Divinity: Original Sin 2

Divinity: Original Sin 2

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Heros Mod
   
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File Size
Posted
Updated
45.335 MB
18 Aug, 2019 @ 12:59pm
22 Jan, 2023 @ 4:43pm
81 Change Notes ( view )

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Heros Mod

Description
Welcome to Heros Mod! If you are a Divinity: Original Sin 2 combat enthusiast, and find yourself hungering for more chaotic and intense battles, this might be the mod for you.

Content overview:
This mod is a story overhaul mod which aims to offer even more challenging and exciting combat that will push your party to its limits. This mod is recommended for veteran players who are looking for a greater challenge.

Disclaimer: This mod is a work in progress and is undergoing continued play-testing to fix bugs and balancing issues. At the moment, there is content to experience leading up to early-to-midway act 2 of the main story. The mod is nowhere near completed, but I invite anyone who is looking for a challenge to play the content so far and share your feedback.

Features:
- New fights, including new boss fights.
- New enemy types.
- Buffs the difficulty of many existing fights.
- New abilities, buffs, and debuffs.
- New powerful items.
- Introducing a new take on the necro-knight - the death knight - which specializes in high physical damage, lifesteal, powerful damage-over-time effects, and summons. While offering formidable magic damage and strong summoning potential, the death knight is able to scale entirely with strength.

Additional mods that are recommend to augment this mod:
-Class overhaul/rework or new class introducing mods if desired.
-Mods that rework or introduce new talents if desired.
-Mods which increase character power such as allowing for more talents or removing stat-caps.
-Mods that further randomize or alter combat for the extra challenge.

Mod statistics (as of 12/17/2022):
80+ new enemy types
23 new unique weapons
14 new unique armor pieces
63 new statuses (buffs & debuffs)
80 skills (including special enemy and boss skills)
1 new class

Mod dependencies and credit to other mods used:

Majoras - Fashion Sins
https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=1815898410
Used to add additional weapons and armors models.


Rendal's NPC Armors and Weapons - Definitive Edition
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1515827226
Used to gain access to additonal armors and weapons models of Divnity Original Sin 2.



32 Comments
Akari 17 Jul @ 9:47pm 
This is an excellent mod. I still look forward to your completion of it
bilibili 梅发怒Meifanu 14 Jul @ 12:15am 
This is an excellent mod. I still look forward to your completion of it
DaddyGhostFace 24 Jul, 2024 @ 8:31am 
anyone know how to removed eternal darkness curse? is from esma in act 2
Dęąth Viper 19 Jul, 2024 @ 1:11am 
This mod is awesome! I appreciate all the hard work you put into it. Ive been looking into getting back into the modding gig and would appreciate a few tidbits of info on the divinity engine? I added you.
kmcsjr 27 Jan, 2023 @ 6:03pm 
a mod called "new" that used to just have a few items now adds unplayable stuff. Sorry. It made sense that a mod adding encounters was adding encounters. It didn't make sense that your mod would do that, unless a beta version got loaded
kmcsjr 27 Jan, 2023 @ 5:49pm 
No worries, modding is a hobby- I'd love a separate mod with just your summons' I'll post if I find what piut goblins in the hold and trolls and orcs at the first waypoint.
hero  [author] 27 Jan, 2023 @ 12:59pm 
@kmcsjr hello there! I will look into releasing a separate mod containing only the summons if you would like!

My mod does not make any changes to the tutorial boat, and should not be adding any 20 level enemies anywhere at this time, perhaps it could be a different mod you are using.

Sorry for the sparse interactions at the moment, I am working on the mod when I can, but have been busy with some other obligations.
kmcsjr 27 Jan, 2023 @ 11:30am 
Did you add 20th level trolls to the beach and 13th level goblins to the tutorial level of the ship[?
kmcsjr 24 Jan, 2023 @ 6:31pm 
@hero - getting ready to start again. In no small part to see what your doing. Would you be willing to make a mod that just has skelycat? My son doesn't want all the extra stuff in our game, but swapping out skelly for black cat to follow fane the summoner is acceptable to him
kmcsjr 5 Jan, 2023 @ 10:26pm 
HI again. If your still around, I'd love your help. Haven't been playing my run through. For my sons game, it isn't stable enough and he doesn't want the extra fights. I was able to copy out Quercus and use him in our game. I haven't figured how to steal the bunny. I'd like the bunny, but more importantly, I'd like quercus to not count towards my summons count as we aren't doing extra summons. Can you tell me what you altered, or alter quercus and i'll pull out the same pieces. I'm using the GR2 converter and editing txt files. I can't mod