Crusader Kings II

Crusader Kings II

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Mythos 3.5 - Historical Fantasy
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15.929 MB
17 Mar, 2022 @ 5:46am
17 Mar, 2022 @ 12:07pm
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Mythos 3.5 - Historical Fantasy

Description
The final version of Mythos, hopefully. The mod's codebase is a absolute ♥♥♥♥♥♥♥ mess but by god we got this thing working again. Some of the worst issues and bugs have been fixed, and some minor flavor has been added. I don't actually remember why it's named Mythos 3.5 instead of 4, but I'm keeping it for the workshop version.

And hey, 4th time's the charm, right? Well, 5th if you count the CK2+ version, actually.
The current discord can be found here: https://discord.gg/SbPTFTcBnK





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DRAGONS
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Once one of the most feared creatures in eurasia, dragons have been pushed back again and again by the rush of humanity.
Featuring:
- Their own pagan religion with a unique purity mechanic
- A holy order, the Golden Order
- Their own modified versions of Feudal, Tribal, Republic, Merchant Republic, Theocracy, and Nomad governments
- Different methods for adopting feudal or marchant republic governments as tribal
- Two (mostly unimplemented) subraces

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WEREWOLVES
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Hidden from the world at large and torn between the call of the wolf and of mankind, these shapeshifters lead secret double-lives
Featuring:
- A control mechanic, representing a werewolf's control over their shapeshifting and whether they lean towards the wolf or human side of their nature
- A secrecy system keeping their nature hidden from the world unless caught and exposed
- Regeneration from injuries
- The ability to challenge weak werewolf lieges to combat in a new duel system
- Integration with the Horse Lords werewolf events for owners of that DLC

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VAMPIRES
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As hunters hidden among their prey, a vampire's identity is hidden from the humans living around them. Using immortality and guile, vampires are well-suited to navigate the courts of Europe
Featuring:
- A secrecy system keeping their nature hidden from the world unless caught and exposed
- A hunger mechanic, forcing them to feed on human blood
- The ability to heal or improve attributes when feeding
- The ability to grant their gift to others and bring them into their dynasty
- A Blood Court government, in which, with Conclave, additional voters are added from the oldest courtiers and vassals in the realm

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MAGIC
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Beyond the paths of diplomacy, war, stewardship, intrigue, and theology, some characters can be trained in secret rites of magic, granting supernatural gifts, at the cost of their vitality and the emnity of many religions.
Featuring:
- Four paths granting and enhancing different abilities, two of which are available to non-mages
- A fifth path can be gained through special events in Magic, Theology, or Scholarship in some circumstances
- A new magic Way of Life focus and Conclave education
- The ability to cast a variety of spells
- Access to an event chain to build a mage's tower in their capital

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GIANTS
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Be they Jotunn, Ettin, or Gigan, many stories around the world have been told of gargantuan people with strength far beyond normal men.
Work in Progress
Current Features:
- Increasing size and strength as they age
- 3 subraces - Hrimthursar (Frost Giants), Eldjotnar (Fire Giants), and Bergrisar (Hill Giants)

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DJINN
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Mystic and sometimes monstrous Arabic beings made from smokeless fire who are said to have roamed the earth before the creation of man
Work in Progress
- Natural Magic negates the penalties for magic education

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REVENANTS
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"It would not be easy to believe that the corpses of the dead should sally (I know not by what agency) from their graves, and should wander about to the terror or destruction of the living, and again return to the tomb, which of its own accord spontaneously opened to receive them, did not frequent examples, occurring in our own times, suffice to establish this fact, to the truth of which there is abundant testimony." - William of Newburgh
- Unique portraits, cultures, and CBs
- Use corpses to resurrect non-reinforcing, high-morale troops
- Low attrition
- Gains benefits from depopulation
- Due to most events not making sense for Revenants and several mechanics not being clear, Revenants are AI controlled and not playable.


Credits:

Mythos team:
The Nil
Kroolx

Mythos 2 Team:
RydelFox
Kroolx
Kellen

Mythos 3 Team:
theirishturtle - Ex-Lead Programmer & Ex-Owner
PhoenixFires - Ex-Head Writer & Ex-Owner
Rebel Ninja - Ex-Programmer
DiamondNova - Ex-Programmer
Tabs - Ex-Writer
Kekvit Irae - Contributions, Ex-Programmer

Implemented mods, from Mythos 3:
Imperial Elective Away! by magginr3
IMPERIVM NON MIHI EST by Oof my Empire
Greek Gods Fix by Sac
Reformation: God Names fix by Buzhidao
Forge Unlimited Bloodlines + Bloodline Fix by Fjarunsigr (Forge Unlimited Bloodlines originally made by Nilrem, and Bloodline Fix by Tueur)
Popular Discussions View All (1)
5
13 Jan @ 10:09pm
EU4 Conversion
speicherii
145 Comments
Juggernaut 11 Jul @ 3:41am 
I see, will do, thanks ^_^
Kellen  [author] 10 Jul @ 10:17pm 
You can probably just kill them off yourself with console commands. We don't have a feature to kill off the existing characters.
Also if memory serves me correctly, some of the gamerules are unimplemented in the current version. I *THINK* the one that disables monster spawning works? But I could very well be wrong. Test it and try.
Juggernaut 10 Jul @ 6:29pm 
Hey quick question, is there a way or an option to disable all the mythological creatures from spawning in the world except for the player? I've noticed the mod has a monster spawning option but even if you turn it off the per generated stuff is still there. I get that it kind of defeats a part of the purpose of the mod but I'd like to, for example, the only vampire in the world and go from there turning others and so on, without having to deal with the dragons, werewolves, undead and so on?
speicherii 17 Mar @ 6:18am 
It's in the Discord
Conquistador 2 Mar @ 3:15pm 
No worries, glad you fixed it. Any place to download it manually then?
Kellen  [author] 28 Feb @ 10:41am 
That's patched in the latest version, but I keep having issues trying to upload it.
Conquistador 28 Feb @ 9:44am 
Any way to fix the bug where vampires get the tainted blood modifier every time they feed?
speicherii 13 Jan @ 10:07pm 
Poseidon got killed by a gorgon in Iraq

10/10 mod
Aizec 7 Jan @ 10:07am 
Fav CK2 mod. Hope there will be a CK3 version too one day. Thank you for the work.
Kellen  [author] 31 Oct, 2024 @ 1:34pm 
Yes, it's updated. Crusader Kings 2 hasn't updated in years, so this mod still works.