Garry's Mod

Garry's Mod

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[ArcCW] Arctic's Customizable Weapons (Base)
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
Filstørrelse:
Offentliggjort:
Opdateret:
60.503 MB
15. juni 2020 kl. 0:04
10. nov. 2024 kl. 11:50
181 ændringsbemærkninger ( vis )

Abonner for at downloade
[ArcCW] Arctic's Customizable Weapons (Base)

I 1 samling af Arctic
ArcCW Official Collection
15 genstande
Beskrivelse
"A weapon isn't good or bad, depends on the person who uses it.”
-- Jet Li

You asked for it, you're getting it - the ultimate customizable GMod weapon base, featuring procedural recoil, PiP scopes that finally don't suck or eat your framerate, full NPC support, procedural foregrips, the most extensive customization this side of ACT3, presets, and this time, in first person.

Join the OFFICIAL Discord server here: https://discord.gg/gaHXusZ



Overview
ArcCW is the product of 5 years of learning, dedication, and grit. It is only through those 5 years that I have been able to gather the unique skills needed to produce this addon. It has been in beta for quite a while on my Discord, and through that I've managed to also collect much needed feedback in more than 15 revisions. Finally, I believe it is ready for the public.

ArcCW's features are many and sundry; like my other mods, the best way to find them is simply to experience it for yourself. It has been inspired mainly by Call of Duty: Modern Warfare (2019), but is not a direct attempt at imitating it. The customization is not as heavy as that of ACT3, but is still far and beyond any other weapon mod on the Workshop or otherwise.
Features
  • Universal attachments, able to be placed on any weapon
  • Universal weapon bashing
  • Visual belt-fed depleting
  • Attachments visible in third-person
  • Bipods
  • Procedural foregrips
  • Colorable sights
  • RT PIP and Cheap PIP scopes with post-processing effects
  • Stencil red dots and holos
  • Thermal scopes, NV scopes
  • Hybrid sights, backup sights
  • Slideable attachments
  • Toggleable attachments
  • Underbarrel weaponry
  • Weapon overheat
  • Physical bullet system
  • Lasers, flashlights



Devs and Hosts
- TTT support: Use "arccw_enable_customization 0; arccw_ttt_atts 1; arccw_ttt_replace 1" for players to only be able to use the auto-generated weapons they find on the ground.

- Developers - you can find out how to use the mod by decompiling it and reading the contents of the shared.lua file. I highly recommending looking in the ArcCW CS+ pack for examples.

- Neosun is responsible for the art you see plastered over this page, and you can also find a pack of the art assets and style guides used to make the addon page art for ArcCW here.[drive.google.com] You can use it to create generic ArcCW addon icons for your addon.

- 8Z went through the trouble of writing a lovely guide for you to read if you want to learn the basics of creating weapons on ArcCW.

Finally, I cannot thank enough the many, many people who have helped me to make this mod possible. I couldn't have done it without you.



Frequently Asked Questions
- Why are my scopes so low quality?
That's Cheap Scopes, a feature that's supposed to make those lovely little picture-in-picture scopes a bit less horrendously laggy. While it can save up to 100 FPS on some maps, there is no way to make it higher quality. If you would like to turn them off, you can do so in Options > ArcCW > Performance > Cheap Scopes.
UPDATE:
Cheap scopes are now working like in modern games by smoothly zooming you all the way in without pixel mess. You can configure difference between eyes and scope FOV in Options > ArcCW > Scopes > FOV Boost


- How do I stop my NPC weapons being replaced?
Run "arccw_npc_replace 0" in your console.
- Does this work with VR?
Sorta.
Controls
- How do I switch between sights?
Double-tap your USE KEY.
- How do I use underbarrel weapons?
Press your USE KEY and your RELOAD KEY at the same time. (default E and R)
- How do I use firemodes?
Press your SUIT ZOOM key. (default B)
- How do I bash?
Hold your USE KEY and your ATTACK KEY simultaneously.
- How do I customize weapons?
Press the CONTEXT MENU KEY.
- How do I change sight zoom?
Use your SCROLL WHEEL while aiming down sights.



Credits
- Arctic
Code. Design. Leadership. Support me on Patreon for as little as $3![www.patreon.com]
- TheOnly8Z
Code contributions, attachment blacklists, TTT/DarkRP support, and more.
- Fesiug
Code contributions, those sexy low RPM semi-autos.
- datæ
Code contributions, viewmodel bob, sway system.
- slipperrk1cks
A majority of the sounds in the base and other minuscule contributions.
- Neosun
Kick-ass graphics design. Oh, and those ammo boxes!
- TankNut
Without him, thermal scopes wouldn't be possible.
- Jane
Low tickrate firerate fix.
- Darsu
Code contributions, scope system improvements.
- (You)
For your inspiration, your support, and your time. Here's to (You)![soundcloud.com]
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3.382 kommentarer
Basic 15. juli kl. 11:02 
I dont know if theres anything i havent read but is there a way to set all weapons to default instead of spending hours going through each one just to set it to original
nils-fieseler 15. juli kl. 9:02 
cute cat
Shadow 13. juli kl. 16:20 
where to disable blur when reloading? using CS pack
TapeWorm 12. juli kl. 7:35 
its not letting me put any attachments on any weapon, any fixes?
Mora 12. juli kl. 7:08 
amazing except for the over reliance on multiple keying being pressed at once which makes it hard to melee without shooting or reload while swapping to alt fire.
john.schoonover88 10. juli kl. 17:44 
how do i get rid of the double view model bug
Aceratia 10. juli kl. 16:40 
Anyone here know how to disable scope glint for all players?
CombineElite19 10. juli kl. 8:17 
I attempted to customize the 329 model revolver from urban renewal and got this:
[[ArcCW] Arctic's Customizable Weapons (Base)] lua/arccw/client/cl_binds.lua:119: attempt to call method 'ToggleCustomizeHUD' (a nil value)
1. v - lua/arccw/client/cl_binds.lua:119
2. unknown - lua/includes/modules/hook.lua:102
Vocodeex 9. juli kl. 19:43 
NVM i fixed it
Vocodeex 9. juli kl. 19:34 
After going into the menu where you can select enemys weapons, how do you change it back to be able to randomized again?