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Early sucks but thinking what missions to grind is the key like pit stop for acro in madness or repeat a bit of pilot episode for core 1 skills ( in madness too ), also first time XP bonus for the win :p
There isn't any sort of a statement I am making or whatever.
I myself - despice playing with Hirelings, since it is rather boring to let 'em have all the fun, while you just "run around, recording with a camera".
The whole "git gud" thing. I do not really care how someone plays this game. What I DO care about however... Is - Balance. And Offering as a Origin - is extremely powerful, even in the early-game. He has incredible crowd-wipe potential if you play him right.
And to that I bring a question - "why give a crowd-wiper a whole powerful squad from the get go as well?" - and so the idea was to nerf out that aspect. You want Hirelings? You'll have to work for it. This character as he is - truly is a gamechanger. Fragile, yet powerful.
The statement of "play arena solo is probably doing so out of their own will, NOT because an origin MADE them." is rather goofy. Since no one is making anyone do anything. This is just an Origin, with its flaws and bonuses.
It's not really a big deal considering this is just one origin of several very good ones, but I think its something to keep in mind.
I'm gonna loose it then, I swear!