Arma 3
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Crows Electronic Warfare
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
30.654 MB
13 Jun, 2021 @ 8:12am
23 Mar @ 9:47am
22 Change Notes ( view )

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Crows Electronic Warfare

Description
A arma 3 mod that allows zeus to add additional eletronic measures available for the players.

Requirements
This mod requires Zeus Enhanced (ZEN), and CBA3.

The wiki for the features is available at: https://github.com/Crowdedlight/Crows-Electronic-Warfare/wiki
I can recommend reading it to see how features work and whats available. The list below is more like a short summery.

Features:
Set Spectrum Signal Source: Allows Zeus to select a object that can be tracked by the spectrum analyzer with selected frequency and range it can be tracked from. Frequency has to be unique due to game limitations. Does not work on remote-controlled units. However a player-zeus would be able to use the spectrum analyzer himself.

C-Track trackers: Player items that can be attached to self or vehicles with ACE Attach, or basegame scrollwheel options, and make whatever they are attached to, trackable with the spectrum device

Add Sound: Allows Zeus to select a object and play a selected sound with options such as: initial delay, on repeat, delay between repeat, removal if unit dies. Sound follows the unit around. (Be aware if using the long sounds, they can't stop mid-playing, only when played to end)

Play Sound: Allows Zeus to play a sound at selected position. Sound follows the unit around. (Be aware if using the long sounds, they can't stop mid-playing, only when played to end). Can also be played only for selected players.

EMP: Added EMP module which makes Zeus able to fire an EMP. The EMP will remove NV/Thermal for men, weapons and vehicles. Vehicles electric components (lights,engine,turrest) will also be damaged. Launchers and static weapons that has NV/Thermal/electronic components will be damaged/removed. Binoculars and Scopes on weapons that has intergrated NV/Thermal will be either removed or replaced with base-game item that do not have NV/Thermal. This is configuable by the Zeus. If TFAR is loaded the radios of affected units/vehicles will stop working (Requires TFAR Beta). However new items picking up not affected by the EMP will work. Some equipment might not be removed if they are modded items that does not share base-game parent. In that case please let me know and I will add it. As I can't cover every single modded item, the module will have item/equipment limitations and is meant to be operated by trust with the players. Zeus are immune to the EMP effect and will not have equipment removed or damaged and will also not get white-out/screen blur effect, like the players.

EMP Immunity: Set any unit or vehicle immune to the EMP effect. Units inside a vehicle set immune is also immune to the effect.

RadioChatter: A module to put on AI that simulates the AI using radios to each other. The radio broadcasts a spectrum signal while "transmitting". Configurable by zeus. The player can "listen" to these transmission with the spectrum device if there is enough signal strength. The sounds/voice-lines played depends on the voice-pack used by zeus. There is a few different available.

Jamming of Drones: spawned drones automatically has a signal source attached to them. This makes them jammable when using the "jamming" antenna on the spectrum device. Jamming it will stop all AI functions and it is possible to walk past it while jammed without it being aware of your presence afterwards. Zeus can remove the signal-source on the UGVs and thus making it unjammable. The units can still be remote-controlled by zeus while jammed. Players controlling drones will be disconnected if drone is jammed, and if using the new omni-jammer, then their video feed will degrade as they get closer to the jammer.

Multiple Editor modules: Most of the zeus functions have editor modules that can be synced to triggers for more complex control, including ways to set what units or classnames should be jammable when spawned.

Features requiring TFAR/ACRE:

Radio Jammer (TFAR or ACRE): Allows to select a object that will work as a radio jammer with the chosen settings, until death or removal. Zeus has a continuous updated map marker showing the area it is active in. Zeus is not affected by the jammning and does not have to think about where the zeus character is currently placed to avoid jamming.

Radio Tracking (TFAR only): Zeus can enable the module which makes all usage of the TFAR radios broadcast a spectrum signal while transmitting. Can be used to track enemies using the radio. If the player has the Icom radio (misc equipment) in the inventory the player can listen to the TFAR traffic being tracked and hear the other players.

Contributors:
Crowdedlight (Main Author)
b-mayr-1984 (Dev Work)
Landric (Dev Work)
OverlordZorn (Dev Work)
DartRuffian (Dev Work)
MonkeyBadger (Voice-line work)
Technovibegames (Voice-line work)
WindWalker (Voice-line work)
Huzy1018 (Translation)

FAQ:
Q: Is this clientside?
A: No, this is not clientside. Every player and the server requires to have the mod loaded.

Q: What about the system chat in TFAR Jammer? Is it visible to everybody?
A: The systemChat in the video was only because the video is of a pre-release build with debugging enabled. The release build posts nothing in the systemChat.

Q: Does it require Contact?
A: No, it uses the simplified basegame version of the spectrum analyzer API. Its tested on a dedicated server without contact. However if you don't own contact you might get DLC watermark when using the spectrum analyzer like any other DLC item use. Nothing I can do about that.

Sounds used in the sound module is credited on the github readme: https://github.com/Crowdedlight/Crows-Electronic-Warfare

Feature/bug submission: https://github.com/Crowdedlight/Crows-Electronic-Warfare/issues
Wiki: https://crowdedlight.github.io/Crows-Electronic-Warfare/
Version: 2.5.0
504 Comments
Crowdedlight  [author] 1 hour ago 
The Radio Tracking only works on players. As only players would key up and transmit through TFAR.

If you want to track AI, you have to add a signal on the unit through zeus, or add the "random radio chatter module" that has some stock phrases that can be received with the spectrum device.
DNy the Beast 5 hours ago 
Does it works with Units placed by Zeus?
DNy the Beast 6 hours ago 
Hey, the Radio Tracking (TFAR only) do not work anymore. Any workaround to spy enemy Units?
Infallible Kitten 13 Jul @ 7:54am 
@Crowdedlight Thank you sir!
Crowdedlight  [author] 13 Jul @ 7:41am 
Infallible Kitten 10 Jul @ 10:15am 
Is there a variable or a way to know if a unit is under jamming influence? I am trying to write a small addon to disable ACE/CTAB GPS abilities when being jammed.
JcNaY 1 Jun @ 4:58pm 
@Bernhard
Thanks! ill look into it
Bernhard 1 Jun @ 4:01pm 
@JcNaY
Crowdedlight put the general license information here:
https://github.com/Crowdedlight/Crows-Electronic-Warfare?tab=License-1-ov-file

I once got permission from him to reupload an older version of the original mod to the workshop (for only a short time span).
This was needed for an event that we hosted.

If you have good reasons and present them well to him, you might be able to get special permission.
JcNaY 1 Jun @ 3:01pm 
hello!, i was wondering if you allow repacks on this mod, i cannot see anything regarding it for this. i apologize if you answered this and i just didnt see it
Crowdedlight  [author] 1 Jun @ 12:45pm 
@Nemosupremo
I have been asked before if I could add real radio chatter recorded from the current war between Russia and Ukraine. For obvious reasons that is not something I am going to add to the mod.

But the functionality is there to add whatever you want for your own voicepacks through templates or custom mods, be it lines from Life of Brian or people from your own community discussing why cats is the apex predator. ;-)

I am however open for people donating voice-clips in various languages they record themself or that they have ownership over and allows me to publish with the mod. Like the current contributors that have donated for the existing voicepacks.

(I can not promise accepting all languages if I don't have a trusted source giving a translation for it, as I need to know what I am adding directly in the mod)

Due to irl constraints I don't have much time for development currently, but do accept pull-requests.