Arma 3
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[MELB] Mission Enhanced Little Bird
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Data Type: Mod
Mod Type: Helicopter
File Size
Posted
Updated
94.827 MB
23 Nov, 2015 @ 9:42am
28 May, 2018 @ 11:50am
5 Change Notes ( view )

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[MELB] Mission Enhanced Little Bird

Description
This project is meant to represent the A/MH-6M special operations helicopter.

Features

Helicopter Models:

- AH-6M: FLIR/2xMiniguns/2x7-shot FFAR default loadout with a great variety of weapons to choose from with the dynamic loadout system
- MH-6M: FLIR/Benches, 6 passengers
- H-6M: FLIR/Stripped MELB

Weapons:
- M134
- GAU-19
- HE Hydra warhead
- Flechette Hydra warhead
- Illuminating Flare Hydra warhead
- MPSM Hydra warhead
- AGM-114
- DAGR

Planned:
- APKWS II Laser Guided warhead for the Hydra rocket

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Please report your bugs here: https://docs.google.com/forms/d/1cbXalgQz8Nd8sLvkJfZPiY9PbprmDbG4e1rpczuRuPg/viewform?c=0&w=1


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End User License Agreement

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[creativecommons.org]

Please note that the above mentioned agreement gives the right to Diesel5187 and sykoCrazy to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Diesel5187 and sykoCrazy.

You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to waive this clause of the EULA.

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Credits and thanks
BIS for their base Arma 2 Little Bird model
Diesel5187 for scripting and config work
sykoCrazy for models and textures
Jones for being a great project manager(we need a new one, he's lost somewhere in The Commonwealth)
LordJarhead for helicopter sounds
Laxemann for weapons sounds
Kimi for letting us use parts of his UI mod and other UI related wizardry
swissMAG for help with the AFM
RHS for the PiP script
Dslyecxi for giving us solid feedback and ideas
Frost and McNeill, just 'cause

Finally, thanks to all the groups who help us test the mod prior to release.

For more information, feel free to contact us through the BI Forums:
https://forums.bistudio.com/topic/181895-melb-mission-enhanced-little-bird/
Popular Discussions View All (8)
22
12 Mar, 2022 @ 4:26pm
Possible issues with update
NutzMcKracken
2
23 Mar, 2019 @ 9:21pm
[Bug] Hellfire laser designation not working properly
Ganymed
1
18 Nov, 2017 @ 10:44am
Changing Crosshair
MenOfWar
177 Comments
kiba3x 2 Jan @ 2:38pm 
Update or else. :steammocking:
SAMSON 2 Nov, 2024 @ 12:34am 
Heyhey! Is there a way to get permissions to reupload it into a modpack via arma3sync?
Fercho 24 Oct, 2024 @ 8:32am 
Hi, @sykoCrazy @Reticent Echo @Pufu. Can I modify the mod to have access to the MFD with the pilot and upload to a personal repack for use with my community?? Regards!!! Great mod!!!
Rylan 19 Oct, 2024 @ 1:22pm 
Where on earth is the documentation for this mod?
Rylan 18 Oct, 2024 @ 11:11am 
So, are there any actual missions that use the mission enhanced little bird?
altar_of_needles 18 Sep, 2024 @ 8:33pm 
Hey there, myself and another dev are interested in extending the functionality of this mod with some of the modern MH-6M features like the wind guards and the 240 gun mount on the benches. Would it be possible for us to contribute in any way to this mod or make a fork of it and release it ourselves? You can message me on Steam to discuss further if you'd like.
Claas_Fan_92 20 Apr, 2024 @ 8:28am 
Hello, I noticed that the collision lights on the Hells don't work, they flash and don't light up, you can hear the flickers but you can't see them.
PacketCharmer 13 Sep, 2023 @ 5:14pm 
The mod is fantastic, but the hellfires still land behind the target they're locked onto. Strange stuff, hope for an update soon.
Ascent 26 Aug, 2023 @ 4:35am 
I was told this mod includes the ability to also remote controll it as an UAV?
Is that correct or false? Ingame i did not find out how to do so.

As that sounds iiiincredibly usefull, for example when units are too small to spare pilots, or a heli is not constantly needed, but could be remotely flown to the unit for mobility.
Sanya 18 Jul, 2022 @ 5:46am