Garry's Mod

Garry's Mod

11,564 ratings
TFA Base
10
10
20
4
6
6
5
4
6
5
4
4
4
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
43.396 MB
24 Jul, 2022 @ 5:09pm
13 Apr @ 4:16am
35 Change Notes ( view )

Subscribe to download
TFA Base

Description
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support

For developers:
  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
Popular Discussions View All (12)
7
1 Jul @ 3:46pm
BRASS/SHELL CASING SIZE
ThePickledOne
4
25 Jun @ 4:40am
Weird fire mode bug?
NNinja1255
1
14 May @ 12:01pm
Aim down sights is very inaccurate.
Hatshepherd
496 Comments
deded6750 11 hours ago 
As in a seperate slider in the Admin / Server submenu
deded6750 11 hours ago 
Can you add seperate spread for shotguns option
I wanted to suggest a setting to disable movement changes for compatibility but you obviously would have done that if you wanted to / could, so.... why not?
TimRtec 21 hours ago 
I cant look at the stats of the weapons or customize them, how to fix?
KhanZoet 16 Jul @ 8:50am 
@YuRaNnNzZZ fixed, i'm sorry for confusing you, i just reinstalled gmod. Btw Nice Mod
I'm going to gander a guess at some of the physical projectiles used by TFA weapon packs being essentially unmoving / not appearing isn't a problem of the base, but rather of the mod pack itself / a possible conflict?
^ Aswell as scoping just not functioning on all sights (and using the iron sights instead.).
Figured ; if it wasn't, it was at least worth mentioning. (just in case!)
YuRaNnNzZZ  [author] 15 Jul @ 4:17am 
not possible. any addon that modifies calcviewmodelview has to get modified position/angles from weapon itself
Big Fella 15 Jul @ 4:14am 
@YuRaNnNzZZ the add-on "Half-Life 2-ifier: HL2 style Movement & Physics" that was recently added to the workshop it has a feature that works really well when crouching, it gives that authentic half life 2 mechanic when crouching and its not like gmod's where when you crouch your character instantly crouches. Therefore any weapon add-on using the Half Life 2-ifier the weapons don't show up and are completely broken until i disable the setting, it's a case of file conflict, however i was wondering if it is possible on your side to fix this issue?
Mr. Matt 14 Jul @ 2:41pm 
Hella good
♬♫~Joe Blaze~♫♬ 14 Jul @ 12:16pm 
How do I turn off recoil completely for all weapons? I'm desperate, I love TFA Base, But this is my biggest pet peeve about it and it completely throws off my aim when fighting NPC's and my mouse acts like it's dying when I try to keep up with it, Next thing I know, My mouse is almost falling off my desk.
I'd also like to get rid of any slowdown the weapons do for movement/aiming.