RimWorld

RimWorld

2,782 ratings
Camping Tent
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.611 MB
24 Feb, 2021 @ 11:17pm
13 Jun @ 6:41pm
30 Change Notes ( view )

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Camping Tent

Description
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.



note: There status of the tent value has change but the description in workshop still the old one.
pls check below for the latest value.

FAQ:

1.What does tent do?
Tent are bed, but one thing their different from bedroll are it can avoid some relative bad mood spawn when sleeping in some specific condition.

2.where can i find tent?
Furniture Tabs , some might need a research to unlock.

3.what will dev do in further update.
Igloo, wigwam, and yurt will be added as an mod expansion.

4.Why my Colonist died by Heatstroke / Hypothermia in tent outside?
about Heatstroke and Hypothermia issue , please consider
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2365526329

(issue has been fix after update 4/7)

5.what is the wall in pic ?
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2385960678

Special thanks to iforgotmysocks (C#)

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Popular Discussions View All (8)
2
14 Jun @ 4:02am
Patch2
Monkey Magic
3
16 Jul @ 9:54pm
Red error with Vanilla Chemfuel Expanded
gorlim
1
16 Jul, 2024 @ 9:26am
Rewriting descriptions
greatorder
724 Comments
MedvePapus 17 Jul @ 12:57pm 
would be great for the new camp feature of 1.6, but buggy as others mentioned. unlucky..
Horhyzon 16 Jul @ 9:57pm 
Red Error: Could not resolve symbol "" for string "Not connected to {}." after selecting a tent.
Stellar Harbour 16 Jul @ 4:17am 
Any comment on this?
K 5 Jul @ 1:45pm 
There's a minor problem with this mod.
Whenever u go to sleep and if you have a handler with theirs pets set to "follow master while doing field work" the pet won't leave to eat/sleep until they are awake
WJSabey 10 Jun @ 4:24pm 
Can we get an update to make them only use up fuel when they are occupied? It seems wrong for them to be burning fuel throughout the day when nobody is using them.
FungalFish 7 Jun @ 11:25pm 
Yeah I think it's what's been crashing my game, or at least contributing to it.
seeki 10 May @ 7:38am 
I found a mistake in the code for this mod and would like to report it.
In Rimworld Ver. 1.4, the annotation for Tent.PawnRenderer_RenderCache.Prefix is ​​incorrect, which causes a failure error to be displayed in Harmony Patch.
There is one typeof(bool) missing in the annotation, so it does not match the argument of the target method.
Monkey Magic 8 May @ 1:13am 
This mod adds 3 Cloth Industrial Tents to the Crashlanded scenario; 2 Generic Teepee, and 3 Generic Canopy to the Lost Tribe scenario, and 1 Cloth Folding Tent to the Rich Explorer scenario. Naturally it adds nothing to the Naked Brutality scenario.

However, the newer scenarios currently do not have any tents added by this mod. I would suggest adding 1 tent for The Mechanitor , 2 tents for The Sanguophage and 3 tents for The Anomaly (the ghoul does not need sleep)

EDIT - I went ahead and made the patch myself. I have opened a discussion called "Patch2" on where one can find the script posted. The first is for the 1.4 folder, the second is for the 1.5 folder.

@AOBA - Please feel free to create these patches and add it to the mod, or contact me and I'll send a dropbox link.
Komyeta 3 May @ 9:04am 
@Raptor Just dont use the tents then? You could easily get rid of them by installing them and making a pawn punch them, probabbly
Raptor 1 May @ 10:13am 
As default the colony will start with a tent for every pawn. Is there a way to start without tents? I want want them for caravans and not for an easier start. Thank you.