RimWorld

RimWorld

562 ratings
Fortified Features Framework
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Mod, 1.6
File Size
Posted
Updated
1.092 MB
13 Jun @ 4:42pm
17 Jul @ 6:02pm
10 Change Notes ( view )

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Fortified Features Framework

In 2 collections by AOBA
Fortification mods
9 items
Universe of the Dead Man's Switch
7 items
Description
A mod library for integrated set of commonly used features.

Included Features
  • Heavy Equippable Weapons
    a system to manage and add weapons that require a large body size or auxiliary equipment to use.

  • Modification
    an UseEffect-based implant system that can apply / remove modification on pawn.

  • Multi Turrets
    A pawn-based system for multiple sub-turrets control.

  • Mechanitor Command
    Various comp and patch to make command-relay, xml-based custom bandNode etc...

  • Weapon Usable
    Customized mech class that can wear apparel, equip weapons with customizable restrictions.

  • Deployable Item
    A system that added support of fast-deployable building from pawn's inventory. also supports gun to turret deploy.

  • Bunker Facility
    A simple turret building that hold operator inside.

  • Container
    A simple building class for loot box making.

  • Reusable Trap
    A simple building class for trap that consume hitpoints after triggered.

  • Force Targetable
    A simple modExtension that can make auto turret able to set force target.

  • Ingredient Value Getter
    Expand Ingredient Value Getter for Mass & Market values.

  • Active Protection System
    A simple ability to Intercept projectiles.

  • Comp Fueled Spawner
    An Expand Comp Spawner that require fuel to work.

  • Turret-like Weapon Rendering
    An Expand Comp for pawn to draw turret-like weapon.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Popular Discussions View All (1)
0
18 Jul @ 11:45pm
Bugs and Errors
天启洪流apocalyptic
110 Comments
Loud TS 18 Jul @ 2:52pm 
when i try to subscribe to this mod it wont show up in my mod list
The Blue Savior 17 Jul @ 8:31pm 
I don't know what exact dead man's switch mod is causing it, but I'm betting it's this one, so I hope this report helps. A few hours ago my mods were working fine, then I updated them and relaunched a few minutes ago. My game broke on launch with an 'incompatible or corrupted mods' message, too many errors to count on a near frozen screen, and the game unloaded all mods from my mod list automatically. I had the mod list saved so I removed this framework along with the dead man switch mods, then relaunched, and it started up fine. This recently updated, so maybe something changed or went wrong?
Total FLY Death 17 Jul @ 8:58am 
Language error
Total FLY Death 17 Jul @ 8:58am 
Translation report for English

========== General load errors (2) ==========
Error loading language from (D:\Steam\steamapps\workshop\content\294100\2561619583\Languages\English, Aoba.Fortress.Industrial, D:\Steam\steamapps\workshop\content\294100\2561619583): dir AmmoCategoryDef doesn't correspond to any def type. Skipping...
Error loading language from (D:\Steam\steamapps\workshop\content\294100\2561619583\Languages\English, Aoba.Fortress.Industrial, D:\Steam\steamapps\workshop\content\294100\2561619583): dir AmmoSetDef doesn't correspond to any def type. Skipping...

========== Def-injected translations load errors (105) ==========
Found no Verse.DamageDef named HESH_ShockWave to match HESH_ShockWave.label (FT_DamageDefs.xml)
Found no Verse.DamageDef named HESH_ShockWave to match
8015 17 Jul @ 12:48am 
Just adding this framework to my modlist causes the game to deactivate every mod on start and complain that a incompatible mod conflicted. I kinda narrowed it down to something in the vanilla expanded series and putting it below all of them atleast load with a bunch of errors, seems to work though.
Total FLY Death 16 Jul @ 2:38pm 
@Merloga :lunar2019crylaughingpig::lunar2019crylaughingpig:
George Joestar III 16 Jul @ 1:32pm 
冲压机/反应釜这种自动类的工作台有堆块放置在占位上好像会卡住
Commander Duckie 15 Jul @ 8:41am 
Still causing problems with pawns not doing tasks automatically - not sure what mod it clashes with
Spector 14 Jul @ 10:32pm 
Aoba, can you add support for rimworld version 1.5 so we can use it instead of version 1.6?
are you fix it?
东方彩虹🌈 14 Jul @ 5:45pm 
???