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Rapporter et oversættelsesproblem
IDK, even with other mechs, I've been having difficulty making artillery weapons explode properly.
Specifically, there's a missile urbie that reduces artemis 4 minimum range by 50%... but the missiles won't explode properly unless you're miles away, it feels like, and even then, sometimes they just don't pop.
Anyone else run into this?
Learn something every day.
That's the range numbers - 0m minimum range, 540m maximum.
The ammo is showing as infinite (limitation on the implementation of one-shot)
initially I was using in a campaign game.
THIS time I checked in INSTANT action game.
The rocket shows as 0 ammo at start of scenario -
BUT he will fire once ,the animation is just a single rocket/bullet ,which in my test did destroy a Building.
Could an ammo count be introduced so it does not say 0/540 ammo for the Rocket15 before it is even fired.
Should it not say 15/15 ammo ,which as phfor states would then change to 0/15 once fired ONCE?