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LeCrazyy's Talent Rework
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18 Mar @ 4:49am
16 Jul @ 5:34pm
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LeCrazyy's Talent Rework

In 1 collection by LeCrazyy
Jolly Underwater Crashing mods
5 items
Description
You can probably gather from the title, but this mod reworks, rebalanced and replaces various talents among each class as well as adding a few new unique talent items.

The goal for this mod was to make talent choices more balanced where options were pretty one sided before in some cases, more fun in general, giving the ability to choose certain playstyles in many cases and making every case of single talents that aren't at the start or end of a tree have two choices instead so you aren't railroaded into talents.

So if you have some gripes with vanilla talents or just want to try some new variety for a new campaign, consider giving this a go.

Full text based list of talent changes can be found here

Some items have received changes too for this mod and rebalancing to be effective:
- Machine Pistol and Grenade Launcher have been given fabrication recipes linked to talents.
- HMG has had its recipe removed to make it a late game luxury item.
- Exosuit's Speed has been reduced to balance out its insane protection.
- Cigars now cure opiate and chem withdrawal.
- Endocrine Booster now uses talents from this mod.














Individual Mods:
Assistant Talent Rework
Security Talent Rework
Engineer Talent Rework
Captain Talent Rework
Mechanic Talent Rework
Medic Talent Rework



Special thanks to:
Jimm800
for Russian localization.
Luviagelita
for Simplified Chinese localization.

Please do let me know if you encounter any issues, there is probably some edge cases I have yet to find.

Overrides
This mod overrides the following:
- All vanilla talent trees.
- Many talents directly: graduationceremony, waterprankster, psychoclown, chonkyhonks, chonkyhonks, protectandserve, boardingparty, scavenger, slayer, daringdolphin, crustyseaman, pacificationkit, extrapowder, implacable, gunrunner, grounded, remotemonitor, stationengineer, melodicrespite, submarineofthings, nuclearoption, gridmaintainer, betterthannew, robotics, unstoppablecuriosity, dangerzone, phdinnuclearphysics, bountyhunter, emergencymaneuvers, drunkensailor, prodigy, lonewolf, helmsman, downwiththeship, figurehead, ballastdenizen, safetyfirst, ironman, retrofit, scrapsavant, miner, letitdrain, tinkerer, heavylifting, powerarmor, exampleofhealth, selfcare, medicalcompanion, nopressure, drsubmarine, genetampering, geneticgenious, stayinalive, miracleworker, plaguedoctor.
- Some items: machinepistol(Adds fabrication recipe so it can be obtained very early), grenadelauncher (Adds fabrication recipe), hmg (Removes fabrication recipe, making it a late game store item.) hmgmagazine (Removes fabrication recipe, making it harder to bulk stock ammo, and making the weapon more of a rarer luxury.), cigar (Adds reducing opiate/chem withdrawal by smoking it), exosuit. (Reduces its movement speed to give it a trade off for its insane protection and large storage capacity.), endocrinebooster.
Popular Discussions View All (1)
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12 May @ 4:59am
PINNED: Patches/Addons
LeCrazyy
157 Comments
LeCrazyy  [author] 17 Jul @ 4:15pm 
No problem
Seraphim Bigkid299 17 Jul @ 3:18pm 
thanks man
enjoy these points
LeCrazyy  [author] 17 Jul @ 1:44pm 
Shoved away at the bottom
LeCrazyy  [author] 17 Jul @ 1:44pm 
Got em in the guide for ya: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3446461035

New Potential Talent List:
On Skill Check Success: Drunken Sailor, Rough Seas, Ballast Denizen, A Wonderful Life, Grounded, Buff, Physical Conditioning, Swole, Selfcare, Mule, Revenge Squad, Skedaddle, Theoretical Exit Plan.
On Skill Check Fail: A Wonderful Life, Grounded, Buff, Mule, Revenge Squad, Skedaddle, Theoretical Exit Plan.
Seraphim Bigkid299 17 Jul @ 1:22pm 
Sorry to be a bother but could it be possible to add to the slideshow of the skill trees all the perks able to be endocrined. It is hard for me to find all the available perks. If so thank you very much
:steamthumbsup:
LeCrazyy  [author] 8 Jul @ 12:53am 
No problem, have fun
cat 7 Jul @ 8:03pm 
appreciate the quick response, did so and it worked :)
LeCrazyy  [author] 6 Jul @ 6:04am 
Use mindwipe first (or if you know how to manually remove talents in characterdata.xml)
Then yes.

Choosing to skip that can result in having additional talents you shouldn't have and then in addition, until you mindwipe you may have locked talent trees. (This entirely depends on if your already chosen talents happen to be removed in this rework)
cat 6 Jul @ 12:53am 
safe 2 add mid save ?
LeCrazyy  [author] 21 Jun @ 7:49am 
Cheers, yeah problem with talents all being good is choice paralysis.