RimWorld

RimWorld

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Vanilla Races Expanded - Lycanthrope
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.514 MB
15 Dec, 2023 @ 5:02am
15 Jul @ 3:26am
11 Change Notes ( view )
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Vanilla Races Expanded - Lycanthrope

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Vanilla Races Expanded - Lycanthrope aims to bring a unique new archite-powered being into existence. Lycanthropes are seemingly simple baseliners with a unique ability to morph into a powerful lycan form. These lycans look similar to werewolves and excel in unarmed combat. Their rage and rapid regeneration allows them to sustain severe damage, while their claws and bites will shred even armored enemies to pieces.

The functionality of the morph gene is extended further, allowing the Morph gene to appear in any genepacks, and morph into any of the existing xenotypes.



Vanilla Races Expanded - Lycanthrope adds following mechanics to the base game:


































[forms.gle]



Current issues: the quest to recruit them is currently not working as intended, they won't offer to join. You can capture them and recruit them as usual.

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can we create ‘Morph’ genes for custom xenotypes we make in xenotype editor?
A: No, Morph genes are generated only for xenotypes added to the game via xml - it works for base game xenotypes and modded xenotypes, but won’t work for xenotypes you make yourself in the xenotype editor. You can use the Custom Xenotype Exporter mod to add your custom xenotypes in a way that our mod will recognize.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: How can I get my own Lycanthropes?
A: A new quest is added that will have you help a group of lycan refugees. Agreeing to help them will allow you to turn one of your colonists into a wolfman!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: They say it is

Q: I have a Lycan that turns into a Wolfman at night, is this a bug?
A: Actually, no, that's working as intended. Wolfmen turn into Lycan at night, and Lycans turn into Wolfmen at night. Werewolves, and wolfweres.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Storyteller artwork by vitalii.

Xenotype description by Reann Shepard.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
531 Comments
John'o GJM 20 hours ago 
Hey, I think there might be a compatibility issue between this mod and Exiled Dawn. After some of my werewolf colonists received an honor rank from Exiled Dawn, they stopped transforming at night. I'm not sure if the issue is on this mod's side or theirs, but I figured I'd report it here as well.
rolfey1328 23 hours ago 
Is it possible to add a version of the morph ability to morph something when a child? That way hybrid xenotypes wouldn't be overriden
Lacke 18 Jul @ 10:12am 
It may be a stupid question but.. I can't find why my wolfman keep getting some randomized beard when turning into Lycan.
Any clues ? Thanks !
Simikiel 17 Jul @ 12:18pm 
Idk if anyone has already said, but your thumbnail is out of date on this one. Says 1.5 still. I almost unsubbed it to but thankfully checked to make sure!

First time I'm going to be playing with so much of ya'lls mods.Truly insane the amount of work you lot have put in, especially with having them all ready for 1.6, so thank you!
Sarg Bjornson  [author] 14 Jul @ 11:02pm 
It seems it didn't push correctly, though... I'll ask Oskar to repush
Sarg Bjornson  [author] 14 Jul @ 11:01pm 
They were fixed on the 10th
깡깡 14 Jul @ 3:49pm 
Please fix errors related to VRE Android.
Alexander Zagirov 12 Jul @ 6:43am 
Also can confirm android patch throwing errors, and I don't have androids insstalled
Katudor 9 Jul @ 10:49pm 
Can also confirm the crash quest does not work as intended.

But, funny note, I started a new map, and one of the skeletons next to the monolith is a Wolfman, and though obviously dead, the skeleton keeps morphing between Lycan and Wolfman skeletons as if they were still alive, and that is very funny to me.
Ribera 9 Jul @ 8:40pm 
Same issue about Androids in Lycan mod