American Truck Simulator

American Truck Simulator

67 ratings
Operation: Traffic Density V1.3
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Type: AI Traffic
File Size
Posted
Updated
678.297 KB
7 Jul @ 3:31pm
18 Jul @ 3:44pm
6 Change Notes ( view )

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Operation: Traffic Density V1.3

Description
Operation: Traffic Density
By: ButterBiscuit101

Demostration of this traffic mod: https://youtu.be/wriHpwUMN4E?si=WXvLTI8P7tmRBO40
EDIT: The video showcased V1.0 of the mod.

About: A traffic density mod that adds life to traffic with rush hours, more traffic and more.
Works with 1.55

Features of this mod?:

✅ More traffic compared to SCS default
✅ Realistic Traffic Behavior
✅ Traffic Jams
✅ Compatible with basically any traffic packs (e.g Jazzycat's ai packs, grik3512's GTAV packs etc.)
✅ Improved Traffic Flow for that immersion
✅ Extended Traffic Lights/ Semaphores Timing (files provided by trainguy_modding)
✅ Compatible with all DLC states including C2C, Promods Canada etc.
✅ And compatible with convoys

HOW TO USE MOD:
If you have any mods that change traffic data, place this mod at the very top of the mod manager, in order to not crash and also to see the effect of this mod.
It is highly advisable to not change g_traffic from 1 due to messing up settings with the traffic density mod.

As I'm the creator, I don't allow this mod to be uploaded anywhere else.

You may give feedback if you want to or even roast this mod, idc but all I'm proud is I got my first mod on the workshop.

And yes, you may edit the files for personal use, but do not re-uploaded them as a new traffic density mod.

CREDITS:
trainguy_modding for the traffic rules spawn sui and semaphore.sii file
this GitHub page for the traffic data sii template
https://github.com/IDeserveToBeWrited/defATS/blob/master/def/def/traffic_data.sii
And JohnKNess for giving a template for mod structure
https://github.com/JohnKNess/ETS2_Mods_Examples/blob/master/README.md


- ButterBiscuit101
24 Comments
Azuirele 19 hours ago 
@Glider. That vehicle dispawn bug is coming from vanilla game with the new Iowa DLC. It's unusual of course, but not coming from this mod
jogurt7310 19 Jul @ 1:26am 
one complaint i have with cip's mod is that emergency vehicles such as ambulances and fire trucks spawn way too frequently. Is that also the case with this mod?
ButterBiscuit101  [author] 18 Jul @ 3:47pm 
I have updated the mod to V1.3, please see change notes for more information.
Xzanman 17 Jul @ 5:24pm 
The traffic behaves quite well, but too many duplicates of vehicles spawning, and large chunks of traffic spawning. Not much difference in the night and day levels of traffic. Traffic light timing is better.
ButterBiscuit101  [author] 17 Jul @ 12:54pm 
@Glider hmm, I think that sometimes ATS removes some vehicles in order to keep traffic moving or something like that, but that's what I believe, if not then I'm sorry, I'm not really a expert modder.
ButterBiscuit101  [author] 17 Jul @ 12:49pm 
@Glider hmmm, alright I'll look into it
ButterBiscuit101  [author] 17 Jul @ 12:48pm 
@Spock65 your welcome
ButterBiscuit101  [author] 17 Jul @ 12:47pm 
@narutouzumaki999 thanks!
Glider 17 Jul @ 12:30pm 
First of all. A pretty cool mod for immersive gameplay, doesn’t have too much impact on FPS, and works well in Convoy mode.

Just to let you know, I found a “bug” in the Iowa DLC in a few intersections where the IA banish all of a sudden. It happened to me twice, but I’m not sure what could have caused that.
Spock65 17 Jul @ 5:22am 
Finally my one-for-all-others-traffic-mod. A must have, thank you Sir.