Arma 3
755 ratings
O&T Expansion Eden
2
2
3
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
64.440 MB
28 Nov, 2019 @ 8:01pm
5 Jul @ 4:42am
106 Change Notes ( view )

Subscribe to download
O&T Expansion Eden

Description
This multifunctional mod adds new props, structures, scripted objects, Eden Editor functionality, equipment, weapons and vehicles; fixes/improvements of vanilla bugs, errors and issues in configuration or scripts!



Configuration & Scripts bug fixes:
Fixes common bugs present in vanilla Arma 3 making game was it supposed to be. Improvements include corrections to multiplayer ejection particles/sounds, glithed environmental audio, missed distant cluster ammo explosion sounds, echo audio glitch for some weapons, glitch shot audio with Mk20 & Katiba at the same time, and much more!

Eden Editor Assets:
Unveil hundreds of hidden and underutilized assets, making them accessible via the Eden Editor. From massive structures to intricate static ship components and varied decorative props — explore nearly 300+ new props for mission creation.
  • Large Structures: Castles, Hospital, Stadium, static Aircraft Carrier and Destroyer parts
  • Props: Civilian and Military Items, Decorative Objects and Furnitures.
  • Vegetation: Eden Editor placeable plant objects: clutters, bushes, trees, all range: Stratis, Altis, Tanoa, Malden 2035 and Livonia
  • Textures: Exclusive textures for Arma 3 missions will be available as separate objects in the editor that do not require additional actions from the author to apply them. Objects are separated by theme, several textures were often created for one theme, these textures can be selected manually via Object's Specific Attributes.
  • Animations: Animations are created for some objects: e.g. rotate or hide any part of the object. These animations will be available in the Object's Specific Attributes using a checkbox or slider.




Randomized objects (textures / animations):
To quickly find a class of object that applies a random texture or animation automatically, type into editor search bar "class random" or an equivalent in your language — Random

Object's Specific Attributes:
is Eden Editor menu that can be found on 2x LMB click on an object and scroll full down:


Equipment:
Expand your loadout with freshly added equipment:
  • Uniforms: 47 pieces: unused full ghillie suits, unused uniform textures, huge variation of civilian uniforms with new textures and models
  • Vests: 45 pieces: hydrator, retextured variations of bodyarmor, unused patrol carrier rig
  • Backpacks: 18 pieces: hydrator and hand gun holders as backpacs, un-scripted Self-Contained Breathing Apparatus and Combination Unit Respirator (the backpack-mask hoses animated without scripting), unused AAF and Black textures of Kitback
  • Headgears: 71 pieces: unused textures of caps, bandanas, panamas, CAST and LDF helmets, Bandana with Cap model, headset and de-headset variants of headgears and their retextures
  • Goggles & Masks: 13 pieces: Air Purifying Respirators without filters, retextured balaclavas, un-scripted Diving Goggles (goggles will visible even on land not naval only)





Expanded Weaponry:
Expand your loadout with freshly added gear:
  • Vermin SMG 9mm
  • Unit Throwable AT Mine
  • RPG-42 (Camo) and alternative launcher version with rangefinder - RPG-42 Mosafer A-1
  • Flashlights (Max): vanilla flashlights with enhanced performance simulating operation at maximum power
  • Optic: defective ACO SRS (Trijicon SRS), unused 4x reticle for DMS Shashka and HMG .50 Reflex Sight
  • Muzzle Attachments: 9mm and .45 ACP variants of unused Osprey sound suppressor (SilencerCo Osprey), hidden SIMCOM Adapter, unused texture for 5.8mm sound suppressor and some long unused silencer for 9mm and .45 ACP
  • Devices: unused model of CTRG Laser Designator (Laser Target Locator Module) and unused black texture for Compact NVG




Vehicles & Units:
Experience revamped Surface-to-Air turrets functioning as Surface-to-Surface Missile Launchers, To-108 Daryaal CSAT plane, drones AR-2 and AR-2 Plaka that are carrying and dropping exploding ammunition or setable mines.





Expanded Eden Editor Attributes:
Use Object's Special States (2x LMB) to toggle collision, attach map marker directly onto object, switch walkable objects to make interior sound FX for players. Use map Marker Style attributes to select new Brushes and Shape types. Customize Rain Parameters in Weather attributes.



Map Marker Overhaul:
Players, authors, and Game Masters (Zeus) alike can benefit from dozens of new Map Markers for their scenarios. That include hand drawn markers from Contact Expansion (First Contact campaign), new marker colors.


388 Comments
Cheezy. 7 hours ago 
Спасибо вам большое )
Trager  [author] 7 hours ago 
Cheezy. А, звук попадания, услышал проблему. Она возникла когда я добавил 30-мм БОПСам не используемый ванильный класс суббоеприпаса который характерен этому типу снарядов. По-умолчанию эти класс не воспроизводят никаких звуков, какой-то мод их добавил. Я удалю настройки которые добавил, но я заметил что 155мм звук взрыва будет проигрываться при попадании PCML, Titan, РПГ и т.д. что используют класс "ammo_Penetrator_Base" для своих суббоеприпасов
Я обновлю свой мод завтра/послезавтра
Cheezy. 8 hours ago 
Я лишь хочу вас попросить исправить баг, который заставляет звук попадания БОПСа по земле меняться на звук попадания 155мм артиллерии. Раньше всегда играл с Редсаундом и вашим модом и таких проблем не наблюдалось. Просто у меня моя миссия на носу и эта проблема меня уж очень сильно волнует, чтобы при обстреле у игроков не случились минус уши). Другие моды мне не сильно нравятся из-за их нереалистичного звучания. Так же заметил, что мод вызывает ту же самую проблему, описанную выше, при использовании мода @JSRS EXPLOSIONS EDIT.
Trager  [author] 8 hours ago 
сами звуки используются правильные, но, например, громкость для 2А42 помножена в 16 раз. Я могу снизить эти значения но их там так много, и автор мода забросил мод... мне не хочется заниматься этим, запросите у автора Redsound Full или используйте другие моды
Cheezy. 8 hours ago 
:D
Trager  [author] 8 hours ago 
Cheezy. omg my ears (✖﹏✖)
Redsound Full mod increases volume by 16 times for each sound 2a42 have
yo bro, I have tinnitus after that... how you guys play with this mod? it multiplyed any sound for 12-16 times
Cheezy. 8 hours ago 
Записал видос, чтобы было понятнее : https://youtu.be/asdYQ-_wRkY
Cheezy. 8 hours ago 
I was in BMP 2. My soundmod was Redsound Full
Trager  [author] 9 hours ago 
Cheezy. what vehicle it was, what other mods was loaded when you got 155mm hit sound?
I lauched arma with all RHS mods and O&T Expansion Eden, select Breadly and shot all weaponary, all sounds as it configured by RHS
Cheezy. 9 hours ago 
Hi, When I fire the APFDS autocannon of any vehicle from RHS, the sound of a 155mm artillery hit plays when it hits the ground.
Can you please fix this?