Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

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Fan Leaf Palm Tree
   
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2.497 MB
20 Dec, 2023 @ 8:35pm
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Fan Leaf Palm Tree

Description
Something I made for my "The Sequel" mod and an Angkor Wat themed map pack. Couldn't find a proper palm tree model, so I made one myself.
Item comes with a template map, with the destructions set.
Internal name is PalmCambodia.
10 Comments
JesterOfDestiny  [author] 4 Feb, 2024 @ 5:21am 
The old models have no skeleton, so I'm not sure if applying the old animations is even possible. I can do animation myself, in Blender, if need be.
JesterOfDestiny  [author] 4 Feb, 2024 @ 2:53am 
Well, currently I only need improved alpha models. Not really in need of anything new; the enemy roster is already big enough as is. Although Advanced models would be interesting.
JesterOfDestiny  [author] 6 Jan, 2024 @ 12:32am 
That manta model was not made by me. It comes from here [poly.pizza].

There won't be dual wielding. I think there's already a mod for that, so it might be possible to copy the code over. But I just don't really like that as a mechanic and I'd have to re-balance a lot of the battles.

Mini versions of bosses... That mostly won't be a thing. They have functions that I might want to recreate, which might result in a mini version of a boss. Also have ideas for a wind golem enemy. Maybe some kind of "boss rush" kinda thing for the final boss. But that's all very far away and subject to change.
JesterOfDestiny  [author] 5 Jan, 2024 @ 8:41am 
The mantaman doesn't really need a new model. An HD version would be cool, but currently, sticking inanimate arms on a generic manta ray would be a downgrade imo. I also don't really want to do player models for enemies. Too confusing in co-op. Plus, the way player models work, it'd be too much hassle.

The devil stallion is a case of Serious Engine 1 not being able to handle images larger than 1024x1024. The og NE texture is much larger, so it had to be shrunk down, that's why it looks so low res.
JesterOfDestiny  [author] 31 Dec, 2023 @ 4:18am 
Yeah, a lot of those maps were heavily inspired by Next Encounter.
JesterOfDestiny  [author] 30 Dec, 2023 @ 6:24am 
Of course! This is not a replacement, but an asset.
♪♪ ♫ ΛPØL ♫ ♪ 28 Dec, 2023 @ 4:04pm 
Hi, will this work in custom maps too?
JesterOfDestiny  [author] 27 Dec, 2023 @ 3:16am 
I didn't know about that.
JesterOfDestiny  [author] 23 Dec, 2023 @ 3:07am 
Only proves that a Next Encounter mod is totally feasible. Maybe once Mkbewe gets all the levels done?
JesterOfDestiny  [author] 22 Dec, 2023 @ 10:20am 
Revolution can't do new enemies, so no.