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Pontoon bridges can be built over "Deep Water"s, but when removed, the tile has been turned to sand.
Revertable with dev mode, but wanted to warn you.
Mod BiomesTeam.BiomesCore has multiple RimWorld.ThoughtDefs named AteRawFish. Skipping.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<RimWorld.ThoughtDef>:AddAllInMods ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
Blightlands - A harsh, inhospitable biome of infertile black soil, acidic lakes and gnarled, leafless trees, shrouded in perpetual night. Where healthy animals are a seldom sight and those which wander in quickly find themselves prey to the horrors that lurk in the shadows.
Looks-wise maybe inspired by the vampire lands of Warhammer fantasy/AoS and similar settings.