Turok
405 ratings
Turok+
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File Size
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7.927 MB
25 Dec, 2016 @ 4:04pm
23 Apr @ 2:08pm
38 Change Notes ( view )

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Turok+

Description
Updated for compatibility with the recent Kex 4 update

General improvement mod with fixes, balance tweaks, new effects, weapons, and more.

Standalone Download[drive.google.com]
Popular Discussions View All (20)
4
4 May @ 2:19pm
Enemy ammo drop options not working properly?
Damian 1989 ★★★
2
15 Apr @ 2:38pm
Turok+ and Kex4 engine
tnaires
5
5 Mar, 2024 @ 5:28pm
AR bug in Treetop Village
Deggial
405 Comments
Smoke39  [author] 10 Jul @ 8:26pm 
They're replacements. E.g., T2 plasma rifle replaces T1 pulse rifle.
Wrap Bhiffer 10 Jul @ 5:09pm 
So are the new weapons added alongside the current pool or are some of the vanilla weapons replaced?
gabeluna27 22 Jun @ 9:09pm 
One thing I miss doing is launching enemies (dead and alive) into the air with the explosive arrows and shells (both ammunition types you can do when hitting enemies beside them), and the T2 plasma rifle. Even when they don't finish their dying animations, like when you use the delayed function of the alien gun where it first kills the enemy at initial impact then send them blasting when it explodes before they get a chance to finish playing their dying animation, which they no longer do in the new version of the game.

Is there any way you can bring that back?
ganash974 19 Jun @ 4:10pm 
ok i see thanks
Smoke39  [author] 19 Jun @ 12:46pm 
Turok doesn't have anything like that. If you wanted to change the FOV using only console commands, you'd need two separate keybinds for zooming in and out. Turok+ does it in code.
ganash974 19 Jun @ 1:22am 
i don't know the syntax for this in turok
ganash974 19 Jun @ 1:18am 
lfor example :
alias +zoom "default_fov 60;sensitivity 1.1"
alias -zoom "default_fov 120;sensitivity 2"

bind MOUSE2 "+zoom"

is for half life
Smoke39  [author] 18 Jun @ 12:53pm 
I don't know what you mean by "alias."
ganash974 18 Jun @ 12:18am 
Do you use alias for the fov change of the scope?
Smoke39  [author] 23 Apr @ 1:41pm 
The regular release version seems to have caught up with the beta version now. You can switch "Beta Participation" back to "None" in the game's Steam properties now.

I'll have an update with a few minor (non-breaking) changes from the last couple of betas ready shortly.