RimWorld

RimWorld

1,605 ratings
Vanilla Plants Expanded - Mushrooms
10
3
6
5
2
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
7.861 MB
18 Jul, 2023 @ 11:21am
14 Jul @ 1:50am
12 Change Notes ( view )

Subscribe to download
Vanilla Plants Expanded - Mushrooms

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See change notes for Changelogs.



Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One common concern people have expressed is that being a tunneler - or simply living underground - prevents you from obtaining quite a lot of different, important resources.

As such, we come to the rescue. A lot of these mushrooms will fill the empty holes in your tunneler colonies - you will now be able to produce medicine, wood, food, cloth, electricity, meat and even magic mushrooms underground!

None of these mushrooms are inspired by real life mushrooms, but they are all really cool and I’m sure if you give them a chance, they will grow on you.



Vanilla Plants Expanded - Mushrooms content and mechanics can be seen described below:
























[forms.gle]



Q: Do these plants spawn in the wild?
A: Yes, some of them may appear in the wild - mostly in caves!

Q: Does it work alongside virtually any other mushroom mod out there?
A: You bet it does!

Q: How do I plant these mushrooms?
A: Depends which ones. Some grow on dirt, others can grow on rock, others can only grow in flower pots.

Q: Can animals eat them?
A: All mushrooms have nutrition and can be eaten by animals. Some produce fungus that can be eaten.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of mushrooms?
A: Potentially!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: CE compatible?
A: The day mushrooms start firing assault rifles is the day I should stop modding. That being said, we are working on a mushroom-man xenotype, which will fire assault rifles, so maybe I should take that back.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson and Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Other modules will come with time. More information can be found on our Patreon page!




334 Comments
Arakaim 17 Jul @ 5:30pm 
i've really been enjoying playing on the glowforest tiles with mushrooms and pretending to be deep dwarves in the mountains. Any chance you could add a mushroom that could be turned into alcohol to complete the dwarven vibe, since there's no way to grow hops in the glowforest without sun lamps?
Sarg Bjornson  [author] 14 Jul @ 5:40am 
Issue should be fixed now
Yuri Bezmenov 14 Jul @ 4:41am 
mushroom
Avallac 13 Jul @ 8:52pm 
Same issue, pawns won't plant the mushrooms in the mushroom grow zone in the new bioluminescnet forest biome.
Phantom 13 Jul @ 4:33am 
I've submit too, but tell for other member of the community ^^ They need to understand why and how to do before eventually patch :b
Arcturus 13 Jul @ 12:18am 
Not really a bug per se, but it might be an oversight. Harvested blisscap mushrooms don't appear on the drug restriction menu, nor do they fill the chemical bar on pawns with the chemical interest/fascination traits when consumed. Is this intentional behavior because raw blisscap is counted as cookable food?
cow of french 13 Jul @ 12:15am 
we need a goonshroom that makes any female creature pregnant
Guys remember that they don't read here for bugs, you need to report them using the google form up above WITH THE LOG. I've submitted a bug report for the mushroom growing zone issue
Phantom 12 Jul @ 1:42pm 
SO !

We have a problem. If you try to use "growing mushrooms zone" in "luminous forest" on a dirt/fertile zone, your colon BUG and do NOTHING for life !

But if you use "normal growing zone", you can use mushroom and it's fine.

Maybe need to block the "mushroom growing zone" in bad floor to avoid this behavior.
I hope our try and research help others to continue their game.
TISOD 12 Jul @ 11:59am 
confirmed, pawns dont seem to want to plant mushrooms grow zones in the new fungal biome. They will do it manually if you enjoy tedium