size (on top of infantry and archers taking up less population which results in more being trained due to the max army pop size not being reach as quickly as vanilla) - especially if it's a conqueror AI type. I don't play on Hard so I cannot really comment on how large their armies can be.
TheFizzlyGritton 1 May @ 10:35pm 
Do all these also apply to the computer in single player campaign? Like for instance should I expect the CPU to also modify their army units/size based on the new population cap of 500? Does that cap also apply to them?
XLightningStormL  [author] 4 Jan @ 6:31am 
Pentek: No Idea frankly, never had any issues personally, just seems like a peer-to-peer connection issue.

Luciano: You have to build fortress-class buildings to advance to Heroic now.
PentekA 28 Dec, 2024 @ 4:21am 
Hello
I love the mod, but i got a litle issue whit the multiplayer.
In singelplayer you can build the wall how it should be, but in multiplayer when i build the wall it only builds the pillars and between let it empty.
Did i meda somthing wrong or?
(sorry for spelling)
LucianoElShady 25 Dec, 2024 @ 6:50pm 
There is a mistake in playing with the Chinese, it does not allow you to advance to the mythical age having already built a market to be able to reach that age.
TDAB 15 Oct, 2024 @ 9:34am 
Just to know, because the full mod for sure ain't getting into retold. Could you port the maps of the mod to retold? This mod really has the absolute best maps of the age of saga in general and it could be an absolute blast to play it in a modern engine that's not as janky