RimWorld

RimWorld

2,887 ratings
Rimsenal - Augmented Vanilla Pack
7
2
5
4
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.616 MB
24 Jan, 2017 @ 3:21am
17 Jul @ 3:32am
78 Change Notes ( view )

Subscribe to download
Rimsenal - Augmented Vanilla Pack

In 1 collection by 삼치구이/CeroForGrill
Rimsenal Pack
16 items
Description
[www.buymeacoffee.com]




Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps. If you're a real rim pioneer, you can solve everything with your sturdy rifle. Come on you sons of Randy, my shiny bayonet wants to taste your blood!




The Rimsenal: Augmented vanilla pack is, as its namesake, designed to provide a variety of new equipment without compromising the unique ambiance of the Rimworld. The main purpose of the Augmented vanilla pack is to fill the gap between the existing equipment. There is no super equipment, but they're enough to keep you survive in this tough rimworld.













Popular Discussions View All (4)
11
13 Jun @ 6:18am
PINNED: What's New
삼치구이/CeroForGrill
8
15 Aug, 2020 @ 2:14am
Weapon balance suggestions
Red Phantom Ledo
0
29 Dec, 2021 @ 12:15pm
Found a error of Smart Rifle.
LINX
400 Comments
SgtDornan7 2 hours ago 
call them what they are, lasers
Turkwise 19 Jul @ 9:08am 
Oh yeah I guess youre right. In that case it would make a bit more sense to call them beam weapons
mikester112 19 Jul @ 8:42am 
@Turkwise The beam repeater was added in Odyssey. The beam graser was added in Biotech but wasn't usable by your pawns without mods and is only playable with Odyssey but they're clearly part of the same weapon family.
Turkwise 19 Jul @ 8:37am 
The only new weapon in Odyssey called the "Beam Graser" so it could really go either way lmao
mikester112 19 Jul @ 3:51am 
Very cool mod but I just have a question in regards to the naming convention of the Graser weapons. Wouldn't it be better to classify them as "Beam" weapons so they fit in better with the new Odyssey weapons they're themed after?
Turkwise 18 Jul @ 12:54am 
Still the best
Do you plan on implementing the texture variations for the unique weapons too? I imagine that would be a lot of work
삼치구이/CeroForGrill  [author] 17 Jul @ 3:33am 
2025/07/17

-Unique variations added to the graser carbine.
삼치구이/CeroForGrill  [author] 17 Jul @ 3:32am 
@macro_pixel
Thank you for notice me.
macro_pixel 16 Jul @ 4:41pm 
Hi! figured out it was this mod causing my game to throw red errors on startup because the game was unable to "cross reference" a couple different weapon categories. I'm assuming this is from the new weapons and variations added, I don't have Odyssey yet so I'm guessing that's why. Doesn't seem to actually cause problems from what I can tell just wanted to point it out.

Start of the log: could not resolve cross-reference to rimworld.weaponcategorydef named ranged (wanter=weaponcategories) unityengine.stacktraceutility:extractstacktrace () (wrapper dynamic-method)
Maal 16 Jul @ 11:25am 
Oh, new stuff and anew girl!