RimWorld

RimWorld

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More Vanilla Biomes
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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3.817 MB
7 Dec, 2019 @ 6:31pm
13 Jul @ 6:26pm
63 Change Notes ( view )

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More Vanilla Biomes

Description


More Vanilla Biomes adds more variety to your environment without overhauling the game. Includes TEN new vanilla-friendly biomes.

Glacial Shield: Where the glacier meets the tundra, this area is icy, rocky, and cold almost year-round. Thick stands of forest are concentrated in patches of soil and around lakes, attracting wildlife.

Badlands: Rocky, dry and desolate, these temperate regions feature little life.

Cloud Forest: Found at the tops of tropical mountains and named for the constant fog. Animals frequently wander up the slopes from the forests below.

Marsh: Marshy terrain with dense plants but few trees. Temperate to cold.

Grasslands: Warm, with poor soil, lots of grass, and few trees. Herds of grazing animals make their home here. If Realistic Planets is enabled, this will be renamed Stormy Savannah.

Coastal Dunes: Low-lying sandy area with lots of water.

Sandbar: Smooth, flat, sandy islands with little if any vegetation or arable land.

Alpine Meadow: A beautiful area with fertile soil, lots of flowers, and few predators. The summers are mild and bountiful, and the winters are cold and harsh.

Oasis: Desert with groundwater close to the surface, making small lakes that support pockets of thick vegetation. If Realistic Planets is enabled, this will be renamed Dense Oasis.

Ice Floes: Frigid chunks of ice floating on the ocean. Who would want to live here?



This mod is meant to be as widely compatible as possible. Please report any issues.

Other biome mods: Compatible. Includes Alpha Biomes, Advanced Biomes, Archipelagos, Nature's Pretty Sweet, Biomes! Island, and more!

Mods that change world generation should be compatible, but you might see too much or too little of some biomes.

Modded plants and animals must be added via XML patches, as of 1.5.

Animal mods patched
  • Alpha Animals
  • Animal Collab Project
  • Biomes! Islands - including plants
  • Dinosauria
  • Erin's Wildlife
  • Jurassic Rimworld (Continued)
  • Megafauna
  • Regrowth: Extinct Animals
  • RimBees
  • Vanilla Animals Expanded: Core, Waste
  • Vanilla Animals Expanded: Royal, Endangered - NOT patched, as these do not spawn naturally in the wild

Plant mods patched:
  • RimCuisine2
  • VGP Vegetable Garden
  • Vanilla Plants Expanded
  • Regrowth: Core, Arid, Aspen, Boiling, Boreal, Swamp, Temperate, Tropical, Tundra, Wastelands

Animal and plant mods that include their own patches:
  • Dark Ages : Beasts and Monsters
  • Ducks
  • Elephants
  • Erin's Mountain Animals
  • Hybrid Animals
  • Little Critters
  • Parrots

Fishing: compatible with:
Vanilla Fishing Expanded
FishIndustry
[RF] Fishing [1.0]

Other
World Map Beautification Project: patch here
Save Our Ship 2: Adding MVB mid-game will result in new plantets containing the new biomes. Do this at your own risk, save first, and as always report any problems.
Camouflage and Stealth: Compatible
Empires: Compatible
Map Designer: Compatible

Recommended
Prepare Landing to help find the biome of your choice
Map Reroll if playing on maps without much solid ground.
Your choice of gravel visibility mod, especially if playing in Grasslands or Dunes. Some options are Gravel, Where's the Gravel?, and Soil Contrast

Incompatibility
Configurable Maps: Incompatible with sandbars, causes grasslands to have way too much sand, even if you have all vanilla settings. Other biomes work as intended.

Terra Project: Makes extensive changes to world generation that I can't work around.

Please report any other incompatibilities you find.



This mod uses code borrowed from Rainbeau's Archipelagos

Translations:
Japanese by Proxyer
French by DrTCS and qux
Simplified and Traditional Chinese by 第四天灾
Russian by Buregonitel
Gernan by Daedalus
Polish by Hades3623



Get it from Github[github.com]

[ko-fi.com]
Discord[discord.gg]
My other mods
Popular Discussions View All (1)
97
28 May, 2024 @ 8:35am
Bug Reporting
Zylleon
540 Comments
ObscureParticle 15 Jul @ 8:54pm 
I think there is is significant difference in the looks. Trees from the Odyssey Grasslands are the same as the ones in the temperate biome, just more scarse. The main theme is the goldern grass, windy (which increases the energy output form the wind turbines and no geysers to be found on the map. It also will NOT spawn on mountain tiles. However, they can both coexist as they are currently. Oh, and the animal generation in yours is a little different, cant really explain exactly how. Seems like yours has more large animal herds on the typical day like elephants and hippos, which are a little more rare on the Odyssey one.
ObscureParticle 15 Jul @ 8:36pm 
Savannah, Prairie, Plains
Zylleon  [author] 14 Jul @ 9:52am 
I'll definitely take ideas! I still need to do a deep dive into Odyssey to get a good feel for the new biomes, and for the new animals that got added.

The inspiration for MVBs grasslands was more "lion King" than "little house on the prairie" so I'm currently I'm hoping to lean more into a "savanah" vibe. That depends on Odyssey's grassland, obviously - if they went hard in that direction and I can't differentiate, I'll do something else with it.
@Zylleon could i throw you an idea? What if it was renamed "Tallgrass prairie" and a lot of prairie dogs (if Odyssey enabled), bunnies, guinea pigs, muffalo and other prairie animals like to spawn there. It could be a lusher version of the grassland maybe. Well just a thought, at least i would love that.
Zylleon  [author] 13 Jul @ 8:37pm 
No, both spawn. I will be renaming Grasslands to something more distinct and possibly making some adjustments to reduce overlap. In the meantime, you can disable Grasslands in the settings if you like
Does this mods grassland affect the odyssey grassland?
Zylleon  [author] 13 Jul @ 6:27pm 
Dealer - thanks!
Dealer 13 Jul @ 3:52pm 
Alpine meadown does appear, but it has the same brown colour as boreal forest instead of its flashy bright green with yellow dots.
Zylleon  [author] 13 Jul @ 10:26am 
tanyfilina - the mountainous biomes being surrounded by plains v mountains is coincidence, the spawns were never restricted in that way

Tatara - confirmed, thanks for the heads up! I'll need to review the biomeworkers in this mod
Tatara 13 Jul @ 7:14am 
The alpine meadows don't appear. At least that's my impression.