MADNESS: Project Nexus

MADNESS: Project Nexus

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46.683 MB
5 Jun, 2024 @ 5:45pm
12 May @ 12:38pm
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Description
Since multiple mods of mine use or will use the same files in common, I have made this mod as a place where to put those files. And considering that what's here can be useful for others I encourage its usage as a dependency for other people's mods too. The files also have descriptions for modders to know what are they used for and what they do.
All shop items made by me also use a custom icon so people can know it's from me.

Here are some of stuff in this mod:
-A selection of more execution files, such as ones for using bites, clawing, vomiting + converting bites, stabbing, bludgeoning, telekinesis on bigger targets, tiny vs huge, huge vs tiny, decapitations, ones meant for brutes, ones meant for weaker characters, etc.
-A bunch of single clip animation cards, which can be used in animation profiles for things like shoves, emotes, special dashes, etc. (these use the Special_ prefix)
-Special dash animations made usable as normal dash animations, such as the Zerker move for example.
-Various combat styles, fit for the types of characters that fight using bites, claws or other.
-Death animations, such as self-destructing, telekinetic death and others.
-More emote animations, such as those typically only seen in story mode.
-Armor variants that occupy a different slot, for more cosmetic combos.
-Headwear variants that don't disable your hair.
-Robot corpus that uses a more fitting icon (the cog one from S3LF-Eater). There's also a fusion of the Zed corpus with a robot one, meant for cyborg Zeds.
-Core skillgroups, such as one for all core 1 unarmed, all core 2 unarmed, and so on for all 4 skill categories.
-More fist weapons, such as ghost (100% armor piercing), bites that cause bleeding, telekinetic (force damage), harmless (zero damage), etc.
-A Tricky lab coat with no ID card.
-A brighter Husk skull texture so tinting it works better. The mod's icon is an example of what it looks like with a pure white tint.
-Mirror skins.
-Some helping materials inside the mod's folder.
-Created a mind control resistance mechanic using defensive executions.
25 Comments
Ranch 4 Apr @ 3:37pm 
i agree w Mana-Pixel, all the different slots for different things makes it super unorganized
msigamer717 17 Mar @ 12:08pm 
@infernalthing OK thanks for letting me know
infernalthing  [author] 17 Mar @ 11:05am 
@msigamer717 Not at all.
msigamer717 16 Mar @ 3:37pm 
does this mod conflict with Bagspag's Animations?
- ViljoLol11. 10 Dec, 2024 @ 9:48am 
Why im getting noficinasions always from this im nit even following the comments ;=;
infernalthing  [author] 10 Dec, 2024 @ 8:24am 
@The Dragon Hammersmith My mod doesn't touch Bossman. I think that's from the Chaos and Order mod.
The Dragon Hammersmith 10 Dec, 2024 @ 1:48am 
So. Why is bossman suddenly a god lmao
Mana-Pixel 8 Oct, 2024 @ 9:36pm 
i like this mod but i'm really not a fan of the additional item slots. breaks game balancing too easily, would be fine if it was visual vanity. and it over clutters stuff so it'd be nice as a seprate tab if that's somehow possible to make
- ViljoLol11. 1 Oct, 2024 @ 5:14am 
What mods uses this mod? I wanna know.
infernalthing  [author] 30 Sep, 2024 @ 5:03pm 
The only bite weapon in this mod is U_BleedingBite. It's a bite that causes bleeding.