Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

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Fan Leaf Palm Tree
   
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20 dec, 2023 @ 20:35
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Fan Leaf Palm Tree

Beskrivning
Something I made for my "The Sequel" mod and an Angkor Wat themed map pack. Couldn't find a proper palm tree model, so I made one myself.
Item comes with a template map, with the destructions set.
Internal name is PalmCambodia.
10 kommentarer
JesterOfDestiny  [skapare] 4 feb, 2024 @ 5:21 
The old models have no skeleton, so I'm not sure if applying the old animations is even possible. I can do animation myself, in Blender, if need be.
JesterOfDestiny  [skapare] 4 feb, 2024 @ 2:53 
Well, currently I only need improved alpha models. Not really in need of anything new; the enemy roster is already big enough as is. Although Advanced models would be interesting.
JesterOfDestiny  [skapare] 6 jan, 2024 @ 0:32 
That manta model was not made by me. It comes from here [poly.pizza].

There won't be dual wielding. I think there's already a mod for that, so it might be possible to copy the code over. But I just don't really like that as a mechanic and I'd have to re-balance a lot of the battles.

Mini versions of bosses... That mostly won't be a thing. They have functions that I might want to recreate, which might result in a mini version of a boss. Also have ideas for a wind golem enemy. Maybe some kind of "boss rush" kinda thing for the final boss. But that's all very far away and subject to change.
JesterOfDestiny  [skapare] 5 jan, 2024 @ 8:41 
The mantaman doesn't really need a new model. An HD version would be cool, but currently, sticking inanimate arms on a generic manta ray would be a downgrade imo. I also don't really want to do player models for enemies. Too confusing in co-op. Plus, the way player models work, it'd be too much hassle.

The devil stallion is a case of Serious Engine 1 not being able to handle images larger than 1024x1024. The og NE texture is much larger, so it had to be shrunk down, that's why it looks so low res.
JesterOfDestiny  [skapare] 31 dec, 2023 @ 4:18 
Yeah, a lot of those maps were heavily inspired by Next Encounter.
JesterOfDestiny  [skapare] 30 dec, 2023 @ 6:24 
Of course! This is not a replacement, but an asset.
♪♪ ♫ ΛPØL ♫ ♪ 28 dec, 2023 @ 16:04 
Hi, will this work in custom maps too?
JesterOfDestiny  [skapare] 27 dec, 2023 @ 3:16 
I didn't know about that.
JesterOfDestiny  [skapare] 23 dec, 2023 @ 3:07 
Only proves that a Next Encounter mod is totally feasible. Maybe once Mkbewe gets all the levels done?
JesterOfDestiny  [skapare] 22 dec, 2023 @ 10:20 
Revolution can't do new enemies, so no.