RimWorld

RimWorld

818 ratings
ReSplice: Core
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.659 MB
30 Apr, 2024 @ 1:42pm
17 Jul @ 10:16am
11 Change Notes ( view )
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ReSplice: Core

In 1 collection by Helixien
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.0.1-Shelley-rev5


More content, bug fixes, etc! This is just the first version, this mod will grow similar to how ReGrowth: Core did.


What is ReSplice?
ReSplice is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and my desire to make rimworld feel more immersive. As well as the fact I love xenotypes and the gene system added by Biotech. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReSplice mods (one day, not just yet), but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReSplice is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.













These are all the mods we currently support on our end:
  • None as of now


These mods do not work with ReSplice: Core, or aren't recommended to be used together.
  • None as of now


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Can I add dark archite genes to my xenotypes?
A: No, they are not designed for that. However you can toggle them on for the xenotype editor pre-game.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. However every mod does and we are trying to keep stuff balanced, as subjective as balance is.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by ISOREX, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Background was made via ChatGPT.
  • Gene repository is based on redundantusage mod.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (2)
2
1 May, 2024 @ 1:17pm
Couple of grammar/text issues
Cruel Moose
1
15 Jul, 2024 @ 2:48pm
Suggestions
SKEL
236 Comments
SAUCE__GODD 8 hours ago 
Will cultitsts spawn with any of the genes?
Helixien  [author] 20 Jul @ 5:47am 
@UndeadKitten: Not that I know of.
UndeadKitten 19 Jul @ 3:43pm 
Does this have any overlapping/duplicate content with Vanilla Genetics Expanded?
Kedaki 18 Jul @ 3:49pm 
@helixien: oh no. i'll try to see what might be going wrong here.
thanks for the help anyway, love your mod.
Helixien  [author] 17 Jul @ 9:53pm 
@Kedaki: VanillaGenesExpanded.GeneExtension does not exist in this mod for 1.6, you have another mod that probably patches this one where the error is from.
Kedaki 17 Jul @ 5:39pm 
I tried to unsub and sub again from both this mod and vanilla expanded framework but i keep getting the same error: Exception loading def from file ReSplice_DarkArchiteGenes.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node <li

Also, a lot of this too: Could not resolve cross-reference: No Verse.GeneDef named RS_RefreshRitual found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension
UnityEngine.StackTraceUtility:ExtractStackTrace ()


sorry if i am doing something wrong. ):
Helixien  [author] 17 Jul @ 12:04pm 
@vacbarrier: Ah yes... funny story... the update was reverted, so try unsubbing and resubbing. It might fix the issue.
johnforrest 17 Jul @ 11:28am 
Is there a way to revert to a previous version? The latest update seems to have borked my game
Mac 17 Jul @ 11:02am 
Thank you for the hotfix for Sarg's fuckery!